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authorMelanie2013-05-07 00:52:40 +0100
committerMelanie2013-05-07 00:52:40 +0100
commit1c6b8293d7b9e312c5b1fb544a1de7fd3b145670 (patch)
tree8e156426d59ee29b50308f5ef3378d13063e2ed0
parentStep 2: commit the IEstateModuleInterface changes needed (diff)
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Step 3: Commit the Avination XEstate estate comms handler
This adds estate-wide Teleport Home and Teleport All User Home as well
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs215
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs254
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs298
3 files changed, 767 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
new file mode 100644
index 0000000..948c893
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
@@ -0,0 +1,215 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31
32using OpenSim.Services.Interfaces;
33using GridRegion = OpenSim.Services.Interfaces.GridRegion;
34using OpenSim.Server.Base;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Scenes;
38
39using OpenMetaverse;
40using log4net;
41
42namespace OpenSim.Region.CoreModules.World.Estate
43{
44 public class EstateConnector
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 protected XEstateModule m_EstateModule;
49
50 public EstateConnector(XEstateModule module)
51 {
52 m_EstateModule = module;
53 }
54
55 public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
56 {
57 Dictionary<string, object> sendData = new Dictionary<string, object>();
58 sendData["METHOD"] = "teleport_home_one_user";
59
60 sendData["EstateID"] = EstateID.ToString();
61 sendData["PreyID"] = PreyID.ToString();
62
63 SendToEstate(EstateID, sendData);
64 }
65
66 public void SendTeleportHomeAllUsers(uint EstateID)
67 {
68 Dictionary<string, object> sendData = new Dictionary<string, object>();
69 sendData["METHOD"] = "teleport_home_all_users";
70
71 sendData["EstateID"] = EstateID.ToString();
72
73 SendToEstate(EstateID, sendData);
74 }
75
76 public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
77 {
78 Dictionary<string, object> sendData = new Dictionary<string, object>();
79 sendData["METHOD"] = "update_covenant";
80
81 sendData["CovenantID"] = CovenantID.ToString();
82 sendData["EstateID"] = EstateID.ToString();
83
84 // Handle local regions locally
85 //
86 foreach (Scene s in m_EstateModule.Scenes)
87 {
88 if (s.RegionInfo.EstateSettings.EstateID == EstateID)
89 s.RegionInfo.RegionSettings.Covenant = CovenantID;
90// s.ReloadEstateData();
91 }
92
93 SendToEstate(EstateID, sendData);
94
95 return true;
96 }
97
98 public bool SendUpdateEstate(uint EstateID)
99 {
100 Dictionary<string, object> sendData = new Dictionary<string, object>();
101 sendData["METHOD"] = "update_estate";
102
103 sendData["EstateID"] = EstateID.ToString();
104
105 // Handle local regions locally
106 //
107 foreach (Scene s in m_EstateModule.Scenes)
108 {
109 if (s.RegionInfo.EstateSettings.EstateID == EstateID)
110 s.ReloadEstateData();
111 }
112
113 SendToEstate(EstateID, sendData);
114
115 return true;
116 }
117
118 public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
119 {
120 Dictionary<string, object> sendData = new Dictionary<string, object>();
121 sendData["METHOD"] = "estate_message";
122
123 sendData["EstateID"] = EstateID.ToString();
124 sendData["FromID"] = FromID.ToString();
125 sendData["FromName"] = FromName;
126 sendData["Message"] = Message;
127
128 SendToEstate(EstateID, sendData);
129 }
130
131 private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
132 {
133 List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
134
135 UUID ScopeID = UUID.Zero;
136
137 // Handle local regions locally
138 //
139 foreach (Scene s in m_EstateModule.Scenes)
140 {
141 if (regions.Contains(s.RegionInfo.RegionID))
142 {
143 // All regions in one estate are in the same scope.
144 // Use that scope.
145 //
146 ScopeID = s.RegionInfo.ScopeID;
147 regions.Remove(s.RegionInfo.RegionID);
148 }
149 }
150
151 // Our own region should always be in the above list.
152 // In a standalone this would not be true. But then,
153 // Scope ID is not relevat there. Use first scope.
