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authorJustin Clark-Casey (justincc)2011-10-27 03:01:27 +0100
committerJustin Clark-Casey (justincc)2011-10-27 03:01:27 +0100
commit40bee97015362bd716193081113cc0940b4d7cb2 (patch)
treee4b43b3c6c178761d798d34c1bb69fa096feb68b
parentComment out inventory folder bulk update code on InventoryAccepted message in... (diff)
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For now, comment out error message on new script engine console commands.
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 240e36f..1c16c87 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -374,7 +374,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
374 IScriptInstance instance = GetInstance(itemId); 374 IScriptInstance instance = GetInstance(itemId);
375 if (instance == null) 375 if (instance == null)
376 { 376 {
377 MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId); 377 // Commented out for now since this will cause false reports on simulators with more than
378 // one scene where the current command line set region is 'root' (which causes commands to
379 // go to both regions... (sigh)
380// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
378 return; 381 return;
379 } 382 }
380 else 383 else