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authorTleiades Hax2007-10-24 04:07:41 +0000
committerTleiades Hax2007-10-24 04:07:41 +0000
commit44ee28d9639008f68c9bf3fdf1d676611aac26b4 (patch)
tree77871df33be26b9f6e4c3e1c29f33077503dc41b
parentadd locking to the terrain database calls (diff)
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Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs24
1 files changed, 1 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 9dbd50e..271934f 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -87,28 +87,6 @@ namespace OpenSim.Framework.Communications.Cache
87 87
88 } 88 }
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 {
92 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94
95
96 // TODO: This actually does nothing to no IAssetServer implementor. Delete?
97 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
98
99
100 _assetServer.SetReceiver(this);
101 Assets = new Dictionary<LLUUID, AssetInfo>();
102 Textures = new Dictionary<LLUUID, TextureImage>();
103 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
104 this._assetCacheThread.IsBackground = true;
105 this._assetCacheThread.Start();
106
107 this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
108 this.TextureSenderThread.IsBackground = true;
109 this.TextureSenderThread.Start();
110 }
111
112 /// <summary> 90 /// <summary>
113 /// 91 ///
114 /// </summary> 92 /// </summary>
@@ -796,4 +774,4 @@ namespace OpenSim.Framework.Communications.Cache
796 } 774 }
797 } 775 }
798 } 776 }
799} \ No newline at end of file 777}