aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorDiva Canto2015-05-11 08:52:12 -0700
committerDiva Canto2015-05-11 08:52:12 -0700
commit3df472f10d1a2b8387e998c4f4c871eaf9a73ac2 (patch)
tree12cc5eb3981f92f2a6d4ca0cbb0917ac9e711f10
parentKnocked off a few compiler warnings regarding unused variables. (diff)
downloadopensim-SC_OLD-3df472f10d1a2b8387e998c4f4c871eaf9a73ac2.zip
opensim-SC_OLD-3df472f10d1a2b8387e998c4f4c871eaf9a73ac2.tar.gz
opensim-SC_OLD-3df472f10d1a2b8387e998c4f4c871eaf9a73ac2.tar.bz2
opensim-SC_OLD-3df472f10d1a2b8387e998c4f4c871eaf9a73ac2.tar.xz
Added inventory tests to Robust.Tests.
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs6
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs12
-rw-r--r--OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs152
-rw-r--r--OpenSim/Tests/Robust/Server/DemonServer.cs2
-rw-r--r--bin/Robust.Tests.ini2
5 files changed, 166 insertions, 8 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index 0cea4a1..db3c857 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
@@ -406,9 +406,13 @@ namespace OpenSim.Services.Connectors
406 406
407 public bool AddItem(InventoryItemBase item) 407 public bool AddItem(InventoryItemBase item)
408 { 408 {
409 if (item.Description == null)
410 item.Description = String.Empty;
409 if (item.CreatorData == null) 411 if (item.CreatorData == null)
410 item.CreatorData = String.Empty; 412 item.CreatorData = String.Empty;
411 Dictionary<string,object> ret = MakeRequest("ADDITEM", 413 if (item.CreatorId == null)
414 item.CreatorId = String.Empty;
415 Dictionary<string, object> ret = MakeRequest("ADDITEM",
412 new Dictionary<string,object> { 416 new Dictionary<string,object> {
413 { "AssetID", item.AssetID.ToString() }, 417 { "AssetID", item.AssetID.ToString() },
414 { "AssetType", item.AssetType.ToString() }, 418 { "AssetType", item.AssetType.ToString() },
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 50cadab..64f727c 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Services.InventoryService
261 261
262 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) 262 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
263 { 263 {
264// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); 264 //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
265 265
266 if (type == AssetType.RootFolder) 266 if (type == AssetType.RootFolder)
267 return rootFolder; 267 return rootFolder;
@@ -272,13 +272,13 @@ namespace OpenSim.Services.InventoryService
272 272
273 if (folders.Length == 0) 273 if (folders.Length == 0)
274 { 274 {
275// m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID); 275 //m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} ", type);
276 return null; 276 return null;
277 } 277 }
278 278
279// m_log.DebugFormat( 279 //m_log.DebugFormat(
280// "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}", 280 // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2}",
281// folders[0].folderName, folders[0].folderID, type, principalID); 281 // folders[0].folderName, folders[0].folderID, type);
282 282
283 return ConvertToOpenSim(folders[0]); 283 return ConvertToOpenSim(folders[0]);
284 } 284 }
diff --git a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
new file mode 100644
index 0000000..78a7dc8
--- /dev/null
+++ b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
@@ -0,0 +1,152 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Reflection;
32
33using OpenMetaverse;
34using NUnit.Framework;
35
36using OpenSim.Framework;
37using OpenSim.Services.Interfaces;
38using OpenSim.Services.Connectors;
39
40namespace Robust.Tests
41{
42 [TestFixture]
43 public class InventoryClient
44 {
45// private static readonly ILog m_log =
46// LogManager.GetLogger(
47// MethodBase.GetCurrentMethod().DeclaringType);
48
49 private UUID m_userID = new UUID("00000000-0000-0000-0000-333333333333");
50 private UUID m_rootFolderID;
51 private UUID m_notecardsFolder;
52 private UUID m_objectsFolder;
53
54 [Test]
55 public void Inventory_001_CreateInventory()
56 {
57 XInventoryServicesConnector m_Connector = new XInventoryServicesConnector(DemonServer.Address);
58
59 // Create an inventory that looks like this:
60 //
61 // /My Inventory
62 // <other system folders>
63 // /Objects
64 // Some Object
65 // /Notecards
66 // Notecard 1
67 // Notecard 2
68 // /Test Folder
69 // Link to notecard -> /Notecards/Notecard 2
70 // Link to Objects folder -> /Objects
71
72 Console.WriteLine("Starting inventory test");
73 bool success = m_Connector.CreateUserInventory(m_userID);
74 Assert.IsTrue(success, "Failed to create user inventory");
75
76 m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID;
77 Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero");
