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authorubit2012-06-08 16:55:03 +0200
committerubit2012-06-08 16:55:03 +0200
commit2992fc0e725f4adf420fe2a3a93e12e4c76a3bee (patch)
treec61cad243e3fe75a592a9ab1dc602ab748afc99b
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parent*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos... (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs178
1 files changed, 165 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 667aa93..523a6ca 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7843,7 +7843,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7843 protected void SetPrimParams(ScenePresence av, LSL_List rules) 7843 protected void SetPrimParams(ScenePresence av, LSL_List rules)
7844 { 7844 {
7845 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. 7845 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7846 //We only support PRIM_POSITION and PRIM_ROTATION
7847 7846
7848 int idx = 0; 7847 int idx = 0;
7849 7848
@@ -7878,7 +7877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7878 v /= localRot; 7877 v /= localRot;
7879 7878
7880 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); 7879 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7881 7880
7882 v = v + 2 * sitOffset; 7881 v = v + 2 * sitOffset;
7883 7882
7884 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); 7883 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
@@ -7887,6 +7886,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7887 } 7886 }
7888 break; 7887 break;
7889 7888
7889 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7890 {
7891 if (remain < 1)
7892 return;
7893 LSL_Vector v;
7894 v = rules.GetVector3Item(idx++);
7895
7896 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7897 if (part == null)
7898 break;
7899
7900 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7901
7902 v += 2 * sitOffset;
7903
7904 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7905 av.SendAvatarDataToAllAgents();
7906
7907 }
7908 break;
7909
7890 case (int)ScriptBaseClass.PRIM_ROTATION: 7910 case (int)ScriptBaseClass.PRIM_ROTATION:
7891 { 7911 {
7892 if (remain < 1) 7912 if (remain < 1)
@@ -7907,6 +7927,109 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7907 av.SendAvatarDataToAllAgents(); 7927 av.SendAvatarDataToAllAgents();
7908 } 7928 }
7909 break; 7929 break;
7930
7931 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7932 {
7933 if (remain < 1)
7934 return;
7935
7936 LSL_Rotation r;
7937 r = rules.GetQuaternionItem(idx++);
7938 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7939 av.SendAvatarDataToAllAgents();
7940 }
7941 break;
7942
7943 // parse rest doing nothing but number of parameters error check
7944 case (int)ScriptBaseClass.PRIM_SIZE:
7945 case (int)ScriptBaseClass.PRIM_MATERIAL:
7946 case (int)ScriptBaseClass.PRIM_PHANTOM:
7947 case (int)ScriptBaseClass.PRIM_PHYSICS:
7948 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7949 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7950 case (int)ScriptBaseClass.PRIM_NAME:
7951 case (int)ScriptBaseClass.PRIM_DESC:
7952 if (remain < 1)
7953 return;
7954 idx++;
7955 break;
7956
7957 case (int)ScriptBaseClass.PRIM_GLOW:
7958 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7959 case (int)ScriptBaseClass.PRIM_TEXGEN:
7960 if (remain < 2)
7961 return;
7962 idx += 2;
7963 break;
7964
7965 case (int)ScriptBaseClass.PRIM_TYPE:
7966 if (remain < 3)
7967 return;
7968 code = (int)rules.GetLSLIntegerItem(idx++);
7969 remain = rules.Length - idx;
7970 switch (code)
7971 {
7972 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7973 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7974 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7975 if (remain < 6)
7976 return;
7977 idx += 6;
7978 break;
7979
7980 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
7981 if (remain < 5)
7982 return;
7983 idx += 5;
7984 break;
7985
7986 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
7987 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
7988 case (int)ScriptBaseClass.PRIM_TYPE_RING:
7989 if (remain < 11)
7990 return;
7991 idx += 11;
7992 break;
7993
7994 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
7995 if (remain < 2)
7996 return;
7997 idx += 2;
7998 break;
7999 }
8000 break;
8001
8002 case (int)ScriptBaseClass.PRIM_COLOR:
8003 case (int)ScriptBaseClass.PRIM_TEXT:
8004 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8005 case (int)ScriptBaseClass.PRIM_OMEGA:
8006 if (remain < 3)
8007 return;
8008 idx += 3;
8009 break;
8010
8011 case (int)ScriptBaseClass.PRIM_TEXTURE:
8012 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8013 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8014 if (remain < 5)
8015 return;
8016 idx += 5;
8017 break;
8018
8019 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8020 if (remain < 7)
8021 return;
8022
8023 idx += 7;
8024 break;
8025
8026 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8027 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8028 return;
8029 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
8030 LSL_List new_rules = rules.GetSublist(idx, -1);
8031 setLinkPrimParams((int)new_linknumber, new_rules);
8032 return;
7910 } 8033 }
7911 } 8034 }
7912 } 8035 }
@@ -7918,6 +8041,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7918 8041
7919 int idx = 0; 8042 int idx = 0;
7920 8043
8044 SceneObjectGroup parentgrp = part.ParentGroup;
8045
7921 bool positionChanged = false; 8046 bool positionChanged = false;
7922 LSL_Vector currentPosition = GetPartLocalPos(part); 8047 LSL_Vector currentPosition = GetPartLocalPos(part);
7923 8048
@@ -7957,8 +8082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7957 return; 8082 return;
7958 8083
7959 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8084 LSL_Rotation q = rules.GetQuaternionItem(idx++);
8085 SceneObjectPart rootPart = parentgrp.RootPart;
7960 // try to let this work as in SL... 8086 // try to let this work as in SL...