154 //
155 if (ScopeID == UUID.Zero)
156 ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
157
158 // Don't send to the same instance twice
159 //
160 List<string> done = new List<string>();
161
162 // Send to remote regions
163 //
164 foreach (UUID regionID in regions)
165 {
166 GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
167 if (region != null)
168 {
169 string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
170 if (done.Contains(url))
171 continue;
172
173 Call(region, sendData);
174 done.Add(url);
175 }
176 }
177 }
178
179 private bool Call(GridRegion region, Dictionary<string, object> sendData)
180 {
181 string reqString = ServerUtils.BuildQueryString(sendData);
182 // m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
183 try
184 {
185 string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
186 string reply = SynchronousRestFormsRequester.MakeRequest("POST",
187 url + "/estate",
188 reqString);
189 if (reply != string.Empty)
190 {
191 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
192
193 if (replyData.ContainsKey("RESULT"))
194 {
195 if (replyData["RESULT"].ToString().ToLower() == "true")
196 return true;
197 else
198 return false;
199 }
200 else
201 m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
202
203 }
204 else
205 m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
206 }
207 catch (Exception e)
208 {
209 m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
210 }
211
212 return false;
213 }
214 }
215}
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs
new file mode 100644
index 0000000..1f099c6
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateModule.cs
@@ -0,0 +1,254 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using log4net;
33using Nini.Config;
34using Nwc.XmlRpc;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces;
41using OpenSim.Server.Base;
42using OpenSim.Framework.Servers;
43using OpenSim.Framework.Servers.HttpServer;
44using Mono.Addins;
45
46namespace OpenSim.Region.CoreModules.World.Estate
47{
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
49 public class XEstateModule : ISharedRegionModule
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 protected List<Scene> m_Scenes = new List<Scene>();
54 protected bool m_InInfoUpdate = false;
55
56 public bool InInfoUpdate
57 {
58 get { return m_InInfoUpdate; }
59 set { m_InInfoUpdate = value; }
60 }
61
62 public List<Scene> Scenes
63 {
64 get { return m_Scenes; }
65 }
66
67 protected EstateConnector m_EstateConnector;
68
69 public void Initialise(IConfigSource config)
70 {
71 int port = 0;
72
73 IConfig estateConfig = config.Configs["Estate"];
74 if (estateConfig != null)
75 {
76 port = estateConfig.GetInt("Port", 0);
77 }
78
79 m_EstateConnector = new EstateConnector(this);
80
81 // Instantiate the request handler
82 IHttpServer server = MainServer.GetHttpServer((uint)port);
83 server.AddStreamHandler(new EstateRequestHandler(this));
84 }
85
86 public void PostInitialise()
87 {
88 }
89
90 public void Close()
91 {
92 }
93
94 public void AddRegion(Scene scene)
95 {
96 m_Scenes.Add(scene);
97
98 scene.EventManager.OnNewClient += OnNewClient;
99 }
100
101 public void RegionLoaded(Scene scene)
102 {
103 IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
104
105 em.OnRegionInfoChange += OnRegionInfoChange;
106 em.OnEstateInfoChange += OnEstateInfoChange;
107 em.OnEstateMessage += OnEstateMessage;
108 }
109
110 public void RemoveRegion(Scene scene)
111 {
112 scene.EventManager.OnNewClient -= OnNewClient;
113
114 m_Scenes.Remove(scene);
115 }
116
117 public string Name
118 {
119 get { return "EstateModule"; }
120 }
121
122 public Type ReplaceableInterface
123 {
124 get { return null; }
125 }
126
127 private Scene FindScene(UUID RegionID)
128 {
129 foreach (Scene s in Scenes)
130 {
131 if (s.RegionInfo.RegionID == RegionID)
132 return s;
133 }
134
135 return null;
136 }
137
138 private void OnRegionInfoChange(UUID RegionID)
139 {
140 Scene s = FindScene(RegionID);
141 if (s == null)
142 return;
143
144 if (!m_InInfoUpdate)
145 m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
146 }
147
148 private void OnEstateInfoChange(UUID RegionID)
149 {
150 Scene s = FindScene(RegionID);
151 if (s == null)
152 return;
153
154 if (!m_InInfoUpdate)
155 m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
156 }
157
158 private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
159 {
