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author | Melanie | 2011-10-25 01:51:06 +0100 |
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committer | Melanie | 2011-10-25 01:51:06 +0100 |
commit | 24e260744ae24efa57273e2ad3fc1d368d06dfb3 (patch) | |
tree | d7e4f119eaaa56ae58cf435d8b3b333770e8f637 | |
parent | Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge (diff) | |
parent | Extract NullPhysicsScene from PhysicsScene to improve code readability (diff) | |
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Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
-rw-r--r-- | OpenSim/Region/Physics/Manager/NullPhysicsScene.cs | 121 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 92 |
2 files changed, 125 insertions, 88 deletions
diff --git a/OpenSim/Region/Physics/Manager/NullPhysicsScene.cs b/OpenSim/Region/Physics/Manager/NullPhysicsScene.cs new file mode 100644 index 0000000..1ccf46d --- /dev/null +++ b/OpenSim/Region/Physics/Manager/NullPhysicsScene.cs | |||
@@ -0,0 +1,121 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenMetaverse; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.Manager | ||
36 | { | ||
37 | class NullPhysicsScene : PhysicsScene | ||
38 | { | ||
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
41 | private static int m_workIndicator; | ||
42 | |||
43 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
44 | { | ||
45 | // Does nothing right now | ||
46 | } | ||
47 | |||
48 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
49 | { | ||
50 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | ||
51 | return PhysicsActor.Null; | ||
52 | } | ||
53 | |||
54 | public override void RemoveAvatar(PhysicsActor actor) | ||
55 | { | ||
56 | } | ||
57 | |||
58 | public override void RemovePrim(PhysicsActor prim) | ||
59 | { | ||
60 | } | ||
61 | public override void SetWaterLevel(float baseheight) | ||
62 | { | ||
63 | |||
64 | } | ||
65 | |||
66 | /* | ||
67 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
68 | { | ||
69 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
70 | return PhysicsActor.Null; | ||
71 | } | ||
72 | */ | ||
73 | |||
74 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
75 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
76 | { | ||
77 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
78 | return PhysicsActor.Null; | ||
79 | } | ||
80 | |||
81 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
82 | { | ||
83 | } | ||
84 | |||
85 | public override float Simulate(float timeStep) | ||
86 | { | ||
87 | m_workIndicator = (m_workIndicator + 1) % 10; | ||
88 | |||
89 | return 0f; | ||
90 | } | ||
91 | |||
92 | public override void GetResults() | ||
93 | { | ||
94 | m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()"); | ||
95 | } | ||
96 | |||
97 | public override void SetTerrain(float[] heightMap) | ||
98 | { | ||
99 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | ||
100 | } | ||
101 | |||
102 | public override void DeleteTerrain() | ||
103 | { | ||
104 | } | ||
105 | |||
106 | public override bool IsThreaded | ||
107 | { | ||
108 | get { return false; } | ||
109 | } | ||
110 | |||
111 | public override void Dispose() | ||
112 | { | ||
113 | } | ||
114 | |||
115 | public override Dictionary<uint,float> GetTopColliders() | ||
116 | { | ||
117 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
118 | return returncolliders; | ||
119 | } | ||
120 | } | ||
121 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 2f59434..30623a0 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -39,6 +39,10 @@ namespace OpenSim.Region.Physics.Manager | |||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
40 | public delegate void RayCallback(List<ContactResult> list); | 40 | public delegate void RayCallback(List<ContactResult> list); |
41 | 41 | ||
42 | public delegate void JointMoved(PhysicsJoint joint); | ||
43 | public delegate void JointDeactivated(PhysicsJoint joint); | ||
44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | ||
45 | |||
42 | /// <summary> | 46 | /// <summary> |
43 | /// Contact result from a raycast. | 47 | /// Contact result from a raycast. |
44 | /// </summary> | 48 | /// </summary> |
@@ -261,93 +265,5 @@ namespace OpenSim.Region.Physics.Manager | |||
261 | { | 265 | { |
262 | return new List<ContactResult>(); | 266 | return new List<ContactResult>(); |
263 | } | 267 | } |
264 | |||
265 | private class NullPhysicsScene : PhysicsScene | ||
266 | { | ||
267 | private static int m_workIndicator; | ||
268 | |||
269 | |||
270 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
271 | { | ||
272 | // Does nothing right now | ||
273 | } | ||
274 | |||
275 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
276 | { | ||
277 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | ||
278 | return PhysicsActor.Null; | ||
279 | } | ||
280 | |||
281 | public override void RemoveAvatar(PhysicsActor actor) | ||
282 | { | ||
283 | } | ||
284 | |||
285 | public override void RemovePrim(PhysicsActor prim) | ||
286 | { | ||
287 | } | ||
288 | public override void SetWaterLevel(float baseheight) | ||
289 | { | ||
290 | |||
291 | } | ||
292 | |||
293 | /* | ||
294 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
295 | { | ||
296 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
297 | return PhysicsActor.Null; | ||
298 | } | ||
299 | */ | ||
300 | |||
301 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
302 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
303 | { | ||
304 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
305 | return PhysicsActor.Null; | ||
306 | } | ||
307 | |||
308 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
309 | { | ||
310 | } | ||
311 | |||
312 | public override float Simulate(float timeStep) | ||
313 | { | ||
314 | m_workIndicator = (m_workIndicator + 1) % 10; | ||
315 | |||
316 | return 0f; | ||
317 | } | ||
318 | |||
319 | public override void GetResults() | ||
320 | { | ||
321 | m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()"); | ||
322 | } | ||
323 | |||
324 | public override void SetTerrain(float[] heightMap) | ||
325 | { | ||
326 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | ||
327 | } | ||
328 | |||
329 | public override void DeleteTerrain() | ||
330 | { | ||
331 | } | ||
332 | |||
333 | public override bool IsThreaded | ||
334 | { | ||
335 | get { return false; } | ||
336 | } | ||
337 | |||
338 | public override void Dispose() | ||
339 | { | ||
340 | } | ||
341 | |||
342 | public override Dictionary<uint,float> GetTopColliders() | ||
343 | { | ||
344 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
345 | return returncolliders; | ||
346 | } | ||
347 | |||
348 | } | ||
349 | } | 268 | } |
350 | public delegate void JointMoved(PhysicsJoint joint); | ||
351 | public delegate void JointDeactivated(PhysicsJoint joint); | ||
352 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | ||
353 | } | 269 | } |