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authorJustin Clark-Casey (justincc)2013-06-27 23:42:35 +0100
committerJustin Clark-Casey (justincc)2013-06-27 23:42:35 +0100
commit149487ea0f74a46a70c98b3a31259b667f4d29b2 (patch)
tree19524863c98a1d5b229cfda790913da1588d372b
parentMake the concept of namespaces explicit in dynamic attributes (diff)
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refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs69
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs72
3 files changed, 103 insertions, 69 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index a246319..720bfa9 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -1021,6 +1021,16 @@ namespace OpenSim.Region.Framework.Scenes
1021 /// </remarks> 1021 /// </remarks>
1022 public event TeleportFail OnTeleportFail; 1022 public event TeleportFail OnTeleportFail;
1023 1023
1024 public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
1025
1026 /// <summary>
1027 /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
1028 /// </summary>
1029 /// <remarks>
1030 /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
1031 /// </remarks>
1032 public event GatherUuids OnGatherUuids;
1033
1024 public class MoneyTransferArgs : EventArgs 1034 public class MoneyTransferArgs : EventArgs
1025 { 1035 {
1026 public UUID sender; 1036 public UUID sender;
@@ -3237,5 +3247,26 @@ namespace OpenSim.Region.Framework.Scenes
3237 } 3247 }
3238 } 3248 }
3239 } 3249 }
3250
3251 public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
3252 {
3253 GatherUuids handler = OnGatherUuids;
3254
3255 if (handler != null)
3256 {
3257 foreach (GatherUuids d in handler.GetInvocationList())
3258 {
3259 try
3260 {
3261 d(sop, assetUuids);
3262 }
3263 catch (Exception e)
3264 {
3265 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
3266 e.Message, e.StackTrace);
3267 }
3268 }
3269 }
3270 }
3240 } 3271 }
3241} 3272}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 586b59d..3492813 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -186,8 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); 186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
187 } 187 }
188 188
189 // get any texture UUIDs used for materials such as normal and specular maps 189 part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
190 GatherMaterialsUuids(part, assetUuids);
191 } 190 }
192 catch (Exception e) 191 catch (Exception e)
193 { 192 {
@@ -211,71 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
211// Monitor.Pulse(this); 210// Monitor.Pulse(this);
212// } 211// }
213// } 212// }
214 213
215 /// <summary>
216 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
217 /// </summary>
218 /// <param name="part"></param>
219 /// <param name="assetUuids"></param>
220 public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
221 {
222 // scan thru the dynAttrs map of this part for any textures used as materials
223 OSD osdMaterials = null;
224
225 lock (part.DynAttrs)
226 {
227 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
228 {
229 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
230 materialsStore.TryGetValue("Materials", out osdMaterials);
231 }
232
233 if (osdMaterials != null)
234 {
235 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
236
237 if (osdMaterials is OSDArray)
238 {
239 OSDArray matsArr = osdMaterials as OSDArray;
240 foreach (OSDMap matMap in matsArr)
241 {
242 try
243 {
244 if (matMap.ContainsKey("Material"))
245 {
246 OSDMap mat = matMap["Material"] as OSDMap;
247 if (mat.ContainsKey("NormMap"))
248 {
249 UUID normalMapId = mat["NormMap"].AsUUID();
250 if (normalMapId != UUID.Zero)
251 {
252 assetUuids[normalMapId] = AssetType.Texture;
253 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
254 }
255 }
256 if (mat.ContainsKey("SpecMap"))
257 {
258 UUID specularMapId = mat["SpecMap"].AsUUID();
259 if (specularMapId != UUID.Zero)
260 {
261 assetUuids[specularMapId] = AssetType.Texture;
262 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
263 }
264 }
265 }
266
267 }
268 catch (Exception e)
269 {
270 m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
271 }
272 }
273 }
274 }
275 }
276 }
277
278
279 /// <summary> 214 /// <summary>
280 /// Get an asset synchronously, potentially using an asynchronous callback. If the 215 /// Get an asset synchronously, potentially using an asynchronous callback. If the
281 /// asynchronous callback is used, we will wait for it to complete. 216 /// asynchronous callback is used, we will wait for it to complete.
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 5b15a73..e7b8928 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -121,9 +121,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
121 return; 121 return;
122 122
123 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); 123 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
124
124 m_scene = scene; 125 m_scene = scene;
125 m_scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(OnRegisterCaps); 126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
126 m_scene.EventManager.OnObjectAddedToScene += new Action<SceneObjectGroup>(EventManager_OnObjectAddedToScene); 127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
128 m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
127 } 129 }
128 130
129 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -157,6 +159,10 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
157 if (!m_enabled) 159 if (!m_enabled)
158 return; 160 return;
159 161
162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
164 m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
165
160 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
161 } 167 }
162 168
@@ -569,5 +575,67 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
569 output.Flush(); 575 output.Flush();
570 } 576 }
571 577
578 /// <summary>
579 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
580 /// </summary>
581 /// <param name="part"></param>
582 /// <param name="assetUuids"></param>
583 private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
584 {
585 // scan thru the dynAttrs map of this part for any textures used as materials
586 OSD osdMaterials = null;
587
588 lock (part.DynAttrs)
589 {
590 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
591 {
592 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
593 materialsStore.TryGetValue("Materials", out osdMaterials);
594 }
595
596 if (osdMaterials != null)
597 {
598 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
599
600 if (osdMaterials is OSDArray)
601 {
602 OSDArray matsArr = osdMaterials as OSDArray;
603 foreach (OSDMap matMap in matsArr)
604 {
605 try
606 {
607 if (matMap.ContainsKey("Material"))
608 {
609 OSDMap mat = matMap["Material"] as OSDMap;
610 if (mat.ContainsKey("NormMap"))
611 {
612 UUID normalMapId = mat["NormMap"].AsUUID();
613 if (normalMapId != UUID.Zero)
614 {
615 assetUuids[normalMapId] = AssetType.Texture;
616 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
617 }
618 }
619 if (mat.ContainsKey("SpecMap"))
620 {
621 UUID specularMapId = mat["SpecMap"].AsUUID();
622 if (specularMapId != UUID.Zero)
623 {
624 assetUuids[specularMapId] = AssetType.Texture;
625 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
626 }
627 }
628 }
629
630 }
631 catch (Exception e)
632 {
633 m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
634 }
635 }
636 }
637 }
638 }
639 }
572 } 640 }
573} \ No newline at end of file 641} \ No newline at end of file