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authorMelanie2012-02-22 20:40:44 +0100
committerMelanie2012-02-22 20:40:44 +0100
commit1e1270166f6d574916ada7b2bd5923115bd07052 (patch)
treeedd8ba7a8ed5629675943e5295a38d08078e95c8
parentMerge branch 'master' into careminster (diff)
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Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs60
2 files changed, 68 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 283de39..ec8716b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
91 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 91 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
92 /// issue #1716 92 /// issue #1716
93 /// </summary> 93 /// </summary>
94 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 94 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
95 95
96 /// <summary> 96 /// <summary>
97 /// Movement updates for agents in neighboring regions are sent directly to clients. 97 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -2301,7 +2301,27 @@ namespace OpenSim.Region.Framework.Scenes
2301 2301
2302 //Quaternion result = (sitTargetOrient * vq) * nq; 2302 //Quaternion result = (sitTargetOrient * vq) * nq;
2303 2303
2304 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2304 double x, y, z, m;
2305
2306 Quaternion r = sitTargetOrient;
2307 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2308
2309 if (Math.Abs(1.0 - m) > 0.000001)
2310 {
2311 m = 1.0 / Math.Sqrt(m);
2312 r.X *= (float)m;
2313 r.Y *= (float)m;
2314 r.Z *= (float)m;
2315 r.W *= (float)m;
2316 }
2317
2318 x = 2 * (r.X * r.Z + r.Y * r.W);
2319 y = 2 * (-r.X * r.W + r.Y * r.Z);
2320 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2321
2322 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2323 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2324 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2305 Rotation = sitTargetOrient; 2325 Rotation = sitTargetOrient;
2306 ParentPosition = part.AbsolutePosition; 2326 ParentPosition = part.AbsolutePosition;
2307 part.ParentGroup.AddAvatar(UUID); 2327 part.ParentGroup.AddAvatar(UUID);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2a23c59..84792c0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7542,27 +7542,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7542 7542
7543 int remain = rules.Length - idx; 7543 int remain = rules.Length - idx;
7544 7544
7545
7546
7547 switch (code) 7545 switch (code)
7548 { 7546 {
7549 case (int)ScriptBaseClass.PRIM_POSITION: 7547 case (int)ScriptBaseClass.PRIM_POSITION:
7550 if (remain < 1) 7548 {
7551 return; 7549 if (remain < 1)
7552 LSL_Vector v; 7550 return;
7553 v = rules.GetVector3Item(idx++); 7551 LSL_Vector v;
7554 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); 7552 v = rules.GetVector3Item(idx++);
7555 av.SendAvatarDataToAllAgents(); 7553
7554 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7555 if (part == null)
7556 break;
7557
7558 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7559 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7560 if (llGetLinkNumber() > 1)
7561 {
7562 localRot = llGetLocalRot();
7563 localPos = llGetLocalPos();
7564 }
7565
7566 v -= localPos;
7567 v /= localRot;
7556 7568
7569 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7570
7571 v = v + 2 * sitOffset;
7572
7573 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7574 av.SendAvatarDataToAllAgents();
7575
7576 }
7557 break; 7577 break;
7558 7578
7559 case (int)ScriptBaseClass.PRIM_ROTATION: 7579 case (int)ScriptBaseClass.PRIM_ROTATION:
7560 if (remain < 1) 7580 {
7561 return; 7581 if (remain < 1)
7562 LSL_Rotation r; 7582 return;
7563 r = rules.GetQuaternionItem(idx++); 7583
7564 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); 7584 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7565 av.SendAvatarDataToAllAgents(); 7585 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7586 if (llGetLinkNumber() > 1)
7587 {
7588 localRot = llGetLocalRot();
7589 localPos = llGetLocalPos();
7590 }
7591
7592 LSL_Rotation r;
7593 r = rules.GetQuaternionItem(idx++);
7594 r = r * llGetRootRotation() / localRot;
7595 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7596 av.SendAvatarDataToAllAgents();
7597 }
7566 break; 7598 break;
7567 } 7599 }
7568 } 7600 }