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authorMW2007-03-30 16:50:19 +0000
committerMW2007-03-30 16:50:19 +0000
commitbcae0bce8573ba7a567c4d63ffd8c9cbfe269684 (patch)
treef5914caa64651e1591443c631b74e2610953159e
parent(no commit message) (diff)
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Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
-rw-r--r--OpenSim.RegionServer/SimClient.cs32
-rw-r--r--OpenSim.RegionServer/world/Avatar.cs2
-rw-r--r--OpenSim.RegionServer/world/Primitive.cs6
-rw-r--r--OpenSim.RegionServer/world/World.cs461
4 files changed, 287 insertions, 214 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 6e81733..9649e14 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -424,6 +424,38 @@ namespace OpenSim
424 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet"); 424 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
425 m_world.DeRezObject((DeRezObjectPacket)Pack, this); 425 m_world.DeRezObject((DeRezObjectPacket)Pack, this);
426 break; 426 break;
427 case PacketType.ModifyLand:
428 ModifyLandPacket modify = (ModifyLandPacket)Pack;
429 switch (modify.ModifyBlock.Action)
430 {
431 case 1:
432 if (modify.ParcelData.Length > 0)
433 {
434 int mody = (int) modify.ParcelData[0].North;
435 int modx = (int) modify.ParcelData[0].West;
436 this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f;
437 this.m_world.LandMap[(mody * 256) + modx] += 0.2f;
438 this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f;
439 this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f;
440 this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f;
441 m_world.RegenerateTerrain(true, modx, mody);
442 }
443 break;
444 case 2:
445 if (modify.ParcelData.Length > 0)
446 {
447 int mody = (int)modify.ParcelData[0].North;
448 int modx = (int)modify.ParcelData[0].West;
449 this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f;
450 this.m_world.LandMap[(mody * 256) + modx] -= 0.2f;
451 this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f;
452 this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f;
453 this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f;
454 m_world.RegenerateTerrain(true, modx, mody);
455 }
456 break;
457 }
458 break;
427 } 459 }
428 } 460 }
429 461
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index 7b79378..e1e314a 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -506,7 +506,7 @@ namespace OpenSim.world
506 handshake.RegionInfo.TerrainStartHeight11 = 10; 506 handshake.RegionInfo.TerrainStartHeight11 = 10;
507 handshake.RegionInfo.SimAccess = 13; 507 handshake.RegionInfo.SimAccess = 13;
508 handshake.RegionInfo.WaterHeight = 20; 508 handshake.RegionInfo.WaterHeight = 20;
509 handshake.RegionInfo.RegionFlags = 72458694; 509 handshake.RegionInfo.RegionFlags = 72458694 -32;
510 handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); 510 handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
511 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); 511 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
512 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); 512 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs
index ca764a7..2f97053 100644
--- a/OpenSim.RegionServer/world/Primitive.cs
+++ b/OpenSim.RegionServer/world/Primitive.cs
@@ -295,13 +295,15 @@ namespace OpenSim.world
295 objupdate.ObjectData[0].PSBlock = new byte[0]; 295 objupdate.ObjectData[0].PSBlock = new byte[0];
296 objupdate.ObjectData[0].ExtraParams = new byte[1]; 296 objupdate.ObjectData[0].ExtraParams = new byte[1];
297 objupdate.ObjectData[0].MediaURL = new byte[0]; 297 objupdate.ObjectData[0].MediaURL = new byte[0];
298 objupdate.ObjectData[0].NameValue = new byte[0]; 298 objupdate.ObjectData[0].NameValue = new byte[2];
299 objupdate.ObjectData[0].NameValue[0] = (byte)'t';
300 objupdate.ObjectData[0].NameValue[1] = (byte)'o';
299 objupdate.ObjectData[0].Text = new byte[0]; 301 objupdate.ObjectData[0].Text = new byte[0];
300 objupdate.ObjectData[0].TextColor = new byte[4]; 302 objupdate.ObjectData[0].TextColor = new byte[4];
301 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); 303 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
302 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); 304 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
303 objupdate.ObjectData[0].Material = 3; 305 objupdate.ObjectData[0].Material = 3;
304 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; 306 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
305 objupdate.ObjectData[0].TextureAnim = new byte[0]; 307 objupdate.ObjectData[0].TextureAnim = new byte[0];
306 objupdate.ObjectData[0].Sound = LLUUID.Zero; 308 objupdate.ObjectData[0].Sound = LLUUID.Zero;
