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authorUbitUmarov2017-07-28 17:36:40 +0100
committerUbitUmarov2017-07-28 17:36:40 +0100
commit21b71ff1d857239c919ad275db5aacbf0cb6331e (patch)
treedc08d6d95a8e1d88c84ccd458a2e2e8d814391a7
parentmantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ... (diff)
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partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
-rw-r--r--OpenSim/Framework/AnimationSet.cs22
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs120
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs15
3 files changed, 99 insertions, 58 deletions
diff --git a/OpenSim/Framework/AnimationSet.cs b/OpenSim/Framework/AnimationSet.cs
index 87c4a78..8753088 100644
--- a/OpenSim/Framework/AnimationSet.cs
+++ b/OpenSim/Framework/AnimationSet.cs
@@ -31,7 +31,8 @@ using OpenMetaverse;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 public delegate bool AnimationSetValidator(UUID animID); 34// public delegate bool AnimationSetValidator(UUID animID);
35 public delegate uint AnimationSetValidator(UUID animID);
35 36
36 public class AnimationSet 37 public class AnimationSet
37 { 38 {
@@ -141,7 +142,7 @@ namespace OpenSim.Framework
141 assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key); 142 assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
142 return System.Text.Encoding.ASCII.GetBytes(assetData); 143 return System.Text.Encoding.ASCII.GetBytes(assetData);
143 } 144 }
144 145/*
145 public bool Validate(AnimationSetValidator val) 146 public bool Validate(AnimationSetValidator val)
146 { 147 {
147 if (m_parseError) 148 if (m_parseError)
@@ -164,5 +165,22 @@ namespace OpenSim.Framework
164 165
165 return allOk; 166 return allOk;
166 } 167 }
168*/
169 public uint Validate(AnimationSetValidator val)
170 {
171 if (m_parseError)
172 return 0;
173
174 uint ret = 0x7fffffff;
175 uint t;
176 foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
177 {
178 t = val(kvp.Value.Value);
179 if (t == 0)
180 return 0;
181 ret &= t;
182 }
183 return ret;
184 }
167 } 185 }
168} 186}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index d2aa177..9f15531 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -258,24 +258,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
258 { 258 {
259 m_uploadState = UploadState.Complete; 259 m_uploadState = UploadState.Complete;
260 260
261 ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); 261 bool sucess = true;
262
263 if (m_createItem) 262 if (m_createItem)
264 { 263 {
265 CompleteCreateItem(m_createItemCallback); 264 sucess = CompleteCreateItem(m_createItemCallback);
266 } 265 }
267 else if (m_updateItem) 266 else if (m_updateItem)
268 { 267 {
269 CompleteItemUpdate(m_updateItemData); 268 sucess = CompleteItemUpdate(m_updateItemData);
270 } 269 }
271 else if (m_updateTaskItem) 270 else if (m_updateTaskItem)
272 { 271 {
273 CompleteTaskItemUpdate(m_updateTaskItemData); 272 sucess = CompleteTaskItemUpdate(m_updateTaskItemData);
274 } 273 }
275 else if (m_asset.Local) 274 else if (m_asset.Local)
276 { 275 {
277 m_Scene.AssetService.Store(m_asset); 276 m_Scene.AssetService.Store(m_asset);
278 } 277 }
278 ourClient.SendAssetUploadCompleteMessage(m_asset.Type, sucess, m_asset.FullID);
279 } 279 }
280 280
281 m_log.DebugFormat( 281 m_log.DebugFormat(
@@ -411,46 +411,70 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
411 /// Store the asset for the given item when it has been uploaded. 411 /// Store the asset for the given item when it has been uploaded.
