diff options
author | UbitUmarov | 2017-04-29 19:07:04 +0100 |
---|---|---|
committer | UbitUmarov | 2017-04-29 19:07:04 +0100 |
commit | 04117d9f75ca278a921be9ce09c8c859f81cd428 (patch) | |
tree | 3a919f3e3d2eb3c0ea22bcb7fefa9fdd5e0541e0 | |
parent | add check for valid folded perms (diff) | |
download | opensim-SC_OLD-04117d9f75ca278a921be9ce09c8c859f81cd428.zip opensim-SC_OLD-04117d9f75ca278a921be9ce09c8c859f81cd428.tar.gz opensim-SC_OLD-04117d9f75ca278a921be9ce09c8c859f81cd428.tar.bz2 opensim-SC_OLD-04117d9f75ca278a921be9ce09c8c859f81cd428.tar.xz |
recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use easys code readability
6 files changed, 59 insertions, 36 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 1ee2468..510905f 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -3087,15 +3087,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
3087 | /// </summary> | 3087 | /// </summary> |
3088 | private void ApplyNextOwnerPermissions(InventoryItemBase item) | 3088 | private void ApplyNextOwnerPermissions(InventoryItemBase item) |
3089 | { | 3089 | { |
3090 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 3090 | if (item.InvType == (int)InventoryType.Object) |
3091 | { | 3091 | { |
3092 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 3092 | uint perms = item.CurrentPermissions; |
3093 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 3093 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms); |
3094 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 3094 | item.CurrentPermissions = perms; |
3095 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
3096 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
3097 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
3098 | } | 3095 | } |
3096 | |||
3099 | item.CurrentPermissions &= item.NextPermissions; | 3097 | item.CurrentPermissions &= item.NextPermissions; |
3100 | item.BasePermissions &= item.NextPermissions; | 3098 | item.BasePermissions &= item.NextPermissions; |
3101 | item.EveryOnePermissions &= item.NextPermissions; | 3099 | item.EveryOnePermissions &= item.NextPermissions; |
diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs index 3dce04d..a7f933c 100644 --- a/OpenSim/Framework/PermissionsUtil.cs +++ b/OpenSim/Framework/PermissionsUtil.cs | |||
@@ -64,5 +64,37 @@ namespace OpenSim.Framework | |||
64 | str = "."; | 64 | str = "."; |
65 | return str; | 65 | return str; |
66 | } | 66 | } |
67 | |||
68 | public static void ApplyFoldedPermissions(uint source, ref uint target) | ||
69 | { | ||
70 | uint folded = source & (uint)PermissionMask.FoldedMask; | ||
71 | if(folded == 0) // invalid we need to ignore | ||
72 | return; | ||
73 | |||
74 | folded <<= (int)PermissionMask.FoldingShift; | ||
75 | folded &= (uint)PermissionMask.UnfoldedMask; // not really necessary but well | ||
76 | folded |= ~(uint)PermissionMask.UnfoldedMask; | ||
77 | |||
78 | uint tmp = target; | ||
79 | tmp &= folded; | ||
80 | target = tmp; | ||
81 | } | ||
82 | |||
83 | // do not touch MOD | ||
84 | public static void ApplyNoModFoldedPermissions(uint source, ref uint target) | ||
85 | { | ||
86 | uint folded = source & (uint)PermissionMask.FoldedMask; | ||
87 | if(folded == 0) // invalid we need to ignore | ||
88 | return; | ||
89 | |||
90 | folded <<= (int)PermissionMask.FoldingShift; | ||
91 | folded &= (uint)PermissionMask.UnfoldedMask; // not really necessary but well | ||
92 | folded |= (~(uint)PermissionMask.UnfoldedMask | (uint)PermissionMask.Modify); | ||
93 | |||
94 | uint tmp = target; | ||
95 | tmp &= folded; | ||
96 | target = tmp; | ||
97 | } | ||
98 | |||
67 | } | 99 | } |
68 | } | 100 | } |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 4d025a9..f6ded04 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -92,8 +92,8 @@ namespace OpenSim.Framework | |||
92 | // explicitly given | 92 | // explicitly given |
93 | All = 0x8e000, | 93 | All = 0x8e000, |
94 | AllAndExport = 0x9e000, | 94 | AllAndExport = 0x9e000, |
95 | AllEffective = 0x9e000 | 95 | AllEffective = 0x9e000, |
96 | 96 | UnfoldedMask = 0x1e000 | |
97 | } | 97 | } |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index d916cc2..bce0610 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -573,7 +573,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
573 | InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions, | 573 | InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions, |
574 | IClientAPI remoteClient) | 574 | IClientAPI remoteClient) |
575 | { | 575 | { |
576 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; | 576 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export | PermissionMask.FoldedMask); |
577 | 577 | ||
578 | // For the porposes of inventory, an object is modify if the prims | 578 | // For the porposes of inventory, an object is modify if the prims |
