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authorJustin Clark-Casey (justincc)2012-05-01 17:52:30 +0100
committerJustin Clark-Casey (justincc)2012-05-01 17:52:30 +0100
commit37dd174697c0bcc201f8d8e4d7569c2a51f53757 (patch)
tree7d4b0edd973bbefac317b00e75c9c991baab2904
parentCreate TestHelpers.EnableLogging() and DisableLogging() to turn logging on an... (diff)
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refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs266
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs15
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs37
4 files changed, 198 insertions, 130 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index bc5c1ff..92cf9d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
240 { 240 {
241 ScenePresence sp = scene.GetScenePresence(client.AgentId); 241 ScenePresence sp = scene.GetScenePresence(client.AgentId);
242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
243 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 243
244 if (transferMod != null && sp != null && eq != null) 244 if (transferMod != null && sp != null)
245 transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); 245 transferMod.DoTeleport(
246 sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
247 Vector3.UnitX, teleportflags);
246 } 248 }
247 } 249 }
248 } 250 }
249 } 251 }
250 } 252 }
251 } 253 }
252} 254} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 779fd6b..b547317 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -170,8 +170,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
170 if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) 170 if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
171 return; 171 return;
172 172
173 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
174
175 // Reset animations; the viewer does that in teleports. 173 // Reset animations; the viewer does that in teleports.
176 sp.Animator.ResetAnimations(); 174 sp.Animator.ResetAnimations();
177 175
@@ -183,145 +181,183 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
183 { 181 {
184 destinationRegionName = sp.Scene.RegionInfo.RegionName; 182 destinationRegionName = sp.Scene.RegionInfo.RegionName;
185 183
186 m_log.DebugFormat( 184 TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
187 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", 185 }
188 sp.Name, position, destinationRegionName); 186 else // Another region possibly in another simulator
187 {
188 GridRegion finalDestination;
189 TeleportAgentToDifferentRegion(
190 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
189 191
190 // Teleport within the same region 192 if (finalDestination != null)
191 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 193 destinationRegionName = finalDestination.RegionName;
192 { 194 }
193 Vector3 emergencyPos = new Vector3(128, 128, 128); 195 }
196 catch (Exception e)
197 {
198 m_log.ErrorFormat(
199 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
200 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
201 e.Message, e.StackTrace);
194 202
195 m_log.WarnFormat( 203 sp.ControllingClient.SendTeleportFailed("Internal error");
196 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 204 }
197 position, sp.Name, sp.UUID, emergencyPos); 205 }
198 206
199 position = emergencyPos; 207 /// <summary>
200 } 208 /// Teleports the agent within its current region.
209 /// </summary>
210 /// <param name="sp"></param>
211 /// <param name="position"></param>
212 /// <param name="lookAt"></param>
213 /// <param name="teleportFlags"></param
214 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
215 {
216 m_log.DebugFormat(
217 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
218 sp.Name, position, sp.Scene.RegionInfo.RegionName);
201 219
202 // TODO: Get proper AVG Height 220 // Teleport within the same region
203 float localAVHeight = 1.56f; 221 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
204 float posZLimit = 22; 222 {
223 Vector3 emergencyPos = new Vector3(128, 128, 128);
205 224
206 // TODO: Check other Scene HeightField 225 m_log.WarnFormat(
207 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 226 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
208 { 227 position, sp.Name, sp.UUID, emergencyPos);
209 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
210 }
211 228
212 float newPosZ = posZLimit + localAVHeight; 229 position = emergencyPos;
213 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 230 }
214 {
215 position.Z = newPosZ;
216 }
217 231
218 sp.ControllingClient.SendTeleportStart(teleportFlags); 232 // TODO: Get proper AVG Height
233 float localAVHeight = 1.56f;
234 float posZLimit = 22;
219 235
220 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 236 // TODO: Check other Scene HeightField
221 sp.Velocity = Vector3.Zero; 237 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
222 sp.Teleport(position); 238 {
239 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
240 }
223 241