78
79 InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, AssetType.Object);
80 Assert.IsNotNull(of, "Failed to retrieve Objects folder");
81 m_objectsFolder = of.ID;
82 Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero");
83
84 // Add an object
85 InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID);
86 item.AssetID = UUID.Random();
87 item.AssetType = (int)AssetType.Object;
88 item.Folder = m_objectsFolder;
89 item.Name = "Some Object";
90 item.Description = string.Empty;
91 success = m_Connector.AddItem(item);
92 Assert.IsTrue(success, "Failed to add object to inventory");
93
94 InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, AssetType.Notecard);
95 Assert.IsNotNull(of, "Failed to retrieve Notecards folder");
96 m_notecardsFolder = ncf.ID;
97 Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero");
98 m_notecardsFolder = ncf.ID;
99
100 // Add a notecard
101 item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
102 item.AssetID = UUID.Random();
103 item.AssetType = (int)AssetType.Notecard;
104 item.Folder = m_notecardsFolder;
105 item.Name = "Test Notecard 1";
106 item.Description = string.Empty;
107 success = m_Connector.AddItem(item);
108 Assert.IsTrue(success, "Failed to add Notecard 1 to inventory");
109 // Add another notecard
110 item.ID = new UUID("20000000-0000-0000-0000-000000000002");
111 item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a");
112 item.Name = "Test Notecard 2";
113 item.Description = string.Empty;
114 success = m_Connector.AddItem(item);
115 Assert.IsTrue(success, "Failed to add Notecard 2 to inventory");
116
117 // Add a folder
118 InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
119 folder.Type = (int)AssetType.Folder;
120 success = m_Connector.AddFolder(folder);
121 Assert.IsTrue(success, "Failed to add Test Folder to inventory");
122
123 // Add a link to notecard 2 in Test Folder
124 item.AssetID = item.ID; // use item ID of notecard 2
125 item.ID = new UUID("40000000-0000-0000-0000-000000000004");
126 item.AssetType = (int)AssetType.Link;
127 item.Folder = folder.ID;
128 item.Name = "Link to notecard";
129 item.Description = string.Empty;
130 success = m_Connector.AddItem(item);
131 Assert.IsTrue(success, "Failed to add link to notecard to inventory");
132
133 // Add a link to the Objects folder in Test Folder
134 item.AssetID = m_Connector.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder
135 item.ID = new UUID("50000000-0000-0000-0000-000000000005");
136 item.AssetType = (int)AssetType.LinkFolder;
137 item.Folder = folder.ID;
138 item.Name = "Link to Objects folder";
139 item.Description = string.Empty;
140 success = m_Connector.AddItem(item);
141 Assert.IsTrue(success, "Failed to add link to objects folder to inventory");
142
143 InventoryCollection coll = m_Connector.GetFolderContent(m_userID, m_rootFolderID);
144 Assert.IsNotNull(coll, "Failed to retrieve contents of root folder");
145 Assert.Greater(coll.Folders.Count, 0, "Root folder does not have any subfolders");
146
147 coll = m_Connector.GetFolderContent(m_userID, folder.ID);
148 Assert.IsNotNull(coll, "Failed to retrieve contents of Test Folder");
149 Assert.AreEqual(coll.Items.Count + coll.Folders.Count, 2, "Test Folder is expected to have exactly 2 things inside");
150 }
151 }
152}
diff --git a/OpenSim/Tests/Robust/Server/DemonServer.cs b/OpenSim/Tests/Robust/Server/DemonServer.cs
index b51a6bb..1e0797e 100644
--- a/OpenSim/Tests/Robust/Server/DemonServer.cs
+++ b/OpenSim/Tests/Robust/Server/DemonServer.cs
@@ -54,6 +54,8 @@ namespace Robust.Tests
54 Console.WriteLine("**** Starting demon Robust server ****"); 54 Console.WriteLine("**** Starting demon Robust server ****");
55 m_demon = new Thread( () => Main(new string[] {"-inifile=Robust.Tests.ini"})); 55 m_demon = new Thread( () => Main(new string[] {"-inifile=Robust.Tests.ini"}));
56 m_demon.Start(); 56 m_demon.Start();
57 // Give some time for the server to instantiate all services
58 Thread.Sleep(3000);
57 Console.WriteLine("**** Setup Finished ****"); 59 Console.WriteLine("**** Setup Finished ****");
58 } 60 }
59 61
diff --git a/bin/Robust.Tests.ini b/bin/Robust.Tests.ini
index e2568df..357434e 100644
--- a/bin/Robust.Tests.ini
+++ b/bin/Robust.Tests.ini
@@ -153,7 +153,7 @@
153[InventoryService] 153[InventoryService]
154 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" 154 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
155 155
156 StorageProvider = "OpenSim.Tests.Common.dll" 156 StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
157 ConnectionString = "" 157 ConnectionString = ""
158 158
159 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? 159 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?