412 /// </summary> 412 /// </summary>
413 /// <param name="item"></param> 413 /// <param name="item"></param>
414 private void CompleteItemUpdate(InventoryItemBase item) 414 private bool CompleteItemUpdate(InventoryItemBase item)
415 { 415 {
416// m_log.DebugFormat( 416// m_log.DebugFormat(
417// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", 417// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
418// m_asset.FullID, item.Name, ourClient.Name); 418// m_asset.FullID, item.Name, ourClient.Name);
419 419
420 ValidateAssets(); 420 uint perms = ValidateAssets();
421 m_Scene.AssetService.Store(m_asset); 421 if(perms == 0)
422 if (m_asset.FullID != UUID.Zero)
423 { 422 {
424 item.AssetID = m_asset.FullID; 423 string error = string.Format("Not enought permissions on asset(s) referenced by item '{0}', update failed", item.Name);
425 m_Scene.InventoryService.UpdateItem(item); 424 ourClient.SendAlertMessage(error);
425 m_transactions.RemoveXferUploader(m_transactionID);
426 ourClient.SendBulkUpdateInventory(item); // invalid the change item on viewer cache
427 }
428 else
429 {
430 m_Scene.AssetService.Store(m_asset);
431 if (m_asset.FullID != UUID.Zero)
432 {
433 item.AssetID = m_asset.FullID;
434 m_Scene.InventoryService.UpdateItem(item);
435 }
436 ourClient.SendInventoryItemCreateUpdate(item, m_transactionID, 0);
437 m_transactions.RemoveXferUploader(m_transactionID);
438 m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(item, 0);
426 } 439 }
427 440
428 ourClient.SendInventoryItemCreateUpdate(item, m_transactionID, 0); 441 return perms != 0;
429
430 m_transactions.RemoveXferUploader(m_transactionID);
431
432 m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(item, 0);
433 } 442 }
434 443
435 /// <summary> 444 /// <summary>
436 /// Store the asset for the given task item when it has been uploaded. 445 /// Store the asset for the given task item when it has been uploaded.
437 /// </summary> 446 /// </summary>
438 /// <param name="taskItem"></param> 447 /// <param name="taskItem"></param>
439 private void CompleteTaskItemUpdate(TaskInventoryItem taskItem) 448 private bool CompleteTaskItemUpdate(TaskInventoryItem taskItem)
440 { 449 {
441// m_log.DebugFormat( 450// m_log.DebugFormat(
442// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", 451// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
443// m_asset.FullID, taskItem.Name, ourClient.Name); 452// m_asset.FullID, taskItem.Name, ourClient.Name);
444 453
445 ValidateAssets(); 454 if(ValidateAssets() == 0)
446 m_Scene.AssetService.Store(m_asset); 455 {
456 m_transactions.RemoveXferUploader(m_transactionID);
457 string error = string.Format("Not enought permissions on asset(s) referenced by task item '{0}', update failed", taskItem.Name);
458 ourClient.SendAlertMessage(error);
459 // force old asset to viewers ??
460 return false;
461 }
447 462
463 m_Scene.AssetService.Store(m_asset);
448 m_transactions.RemoveXferUploader(m_transactionID); 464 m_transactions.RemoveXferUploader(m_transactionID);
465 return true;
449 } 466 }
450 467
451 private void CompleteCreateItem(uint callbackID) 468 private bool CompleteCreateItem(uint callbackID)
452 { 469 {
453 ValidateAssets(); 470 if(ValidateAssets() == 0)
471 {
472 m_transactions.RemoveXferUploader(m_transactionID);
473 string error = string.Format("Not enought permissions on asset(s) referenced by item '{0}', creation failed", m_name);
474 ourClient.SendAlertMessage(error);
475 return false;
476 }
477
454 m_Scene.AssetService.Store(m_asset); 478 m_Scene.AssetService.Store(m_asset);
455 479
456 InventoryItemBase item = new InventoryItemBase(); 480 InventoryItemBase item = new InventoryItemBase();
@@ -480,35 +504,40 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
480 ourClient.SendAlertMessage("Unable to create inventory item"); 504 ourClient.SendAlertMessage("Unable to create inventory item");
481 505
482 m_transactions.RemoveXferUploader(m_transactionID); 506 m_transactions.RemoveXferUploader(m_transactionID);
507 return true;
483 } 508 }
484 509
485 510 private uint ValidateAssets()
486 private void ValidateAssets()
487 { 511 {
512 uint retPerms = 0x7fffffff;
513// if(m_Scene.Permissions.BypassPermissions())
514// return retPerms;
515
488 if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet) 516 if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet)
489 { 517 {
518
490 AnimationSet animSet = new AnimationSet(m_asset.Data); 519 AnimationSet animSet = new AnimationSet(m_asset.Data);
491 520
492 bool allOk = animSet.Validate(x => { 521 retPerms &= animSet.Validate(x => {
493 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, x); 522 const uint required = (uint)(PermissionMask.Transfer | PermissionMask.Copy);