224 foreach (SceneObjectGroup grp in sp.GetAttachments()) 242 float newPosZ = posZLimit + localAVHeight;
225 { 243 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
226 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 244 {
227 } 245 position.Z = newPosZ;
228 } 246 }
229 else // Another region possibly in another simulator
230 {
231 uint x = 0, y = 0;
232 Utils.LongToUInts(regionHandle, out x, out y);
233 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
234 247
235 if (reg != null) 248 sp.ControllingClient.SendTeleportStart(teleportFlags);
236 {
237 GridRegion finalDestination = GetFinalDestination(reg);
238 if (finalDestination == null)
239 {
240 m_log.WarnFormat(
241 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
242 sp.Name, sp.UUID);
243 249
244 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 250 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
245 return; 251 sp.Velocity = Vector3.Zero;
246 } 252 sp.Teleport(position);
247 253
248 destinationRegionName = finalDestination.RegionName; 254 foreach (SceneObjectGroup grp in sp.GetAttachments())
255 {
256 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
257 }
258 }
249 259
250 uint curX = 0, curY = 0; 260 /// <summary>
251 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); 261 /// Teleports the agent to a different region.
252 int curCellX = (int)(curX / Constants.RegionSize); 262 /// </summary>
253 int curCellY = (int)(curY / Constants.RegionSize); 263 /// <param name='sp'></param>
254 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize); 264 /// <param name='regionHandle'>/param>
255 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize); 265 /// <param name='position'></param>
266 /// <param name='lookAt'></param>
267 /// <param name='teleportFlags'></param>
268 /// <param name='finalDestination'></param>
269 private void TeleportAgentToDifferentRegion(
270 ScenePresence sp, ulong regionHandle, Vector3 position,
271 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
272 {
273 uint x = 0, y = 0;
274 Utils.LongToUInts(regionHandle, out x, out y);
275 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
276
277 if (reg != null)
278 {
279 finalDestination = GetFinalDestination(reg);
280
281 if (finalDestination == null)
282 {
283 m_log.WarnFormat(
284 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
285 sp.Name, sp.UUID);
286
287 sp.ControllingClient.SendTeleportFailed("Problem at destination");
288 return;
289 }
290
291 uint curX = 0, curY = 0;
292 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
293 int curCellX = (int)(curX / Constants.RegionSize);
294 int curCellY = (int)(curY / Constants.RegionSize);
295 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
296 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
256 297
257// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); 298// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
258// 299//
259// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", 300// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
260// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); 301// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
261 302
262 // Check that these are not the same coordinates 303 // Check that these are not the same coordinates
263 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 304 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
264 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) 305 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
265 { 306 {
266 // Can't do. Viewer crashes 307 // Can't do. Viewer crashes
267 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again."); 308 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
268 return; 309 return;
269 } 310 }
270 311
271 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance) 312 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
272 { 313 {
273 sp.ControllingClient.SendTeleportFailed( 314 sp.ControllingClient.SendTeleportFailed(
274 string.Format( 315 string.Format(
275 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", 316 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
276 finalDestination.RegionName, destCellX, destCellY, 317 finalDestination.RegionName, destCellX, destCellY,
277 sp.Scene.RegionInfo.RegionName, curCellX, curCellY, 318 sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
278 MaxTransferDistance)); 319 MaxTransferDistance));
279 320
280 return; 321 return;
281 }
282
283 //
284 // This is it
285 //
286 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
287 //
288 //
289 //
290 }
291 else
292 {
293 // TP to a place that doesn't exist (anymore)
294 // Inform the viewer about that
295 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
296
297 // and set the map-tile to '(Offline)'
298 uint regX, regY;
299 Utils.LongToUInts(regionHandle, out regX, out regY);
300
301 MapBlockData block = new MapBlockData();
302 block.X = (ushort)(regX / Constants.RegionSize);
303 block.Y = (ushort)(regY / Constants.RegionSize);
304 block.Access = 254; // == not there
305