307 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 309 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 3c131b2..446d37c 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -12,20 +12,20 @@ using OpenSim.Framework.Terrain;
12 12
13namespace OpenSim.world 13namespace OpenSim.world
14{ 14{
15 public class World : ILocalStorageReceiver 15 public class World : ILocalStorageReceiver
16 { 16 {
17 public object LockPhysicsEngine = new object(); 17 public object LockPhysicsEngine = new object();
18 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 18 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
19 public float[] LandMap; 19 public float[] LandMap;
20 public ScriptEngine Scripts; 20 public ScriptEngine Scripts;
21 public uint _localNumber=0; 21 public uint _localNumber = 0;
22 private PhysicsScene phyScene; 22 private PhysicsScene phyScene;
23 private float timeStep= 0.1f; 23 private float timeStep = 0.1f;
24 private libsecondlife.TerrainManager TerrainManager; 24 private libsecondlife.TerrainManager TerrainManager;
25 public ILocalStorage localStorage; 25 public ILocalStorage localStorage;
26 private Random Rand = new Random(); 26 private Random Rand = new Random();
27 private uint _primCount = 702000; 27 private uint _primCount = 702000;
28 private int storageCount; 28 private int storageCount;
29 private Dictionary<uint, SimClient> m_clientThreads; 29 private Dictionary<uint, SimClient> m_clientThreads;
30 private ulong m_regionHandle; 30 private ulong m_regionHandle;
31 private string m_regionName; 31 private string m_regionName;
@@ -38,90 +38,90 @@ namespace OpenSim.world
38 m_regionName = regionName; 38 m_regionName = regionName;
39 m_cfg = cfg; 39 m_cfg = cfg;
40 40
41 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); 41 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
42 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 42 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
43 43
44 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 44 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
45 TerrainManager = new TerrainManager(new SecondLife()); 45 TerrainManager = new TerrainManager(new SecondLife());
46 Avatar.SetupTemplate("avatar-template.dat"); 46 Avatar.SetupTemplate("avatar-template.dat");
47 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 47 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
48 // Initialise this only after the world has loaded 48 // Initialise this only after the world has loaded
49 // Scripts = new ScriptEngine(this); 49 // Scripts = new ScriptEngine(this);
50 Avatar.LoadAnims(); 50 Avatar.LoadAnims();
51 } 51 }
52 52
53 public PhysicsScene PhysScene 53 public PhysicsScene PhysScene
54 { 54 {
55 set 55 set
56 { 56 {
57 this.phyScene = value; 57 this.phyScene = value;
58 } 58 }
59 get 59 get
60 { 60 {
61 return(this.phyScene); 61 return (this.phyScene);
62 } 62 }
63 } 63 }
64 64
65 public void Update() 65 public void Update()
66 { 66 {
67 if(this.phyScene.IsThreaded) 67 if (this.phyScene.IsThreaded)
68 { 68 {
69 this.phyScene.GetResults(); 69 this.phyScene.GetResults();
70 70
71 } 71 }
72 72
73 foreach (libsecondlife.LLUUID UUID in Entities.Keys) 73 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
74 { 74 {
75 Entities[UUID].addForces(); 75 Entities[UUID].addForces();
76 } 76 }
77 77
78 lock (this.LockPhysicsEngine) 78 lock (this.LockPhysicsEngine)
79 { 79 {
80 this.phyScene.Simulate(timeStep); 80 this.phyScene.Simulate(timeStep);
81 } 81 }
82 82
83 foreach (libsecondlife.LLUUID UUID in Entities.Keys) 83 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
84 { 84 {
85 Entities[UUID].update(); 85 Entities[UUID].update();
86 } 86 }
87 87
88 //backup world data 88 //backup world data
89 this.storageCount++; 89 this.storageCount++;
90 if(storageCount> 1200) //set to how often you want to backup 90 if (storageCount > 1200) //set to how often you want to backup
91 { 91 {
92 this.Backup(); 92 this.Backup();
93 storageCount =0; 93 storageCount = 0;
94 } 94 }
95 } 95 }
96 96
97 public bool LoadStorageDLL(string dllName) 97 public bool LoadStorageDLL(string dllName)
98 { 98 {
99 Assembly pluginAssembly = Assembly.LoadFrom(dllName); 99 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
100 ILocalStorage store = null; 100 ILocalStorage store = null;
101 101
102 foreach (Type pluginType in pluginAssembly.GetTypes()) 102 foreach (Type pluginType in pluginAssembly.GetTypes())
103 { 103 {
104 if (pluginType.IsPublic) 104 if (pluginType.IsPublic)
105 { 105 {
106 if (!pluginType.IsAbstract) 106 if (!pluginType.IsAbstract)
107 { 107 {
108 Type typeInterface = pluginType.GetInterface("ILocalStorage", true); 108 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
109 109
110 if (typeInterface != null) 110 if (typeInterface != null)
111 { 111 {