494 int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); 523 uint perms = (uint)m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, x);
524 // currrent yes/no rule
495 if ((perms & required) != required) 525 if ((perms & required) != required)
496 return false; 526 return 0;
497 return true; 527 return perms;
498 }); 528 });
499 529
500 if (!allOk) 530 return retPerms;
501 m_asset.Data = animSet.ToBytes();
502 } 531 }
503 532
504 if (m_asset.Type == (sbyte)AssetType.Clothing || 533 if (m_asset.Type == (sbyte)AssetType.Clothing ||
505 m_asset.Type == (sbyte)AssetType.Bodypart) 534 m_asset.Type == (sbyte)AssetType.Bodypart)
506 { 535 {
536 const uint texturesfullPermMask = (uint)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
507 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); 537 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
508 string[] lines = content.Split(new char[] {'\n'}); 538 string[] lines = content.Split(new char[] {'\n'});
509 539
510 List<string> validated = new List<string>(); 540 // on current requiriment of full rigths assume old assets where accepted
511
512 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); 541 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
513 542
514 int textures = 0; 543 int textures = 0;
@@ -518,10 +547,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
518 try 547 try
519 { 548 {
520 if (line.StartsWith("textures ")) 549 if (line.StartsWith("textures "))
521 {
522 textures = Convert.ToInt32(line.Substring(9)); 550 textures = Convert.ToInt32(line.Substring(9));
523 validated.Add(line); 551
524 }
525 else if (textures > 0) 552 else if (textures > 0)
526 { 553 {
527 string[] parts = line.Split(new char[] {' '}); 554 string[] parts = line.Split(new char[] {' '});
@@ -532,42 +559,35 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
532 if (defaultIDs.Contains(tx) || tx == UUID.Zero || 559 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
533 (allowed.ContainsKey(id) && allowed[id] == tx)) 560 (allowed.ContainsKey(id) && allowed[id] == tx))
534 { 561 {
535 validated.Add(parts[0] + " " + tx.ToString()); 562 continue;
536 } 563 }
537 else 564 else
538 { 565 {
539 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); 566 uint perms = (uint)m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
540 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
541 567
542 if ((perms & full) != full) 568 if ((perms & texturesfullPermMask) != texturesfullPermMask)
543 { 569 {
544 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); 570 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
545 validated.Add(parts[0] + " " + UUID.Zero.ToString()); 571 return 0;
546 } 572 }
547 else 573 else
548 { 574 {
549 validated.Add(line); 575 retPerms &= perms;
550 } 576 }
551 } 577 }
552 textures--; 578 textures--;
553 } 579 }
554 else
555 {
556 validated.Add(line);
557 }
558 } 580 }
559 catch 581 catch
560 { 582 {
561 // If it's malformed, skip it 583 // If it's malformed, skip it
562 } 584 }
563 } 585 }
564
565 string final = String.Join("\n", validated.ToArray());
566
567 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
568 } 586 }
587 return retPerms;
569 } 588 }
570 589
590/* not in use
571 /// <summary> 591 /// <summary>
572 /// Get the asset data uploaded in this transfer. 592 /// Get the asset data uploaded in this transfer.
573 /// </summary> 593 /// </summary>
@@ -582,7 +602,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
582 602
583 return null; 603 return null;
584 } 604 }
585 605*/
586 public void SetOldData(byte[] d) 606 public void SetOldData(byte[] d)
587 { 607 {
588 m_oldData = d; 608 m_oldData = d;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f1409bb..788ed1c 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -299,15 +299,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
299 else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) 299 else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet)
300 { 300 {
301 AnimationSet animSet = new AnimationSet(data); 301 AnimationSet animSet = new AnimationSet(data);
302 if (!animSet.Validate(x => { 302 uint res = animSet.Validate(x => {
303 const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy);
303 int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); 304 int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x);
304 int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); 305 // enforce previus perm rule
305 if ((perms & required) != required) 306 if ((perms & required) != required)
306 return false; 307 return 0;
307 return true; 308 return (uint) perms;
308 })) 309 });
310 if(res == 0)
309 { 311 {
310 data = animSet.ToBytes(); 312 remoteClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
313 return UUID.Zero;
311 } 314 }
312 } 315 }
313 316