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authorMelanie Thielker2008-11-08 02:31:57 +0000
committerMelanie Thielker2008-11-08 02:31:57 +0000
commit0fc57de7ded258b76f8ec127306bff2a0a604864 (patch)
tree3702c44a32c324557fd9dbb0763e13fc9c94816d
parentRefactor IEventReceiver back into IScriptEngine (diff)
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Remove part of another patch that would cause DNE to nuke the sim in it's
current form
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ab2b336..4b8df37 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2100,8 +2100,6 @@ namespace OpenSim.Region.Environment.Scenes
2100 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); 2100 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
2101 AddRestoredSceneObject(sceneObject, true, false); 2101 AddRestoredSceneObject(sceneObject, true, false);
2102 2102
2103 sceneObject.CreateScriptInstances(0, false, DefaultScriptEngine);
2104
2105 SceneObjectPart RootPrim = GetSceneObjectPart(primID); 2103 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
2106 if (RootPrim != null) 2104 if (RootPrim != null)
2107 { 2105 {