112 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 112 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
113 store = plug; 113 store = plug;
114 break; 114 break;
115 } 115 }
116 116
117 typeInterface = null; 117 typeInterface = null;
118 } 118 }
119 } 119 }
120 } 120 }
121 pluginAssembly = null; 121 pluginAssembly = null;
122 this.localStorage = store; 122 this.localStorage = store;
123 return(store == null); 123 return (store == null);
124 } 124 }
125 125
126 public void RegenerateTerrain() 126 public void RegenerateTerrain()
127 { 127 {
@@ -164,144 +164,183 @@ namespace OpenSim.world
164 Entities[UUID].LandRenegerated(); 164 Entities[UUID].LandRenegerated();
165 } 165 }
166 } 166 }
167 167
168 public void LoadPrimsFromStorage() 168 public void RegenerateTerrain(bool changes, int pointx, int pointy)
169 { 169 {
170 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); 170 if (changes)
171 this.localStorage.LoadPrimitives(this); 171 {
172 } 172 lock (this.LockPhysicsEngine)
173 173 {
174 public void PrimFromStorage(PrimData prim) 174 this.phyScene.SetTerrain(this.LandMap);
175 { 175 }
176 if(prim.LocalID >= this._primCount) 176 m_cfg.SaveMap(this.LandMap);
177 { 177
178 _primCount = prim.LocalID + 1; 178 foreach (SimClient client in m_clientThreads.Values)
179 } 179 {
180 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); 180 this.SendLayerData(pointx , pointy , client);
181 }
182 }
183 }
184
185 public void LoadPrimsFromStorage()
186 {
187 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
188 this.localStorage.LoadPrimitives(this);
189 }
190
191 public void PrimFromStorage(PrimData prim)
192 {
193 if (prim.LocalID >= this._primCount)
194 {
195 _primCount = prim.LocalID + 1;
196 }
197 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
181 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); 198 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
182 nPrim.CreateFromStorage(prim); 199 nPrim.CreateFromStorage(prim);
183 this.Entities.Add(nPrim.uuid, nPrim); 200 this.Entities.Add(nPrim.uuid, nPrim);
184 } 201 }
185 202
186 public void Close() 203 public void Close()
187 { 204 {
188 this.localStorage.ShutDown(); 205 this.localStorage.ShutDown();
189 } 206 }
190 207
191 public void SendLayerData(SimClient RemoteClient) { 208 public void SendLayerData(SimClient RemoteClient)
192 int[] patches = new int[4]; 209 {
193 210 int[] patches = new int[4];
194 for (int y = 0; y < 16; y++) 211
195 { 212 for (int y = 0; y < 16; y++)
196 for (int x = 0; x < 16; x = x + 4) 213 {
197 { 214 for (int x = 0; x < 16; x = x + 4)
198 patches[0] = x + 0 + y * 16; 215 {
199 patches[1] = x + 1 + y * 16; 216 patches[0] = x + 0 + y * 16;
200 patches[2] = x + 2 + y * 16; 217 patches[1] = x + 1 + y * 16;
201 patches[3] = x + 3 + y * 16; 218 patches[2] = x + 2 + y * 16;
202 219 patches[3] = x + 3 + y * 16;
203 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); 220
204 RemoteClient.OutPacket(layerpack); 221 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
205 } 222 RemoteClient.OutPacket(layerpack);
206 } 223 }
207 } 224 }
208 225 }
209 public void GetInitialPrims(SimClient RemoteClient) 226
210 { 227 public void SendLayerData(int px, int py, SimClient RemoteClient)
211 foreach (libsecondlife.LLUUID UUID in Entities.Keys) 228 {
212 { 229 int[] patches = new int[1];
213 if(Entities[UUID].ToString()== "OpenSim.world.Primitive") 230 int patchx, patchy;
214 { 231 patchx = px / 16;
215 ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient); 232 /* if (patchx > 12)
216 } 233 {
217 } 234 patchx = 12;
218 } 235 }*/
219 236 patchy = py / 16;
220 public void AddViewerAgent(SimClient AgentClient) 237
238 patches[0] = patchx + 0 + patchy * 16;
239 //patches[1] = patchx + 1 + patchy * 16;
240 //patches[2] = patchx + 2 + patchy * 16;
241 //patches[3] = patchx + 3 + patchy * 16;
242
243 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
244 RemoteClient.OutPacket(layerpack);
245
246 }
247 public void GetInitialPrims(SimClient RemoteClient)
248 {
249 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
250 {
251 if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
252 {
253 ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
254 }
255 }
256 }
257
258 public void AddViewerAgent(SimClient AgentClient)
221 { 259 {
222 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); 260 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
223 Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle); 261 Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
224 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); 262 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
225 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); 263 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
226 NewAvatar.SendRegionHandshake(this); 264 NewAvatar.SendRegionHandshake(this);
