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authorMelanie Thielker2009-05-01 19:33:18 +0000
committerMelanie Thielker2009-05-01 19:33:18 +0000
commit0f721da5f1f2827a286fadb8ef7207266ba2d9f1 (patch)
tree7df098edb0251de54c520f1ff082eaa703a56cb5
parentThrottle prim sending a bit (again) to ensure the queues don't overrun and (diff)
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Add a tweakable for the prim queue preload
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
-rw-r--r--bin/OpenSim.ini.example3
4 files changed, 22 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 73daab8..638187b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -168,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
168 private volatile bool shuttingdown = false; 168 private volatile bool shuttingdown = false;
169 169
170 private int m_lastUpdate = Environment.TickCount; 170 private int m_lastUpdate = Environment.TickCount;
171 private int m_maxPrimsPerFrame = 200;
171 172
172 private object m_deleting_scene_object = new object(); 173 private object m_deleting_scene_object = new object();
173 174
@@ -229,6 +230,12 @@ namespace OpenSim.Region.Framework.Scenes
229 get { return m_timedilation; } 230 get { return m_timedilation; }
230 } 231 }
231 232
233 public int MaxPrimsPerFrame
234 {
235 get { return m_maxPrimsPerFrame; }
236 set { m_maxPrimsPerFrame = value; }
237 }
238
232 /// <summary> 239 /// <summary>
233 /// This is for llGetRegionFPS 240 /// This is for llGetRegionFPS
234 /// </summary> 241 /// </summary>
@@ -372,6 +379,8 @@ namespace OpenSim.Region.Framework.Scenes
372 m_persistAfter *= 10000000; 379 m_persistAfter *= 10000000;
373 380
374 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); 381 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
382
383 m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
375 } 384 }
376 catch 385 catch
377 { 386 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 4b4461f..7f23b7a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -617,6 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
617 617
618 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); 618 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
619 newAvatar.IsChildAgent = true; 619 newAvatar.IsChildAgent = true;
620 newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame;
620 621
621 AddScenePresence(newAvatar); 622 AddScenePresence(newAvatar);
622 623
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 50cebfb..7e1063d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -141,6 +141,8 @@ namespace OpenSim.Region.Framework.Scenes
141 141
142 private Vector3 m_lastVelocity = Vector3.Zero; 142 private Vector3 m_lastVelocity = Vector3.Zero;
143 143
144 private int m_maxPrimsPerFrame = 200;
145
144 // Default AV Height 146 // Default AV Height
145 private float m_avHeight = 127.0f; 147 private float m_avHeight = 127.0f;
146 148
@@ -392,6 +394,12 @@ namespace OpenSim.Region.Framework.Scenes
392 set { m_parentPosition = value; } 394 set { m_parentPosition = value; }
393 } 395 }
394 396
397 public int MaxPrimsPerFrame
398 {
399 get { return m_maxPrimsPerFrame; }
400 set { m_maxPrimsPerFrame = value; }
401 }
402
395 /// <summary> 403 /// <summary>
396 /// Absolute position of this avatar in 'region cordinates' 404 /// Absolute position of this avatar in 'region cordinates'
397 /// </summary> 405 /// </summary>
@@ -747,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
747 } 755 }
748 } 756 }
749 757
750 while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60) 758 while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame)
751 { 759 {
752 SceneObjectGroup g = m_pendingObjects.Dequeue(); 760 SceneObjectGroup g = m_pendingObjects.Dequeue();
753 761
@@ -763,8 +771,6 @@ namespace OpenSim.Region.Framework.Scenes
763 g.ScheduleFullUpdateToAvatar(this); 771 g.ScheduleFullUpdateToAvatar(this);
764 } 772 }
765 773
766 int updateCount = 0;
767
768 while (m_partsUpdateQueue.Count > 0) 774 while (m_partsUpdateQueue.Count > 0)
769 { 775 {
770 SceneObjectPart part = m_partsUpdateQueue.Dequeue(); 776 SceneObjectPart part = m_partsUpdateQueue.Dequeue();
@@ -798,7 +804,6 @@ namespace OpenSim.Region.Framework.Scenes
798 804
799 update.LastFullUpdateTime = part.TimeStampFull; 805 update.LastFullUpdateTime = part.TimeStampFull;
800 806
801 updateCount++;
802 } 807 }
803 else if (update.LastTerseUpdateTime <= part.TimeStampTerse) 808 else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
804 { 809 {
@@ -809,7 +814,6 @@ namespace OpenSim.Region.Framework.Scenes
809 part.SendTerseUpdateToClient(ControllingClient); 814 part.SendTerseUpdateToClient(ControllingClient);
810 815
811 update.LastTerseUpdateTime = part.TimeStampTerse; 816 update.LastTerseUpdateTime = part.TimeStampTerse;
812 updateCount++;
813 } 817 }
814 } 818 }
815 else 819 else
@@ -833,11 +837,7 @@ namespace OpenSim.Region.Framework.Scenes
833 837
834 part.SendFullUpdate(ControllingClient, 838 part.SendFullUpdate(ControllingClient,
835 GenerateClientFlags(part.UUID)); 839 GenerateClientFlags(part.UUID));
836 updateCount++;
837 } 840 }
838
839 if (updateCount > 200)
840 break;
841 } 841 }
842 842
843 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 843 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 506265d..7f7bcf4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -78,6 +78,9 @@
78 ; YOU HAVE BEEN WARNED!!! 78 ; YOU HAVE BEEN WARNED!!!
79 TrustBinaries = false 79 TrustBinaries = false
80 80
81 ; How many prims to send to each avatar in the scene on each Update()
82 ; MaxPrimsPerFrame = 200
83
81 ; ## 84 ; ##
82 ; ## STORAGE 85 ; ## STORAGE
83 ; ## 86 ; ##