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authorMelanie2010-09-27 03:45:22 +0100
committerMelanie2010-09-27 03:45:22 +0100
commit0339d420e7b034531342ee185910f860a4682355 (patch)
tree7fd135594b1ecffcd26c9fe06d0dbea06103e685
parentPrevent setting arbitrary groups on your objects. (diff)
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Restrict top colliders / top scripts to estate managers
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 5025c88..1bf0d67 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -682,6 +682,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
682 682
683 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 683 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
684 { 684 {
685 if (!m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
686 return;
687
685 Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); 688 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
686 List<UUID> uuidNameLookupList = new List<UUID>(); 689 List<UUID> uuidNameLookupList = new List<UUID>();
687 690