579 | // are modify. This allows renaming an object that contains no | 579 | // are modify. This allows renaming an object that contains no |
@@ -586,19 +586,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
586 | 586 | ||
587 | effectivePerms &= groupPerms; | 587 | effectivePerms &= groupPerms; |
588 | } | 588 | } |
589 | effectivePerms |= (uint)PermissionMask.Move; | 589 | |
590 | |||
591 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 590 | if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
592 | { | 591 | { |
593 | if ((effectivePerms & (uint)PermissionMask.FoldedCopy) == 0) | 592 | PermissionsUtil.ApplyNoModFoldedPermissions(effectivePerms, ref effectivePerms); |
594 | effectivePerms &= ~(uint)PermissionMask.Copy; | 593 | |
595 | if ((effectivePerms & (uint)PermissionMask.FoldedTransfer) == 0) | ||
596 | effectivePerms &= ~(uint)PermissionMask.Transfer; | ||
597 | if ((effectivePerms & (uint)PermissionMask.FoldedExport) == 0) | ||
598 | effectivePerms &= ~(uint)PermissionMask.Export; | ||
599 | |||
600 | uint basePerms = effectivePerms & so.RootPart.NextOwnerMask; | 594 | uint basePerms = effectivePerms & so.RootPart.NextOwnerMask; |
601 | 595 | ||
596 | // rebuild folded perms since we don't have then on inworld objects | ||
597 | // possible existent ones where already unfolded | ||
598 | |||
602 | if((basePerms & (uint)PermissionMask.Copy) == 0) | 599 | if((basePerms & (uint)PermissionMask.Copy) == 0) |
603 | basePerms |= (uint)PermissionMask.Transfer; | 600 | basePerms |= (uint)PermissionMask.Transfer; |
604 | 601 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index f90285d..84f33d1 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -208,19 +208,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
208 | 208 | ||
209 | perms = group.GetEffectivePermissions(false); | 209 | perms = group.GetEffectivePermissions(false); |
210 | 210 | ||
211 | // if((perms & (uint)PermissionMask.FoldedMask) != 0) | 211 | PermissionsUtil.ApplyFoldedPermissions(perms, ref perms); |
212 | { | 212 | |
213 | if ((perms & (uint)PermissionMask.FoldedCopy) == 0) | ||
214 | perms &= ~(uint)PermissionMask.Copy; | ||
215 | if ((perms & (uint)PermissionMask.FoldedTransfer) == 0) | ||
216 | perms &= ~(uint)PermissionMask.Transfer; | ||
217 | if ((perms & (uint)PermissionMask.FoldedModify) == 0) | ||
218 | perms &= ~(uint)PermissionMask.Modify; | ||
219 | if ((perms & (uint)PermissionMask.FoldedExport) == 0) | ||
220 | perms &= ~(uint)PermissionMask.Export; | ||
221 | } | ||
222 | item.BasePermissions = perms & part.NextOwnerMask; | 213 | item.BasePermissions = perms & part.NextOwnerMask; |
223 | item.CurrentPermissions = perms & part.NextOwnerMask; | 214 | |
215 | // we need to rebuild folded here | ||
216 | |||
217 | item.CurrentPermissions = item.BasePermissions; | ||
224 | item.NextPermissions = part.NextOwnerMask; | 218 | item.NextPermissions = part.NextOwnerMask; |
225 | item.EveryOnePermissions = part.EveryoneMask & | 219 | item.EveryOnePermissions = part.EveryoneMask & |
226 | part.NextOwnerMask; | 220 | part.NextOwnerMask; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a6f6aa3..5e19a8a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1267,17 +1267,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | // TODO: Fix this after the inventory fixer exists and has beenr run | 1267 | // TODO: Fix this after the inventory fixer exists and has beenr run |
1268 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 1268 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
1269 | { | 1269 | { |
1270 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 1270 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; |
1271 | if (taskItem.InvType == (int)InventoryType.Object) | 1271 | if (taskItem.InvType == (int)InventoryType.Object) |
1272 | { | 1272 | { |
1273 | if((taskItem.CurrentPermissions & (uint)PermissionMask.FoldedMask) != 0) | 1273 | uint perms = agentItem.BasePermissions; |
1274 | agentItem.BasePermissions &= | 1274 | PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms ); |
1275 | (((taskItem.CurrentPermissions & (uint)PermissionMask.FoldedMask ) << (int)PermissionMask.FoldingShift) | | 1275 | agentItem.BasePermissions = perms; |
1276 | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); | ||
1277 | } | 1276 | } |
1278 | else | 1277 | else |
1279 | agentItem.BasePermissions &= taskItem.CurrentPermissions; | 1278 | agentItem.BasePermissions &= taskItem.CurrentPermissions; |
1280 | 1279 | ||
1280 | // always unlock | ||
1281 | agentItem.BasePermissions |= (uint)PermissionMask.Move; | ||
1282 | |||
1281 | agentItem.CurrentPermissions = agentItem.BasePermissions; | 1283 | agentItem.CurrentPermissions = agentItem.BasePermissions; |
1282 | 1284 | ||
1283 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | 1285 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; |