160 Scene senderScenes = FindScene(RegionID);
161 if (senderScenes == null)
162 return;
163
164 uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
165
166 foreach (Scene s in Scenes)
167 {
168 if (s.RegionInfo.EstateSettings.EstateID == estateID)
169 {
170 IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
171
172 if (dm != null)
173 {
174 dm.SendNotificationToUsersInRegion(FromID, FromName,
175 Message);
176 }
177 }
178 }
179 if (!m_InInfoUpdate)
180 m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
181 }
182
183 private void OnNewClient(IClientAPI client)
184 {
185 client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
186 client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
187
188 }
189
190 private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
191 {
192 if (prey == UUID.Zero)
193 return;
194
195 if (!(client.Scene is Scene))
196 return;
197
198 Scene scene = (Scene)client.Scene;
199
200 uint estateID = scene.RegionInfo.EstateSettings.EstateID;
201
202 if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
203 return;
204
205 foreach (Scene s in Scenes)
206 {
207 if (s == scene)
208 continue; // Already handles by estate module
209 if (s.RegionInfo.EstateSettings.EstateID != estateID)
210 continue;
211
212 ScenePresence p = scene.GetScenePresence(prey);
213 if (p != null && !p.IsChildAgent)
214 {
215 p.ControllingClient.SendTeleportStart(16);
216 scene.TeleportClientHome(prey, p.ControllingClient);
217 }
218 }
219
220 m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
221 }
222
223 private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
224 {
225 if (!(client.Scene is Scene))
226 return;
227
228 Scene scene = (Scene)client.Scene;
229
230 uint estateID = scene.RegionInfo.EstateSettings.EstateID;
231
232 if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
233 return;
234
235 foreach (Scene s in Scenes)
236 {
237 if (s == scene)
238 continue; // Already handles by estate module
239 if (s.RegionInfo.EstateSettings.EstateID != estateID)
240 continue;
241
242 scene.ForEachScenePresence(delegate(ScenePresence p) {
243 if (p != null && !p.IsChildAgent)
244 {
245 p.ControllingClient.SendTeleportStart(16);
246 scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
247 }
248 });
249 }
250
251 m_EstateConnector.SendTeleportHomeAllUsers(estateID);
252 }
253 }
254}
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs
new file mode 100644
index 0000000..eb74cda
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs
@@ -0,0 +1,298 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33
34using OpenSim.Framework;
35using OpenSim.Server.Base;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Interfaces;
39
40using OpenMetaverse;
41using log4net;
42
43namespace OpenSim.Region.CoreModules.World.Estate
44{
45 public class EstateRequestHandler : BaseStreamHandler
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 protected XEstateModule m_EstateModule;
50 protected Object m_RequestLock = new Object();
51
52 public EstateRequestHandler(XEstateModule fmodule)
53 : base("POST", "/estate")
54 {
55 m_EstateModule = fmodule;
56 }
57
58 public override byte[] Handle(string path, Stream requestData,
59 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
60 {
61 StreamReader sr = new StreamReader(requestData);
62 string body = sr.ReadToEnd();
63 sr.Close();
64 body = body.Trim();
65
66 m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
67
68 try
69 {
70 lock (m_RequestLock)
71 {
72 Dictionary<string, object> request =
73 ServerUtils.ParseQueryString(body);
74
75 if (!request.ContainsKey("METHOD"))
76 return FailureResult();
77
78 string method = request["METHOD"].ToString();
79 request.Remove("METHOD");
80
81 try
82 {
83 m_EstateModule.InInfoUpdate = false;
84
85 switch (method)
86 {
87 case "update_covenant":
88 return UpdateCovenant(request);
89 case "update_estate":
90 return UpdateEstate(request);
91 case "estate_message":
92 return EstateMessage(request);
93 case "teleport_home_one_user":
94 return TeleportHomeOneUser(request);
95 case "teleport_home_all_users":
96 return TeleportHomeAllUsers(request);
97 }
98 }
99 finally
100 {
101 m_EstateModule.InInfoUpdate = false;
102 }
103 }
104 }
105 catch (Exception e)
106 {
107 m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
108 }
109
110 return FailureResult();
111 }
112
113 byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
114 {
115 UUID PreyID = UUID.Zero;