227 PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); 265 PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
228 lock (this.LockPhysicsEngine) 266 lock (this.LockPhysicsEngine)
229 { 267 {
230 NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); 268 NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
231 } 269 }
232 this.Entities.Add(AgentClient.AgentID, NewAvatar); 270 this.Entities.Add(AgentClient.AgentID, NewAvatar);
233 } 271 }
234 272
235 public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) 273 public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
236 { 274 {
237 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); 275 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
238 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); 276 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
239 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); 277 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
240 PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); 278 PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
241 PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); 279 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
242 if(OpenSim.world.Avatar.PhysicsEngineFlying) 280 if (OpenSim.world.Avatar.PhysicsEngineFlying)
243 { 281 {
244 lock (this.LockPhysicsEngine) 282 lock (this.LockPhysicsEngine)
245 { 283 {
246 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); 284 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
247 } 285 }
248 } 286 }
249 //prim.PhysicsEnabled = true; 287 //prim.PhysicsEnabled = true;
250 this.Entities.Add(prim.uuid, prim); 288 this.Entities.Add(prim.uuid, prim);
251 this._primCount++; 289 this._primCount++;
252 } 290 }
253 291
254 public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient) 292 public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient)
255 { 293 {
256 //Needs to delete object from physics at a later date 294 //Needs to delete object from physics at a later date
257 295
258 libsecondlife.LLUUID [] DeRezEnts; 296 libsecondlife.LLUUID[] DeRezEnts;
259 DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ]; 297 DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
260 int i = 0; 298 int i = 0;
261 foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData ) 299 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
262 { 300 {
263 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); 301 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
264 foreach (Entity ent in this.Entities.Values) 302 foreach (Entity ent in this.Entities.Values)
265 { 303 {
266 if (ent.localid == Data.ObjectLocalID) 304 if (ent.localid == Data.ObjectLocalID)
267 { 305 {
268 DeRezEnts[i++] = ent.uuid; 306 DeRezEnts[i++] = ent.uuid;
269 this.localStorage.RemovePrim(ent.uuid); 307 this.localStorage.RemovePrim(ent.uuid);
270 KillObjectPacket kill = new KillObjectPacket(); 308 KillObjectPacket kill = new KillObjectPacket();
271 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; 309 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
272 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); 310 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
273 kill.ObjectData[0].ID = ent.localid; 311 kill.ObjectData[0].ID = ent.localid;
274 foreach (SimClient client in m_clientThreads.Values) 312 foreach (SimClient client in m_clientThreads.Values)
275 { 313 {
276 client.OutPacket(kill); 314 client.OutPacket(kill);
277 } 315 }
278 //Uncommenting this means an old UUID will be re-used, thus crashing the asset server 316 //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
279 //Uncomment when prim/object UUIDs are random or such 317 //Uncomment when prim/object UUIDs are random or such
280 //2007-03-22 - Randomskk 318 //2007-03-22 - Randomskk
281 //this._primCount--; 319 //this._primCount--;
282 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid); 320 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
283 } 321 }
284 } 322 }
285 } 323 }
286 foreach( libsecondlife.LLUUID uuid in DeRezEnts ) 324 foreach (libsecondlife.LLUUID uuid in DeRezEnts)
287 { 325 {
288 lock (Entities) 326 lock (Entities)
289 { 327 {
290 Entities.Remove(uuid); 328 Entities.Remove(uuid);
291 } 329 }
292 } 330 }
293 331
332 }
333
334 public bool Backup()
335 {
336
337 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
338 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
339 {
340 Entities[UUID].BackUp();
341 }
342 return true;
294 } 343 }
295 344
296 public bool Backup() {
297
298 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
299 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
300 {
301 Entities[UUID].BackUp();
302 }
303 return true;
304 }
305
306 } 345 }
307} 346}