7961 if (part.ParentID == 0) 8087 if (rootPart == part)
7962 { 8088 {
7963 // special case: If we are root, rotate complete SOG to new rotation 8089 // special case: If we are root, rotate complete SOG to new rotation
7964 SetRot(part, Rot2Quaternion(q)); 8090 SetRot(part, Rot2Quaternion(q));
@@ -7966,7 +8092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7966 else 8092 else
7967 { 8093 {
7968 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. 8094 // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
7969 SceneObjectPart rootPart = part.ParentGroup.RootPart; 8095 // sounds like sl bug that we need to replicate
7970 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); 8096 SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
7971 } 8097 }
7972 8098
@@ -8219,7 +8345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8219 return; 8345 return;
8220 8346
8221 string ph = rules.Data[idx++].ToString(); 8347 string ph = rules.Data[idx++].ToString();
8222 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8348 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
8223 8349
8224 break; 8350 break;
8225 8351
@@ -8272,7 +8398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8272 return; 8398 return;
8273 string temp = rules.Data[idx++].ToString(); 8399 string temp = rules.Data[idx++].ToString();
8274 8400
8275 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8401 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
8276 8402
8277 break; 8403 break;
8278 8404
@@ -8325,16 +8451,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8325 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 8451 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8326 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 8452 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
8327 return; 8453 return;
8454
8455 // do a pending position change
8456 if (positionChanged)
8457 {
8458 if (parentgrp == null)
8459 return;
8460
8461 if (parentgrp.RootPart == part)
8462 {
8463
8464 Util.FireAndForget(delegate(object x)
8465 {
8466 parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
8467 });
8468 }
8469 else
8470 {
8471 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
8472 parentgrp.HasGroupChanged = true;
8473 parentgrp.ScheduleGroupForTerseUpdate();
8474 }
8475 }
8476
8328 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); 8477 LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
8329 LSL_List new_rules = rules.GetSublist(idx, -1); 8478 LSL_List new_rules = rules.GetSublist(idx, -1);
8330 setLinkPrimParams((int)new_linknumber, new_rules); 8479 setLinkPrimParams((int)new_linknumber, new_rules);
8331
8332 return; 8480 return;
8333 } 8481 }
8334 } 8482 }
8335 } 8483 }
8336 finally 8484 finally
8337 { 8485 {
8486/*
8338 if (positionChanged) 8487 if (positionChanged)
8339 { 8488 {
8340 if (part.ParentGroup.RootPart == part) 8489 if (part.ParentGroup.RootPart == part)
@@ -8352,23 +8501,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8352 parent.ScheduleGroupForTerseUpdate(); 8501 parent.ScheduleGroupForTerseUpdate();
8353 } 8502 }
8354 } 8503 }
8504 */
8355 } 8505 }
8356 8506
8357 if (positionChanged) 8507 if (positionChanged)
8358 { 8508 {
8359 if (part.ParentGroup.RootPart == part) 8509 if (parentgrp == null)
8510 return;
8511
8512 if (parentgrp.RootPart == part)
8360 { 8513 {
8361 SceneObjectGroup parent = part.ParentGroup; 8514
8362 Util.FireAndForget(delegate(object x) { 8515 Util.FireAndForget(delegate(object x) {
8363 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); 8516 parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
8364 }); 8517 });
8365 } 8518 }
8366 else 8519 else
8367 { 8520 {
8368 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); 8521 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
8369 SceneObjectGroup parent = part.ParentGroup; 8522 parentgrp.HasGroupChanged = true;
8370 parent.HasGroupChanged = true; 8523 parentgrp.ScheduleGroupForTerseUpdate();
8371 parent.ScheduleGroupForTerseUpdate();
8372 } 8524 }
8373 } 8525 }
8374 } 8526 }