116 int EstateID = 0;
117
118 if (!request.ContainsKey("EstateID"))
119 return FailureResult();
120
121 if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
122 return FailureResult();
123
124 foreach (Scene s in m_EstateModule.Scenes)
125 {
126 if (s.RegionInfo.EstateSettings.EstateID == EstateID)
127 {
128 s.ForEachScenePresence(delegate(ScenePresence p) {
129 if (p != null && !p.IsChildAgent)
130 {
131 p.ControllingClient.SendTeleportStart(16);
132 s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
133 }
134 });
135 }
136 }
137
138 return SuccessResult();
139 }
140
141 byte[] TeleportHomeOneUser(Dictionary<string, object> request)
142 {
143 UUID PreyID = UUID.Zero;
144 int EstateID = 0;
145
146 if (!request.ContainsKey("PreyID") ||
147 !request.ContainsKey("EstateID"))
148 {
149 return FailureResult();
150 }
151
152 if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
153 return FailureResult();
154
155 if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
156 return FailureResult();
157
158 foreach (Scene s in m_EstateModule.Scenes)
159 {
160 if (s.RegionInfo.EstateSettings.EstateID == EstateID)
161 {
162 ScenePresence p = s.GetScenePresence(PreyID);
163 if (p != null && !p.IsChildAgent)
164 {
165 p.ControllingClient.SendTeleportStart(16);
166 s.TeleportClientHome(PreyID, p.ControllingClient);
167 }
168 }
169 }
170
171 return SuccessResult();
172 }
173
174 byte[] EstateMessage(Dictionary<string, object> request)
175 {
176 UUID FromID = UUID.Zero;
177 string FromName = String.Empty;
178 string Message = String.Empty;
179 int EstateID = 0;
180
181 if (!request.ContainsKey("FromID") ||
182 !request.ContainsKey("FromName") ||
183 !request.ContainsKey("Message") ||
184 !request.ContainsKey("EstateID"))
185 {
186 return FailureResult();
187 }
188
189 if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
190 return FailureResult();
191
192 if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
193 return FailureResult();
194
195 FromName = request["FromName"].ToString();
196 Message = request["Message"].ToString();
197
198 foreach (Scene s in m_EstateModule.Scenes)
199 {
200 if (s.RegionInfo.EstateSettings.EstateID == EstateID)
201 {
202 IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
203
204 if (dm != null)
205 {
206 dm.SendNotificationToUsersInRegion(FromID, FromName,
207 Message);
208 }
209 }
210 }
211
212 return SuccessResult();
213 }
214
215 byte[] UpdateCovenant(Dictionary<string, object> request)
216 {
217 UUID CovenantID = UUID.Zero;
218 int EstateID = 0;
219
220 if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
221 return FailureResult();
222
223 if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
224 return FailureResult();
225
226 if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
227 return FailureResult();
228
229 foreach (Scene s in m_EstateModule.Scenes)
230 {
231 if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
232 s.RegionInfo.RegionSettings.Covenant = CovenantID;
233 }
234
235 return SuccessResult();
236 }
237
238 byte[] UpdateEstate(Dictionary<string, object> request)
239 {
240 int EstateID = 0;
241
242 if (!request.ContainsKey("EstateID"))
243 return FailureResult();
244 if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
245 return FailureResult();
246
247 foreach (Scene s in m_EstateModule.Scenes)
248 {
249 if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
250 s.ReloadEstateData();
251 }
252 return SuccessResult();
253 }
254
255 private byte[] FailureResult()
256 {
257 return BoolResult(false);
258 }
259
260 private byte[] SuccessResult()
261 {
262 return BoolResult(true);
263 }
264
265 private byte[] BoolResult(bool value)
266 {
267 XmlDocument doc = new XmlDocument();
268
269 XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
270 "", "");
271
272 doc.AppendChild(xmlnode);
273
274 XmlElement rootElement = doc.CreateElement("", "ServerResponse",
275 "");
276
277 doc.AppendChild(rootElement);
278
279 XmlElement result = doc.CreateElement("", "RESULT", "");
280 result.AppendChild(doc.CreateTextNode(value.ToString()));
281
282 rootElement.AppendChild(result);
283
284 return DocToBytes(doc);
285 }
286
287 private byte[] DocToBytes(XmlDocument doc)
288 {
289 MemoryStream ms = new MemoryStream();
290 XmlTextWriter xw = new XmlTextWriter(ms, null);
291 xw.Formatting = Formatting.Indented;
292 doc.WriteTo(xw);
293 xw.Flush();
294
295 return ms.ToArray();
296 }
297 }
298}