306 List<MapBlockData> blocks = new List<MapBlockData>();
307 blocks.Add(block);
308 sp.ControllingClient.SendMapBlock(blocks, 0);
309 }
310 } 322 }
323
324 //
325 // This is it
326 //
327 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
328 //
329 //
330 //
311 } 331 }
312 catch (Exception e) 332 else
313 { 333 {
314 m_log.ErrorFormat( 334 finalDestination = null;
315 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}", 335
316 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, 336 // TP to a place that doesn't exist (anymore)
317 e.Message, e.StackTrace); 337 // Inform the viewer about that
318 338 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
319 sp.ControllingClient.SendTeleportFailed("Internal error"); 339
340 // and set the map-tile to '(Offline)'
341 uint regX, regY;
342 Utils.LongToUInts(regionHandle, out regX, out regY);
343
344 MapBlockData block = new MapBlockData();
345 block.X = (ushort)(regX / Constants.RegionSize);
346 block.Y = (ushort)(regY / Constants.RegionSize);
347 block.Access = 254; // == not there
348
349 List<MapBlockData> blocks = new List<MapBlockData>();
350 blocks.Add(block);
351 sp.ControllingClient.SendMapBlock(blocks, 0);
320 } 352 }
321 } 353 }
322 354
323 public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) 355 public void DoTeleport(
356 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
357 Vector3 position, Vector3 lookAt, uint teleportFlags)
324 { 358 {
359 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
360
325 if (reg == null || finalDestination == null) 361 if (reg == null || finalDestination == null)
326 { 362 {
327 sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); 363 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 488bbcb..b578bcb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -242,13 +242,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
242 return; 242 return;
243 } 243 }
244 244
245 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
246 GridRegion homeGatekeeper = MakeRegion(aCircuit); 245 GridRegion homeGatekeeper = MakeRegion(aCircuit);
247 246
248 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 247 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
249 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 248 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
250 249
251 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 250 DoTeleport(
251 sp, homeGatekeeper, finalDestination,
252 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
252 } 253 }
253 254
254 /// <summary> 255 /// <summary>
@@ -288,17 +289,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
288 { 289 {
289 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); 290 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
290 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 291 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
291 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 292
292 if (transferMod != null && sp != null && eq != null) 293 if (transferMod != null && sp != null)
293 transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, 294 transferMod.DoTeleport(
294 Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); 295 sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
296 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
295 } 297 }
296 298
297 } 299 }
298 300
299 // can't find the region: Tell viewer and abort 301 // can't find the region: Tell viewer and abort
300 remoteClient.SendTeleportFailed("The teleport destination could not be found."); 302 remoteClient.SendTeleportFailed("The teleport destination could not be found.");
301
302 } 303 }
303 304
304 #endregion 305 #endregion
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 07e97d5..18e9e3c 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -37,12 +37,41 @@ namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public interface IEntityTransferModule 38 public interface IEntityTransferModule
39 { 39 {
40 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 40 /// <summary>
41 Vector3 lookAt, uint teleportFlags); 41 /// Teleport an agent within the same or to a different region.
42 /// </summary>
43 /// <param name='agent'></param>
44 /// <param name='regionHandle'>
45 /// The handle of the destination region. If it's the same as the region currently
46 /// occupied by the agent then the teleport will be within that region.
47 /// </param>
48 /// <param name='position'></param>
49 /// <param name='lookAt'></param>
50 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
42 52
43 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 53 /// <summary>
44 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
45 69
70 /// <summary>
71 /// Teleports the agent for the given client to their home destination.
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
46 void TeleportHome(UUID id, IClientAPI client); 75 void TeleportHome(UUID id, IClientAPI client);
47 76
48 bool Cross(ScenePresence agent, bool isFlying); 77 bool Cross(ScenePresence agent, bool isFlying);