From bcae0bce8573ba7a567c4d63ffd8c9cbfe269684 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 30 Mar 2007 16:50:19 +0000 Subject: Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) --- OpenSim.RegionServer/SimClient.cs | 32 +++ OpenSim.RegionServer/world/Avatar.cs | 2 +- OpenSim.RegionServer/world/Primitive.cs | 6 +- OpenSim.RegionServer/world/World.cs | 461 +++++++++++++++++--------------- 4 files changed, 287 insertions(+), 214 deletions(-) diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 6e81733..9649e14 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs @@ -424,6 +424,38 @@ namespace OpenSim //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet"); m_world.DeRezObject((DeRezObjectPacket)Pack, this); break; + case PacketType.ModifyLand: + ModifyLandPacket modify = (ModifyLandPacket)Pack; + switch (modify.ModifyBlock.Action) + { + case 1: + if (modify.ParcelData.Length > 0) + { + int mody = (int) modify.ParcelData[0].North; + int modx = (int) modify.ParcelData[0].West; + this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f; + this.m_world.LandMap[(mody * 256) + modx] += 0.2f; + this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f; + this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f; + this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f; + m_world.RegenerateTerrain(true, modx, mody); + } + break; + case 2: + if (modify.ParcelData.Length > 0) + { + int mody = (int)modify.ParcelData[0].North; + int modx = (int)modify.ParcelData[0].West; + this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f; + this.m_world.LandMap[(mody * 256) + modx] -= 0.2f; + this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f; + this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f; + this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f; + m_world.RegenerateTerrain(true, modx, mody); + } + break; + } + break; } } diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 7b79378..e1e314a 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs @@ -506,7 +506,7 @@ namespace OpenSim.world handshake.RegionInfo.TerrainStartHeight11 = 10; handshake.RegionInfo.SimAccess = 13; handshake.RegionInfo.WaterHeight = 20; - handshake.RegionInfo.RegionFlags = 72458694; + handshake.RegionInfo.RegionFlags = 72458694 -32; handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs index ca764a7..2f97053 100644 --- a/OpenSim.RegionServer/world/Primitive.cs +++ b/OpenSim.RegionServer/world/Primitive.cs @@ -295,13 +295,15 @@ namespace OpenSim.world objupdate.ObjectData[0].PSBlock = new byte[0]; objupdate.ObjectData[0].ExtraParams = new byte[1]; objupdate.ObjectData[0].MediaURL = new byte[0]; - objupdate.ObjectData[0].NameValue = new byte[0]; + objupdate.ObjectData[0].NameValue = new byte[2]; + objupdate.ObjectData[0].NameValue[0] = (byte)'t'; + objupdate.ObjectData[0].NameValue[1] = (byte)'o'; objupdate.ObjectData[0].Text = new byte[0]; objupdate.ObjectData[0].TextColor = new byte[4]; objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); objupdate.ObjectData[0].Material = 3; - objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; objupdate.ObjectData[0].TextureAnim = new byte[0]; objupdate.ObjectData[0].Sound = LLUUID.Zero; LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 3c131b2..446d37c 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs @@ -12,20 +12,20 @@ using OpenSim.Framework.Terrain; namespace OpenSim.world { - public class World : ILocalStorageReceiver + public class World : ILocalStorageReceiver { public object LockPhysicsEngine = new object(); - public Dictionary Entities; - public float[] LandMap; - public ScriptEngine Scripts; - public uint _localNumber=0; - private PhysicsScene phyScene; - private float timeStep= 0.1f; - private libsecondlife.TerrainManager TerrainManager; - public ILocalStorage localStorage; - private Random Rand = new Random(); - private uint _primCount = 702000; - private int storageCount; + public Dictionary Entities; + public float[] LandMap; + public ScriptEngine Scripts; + public uint _localNumber = 0; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + private libsecondlife.TerrainManager TerrainManager; + public ILocalStorage localStorage; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; private Dictionary m_clientThreads; private ulong m_regionHandle; private string m_regionName; @@ -38,90 +38,90 @@ namespace OpenSim.world m_regionName = regionName; m_cfg = cfg; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); - Entities = new Dictionary(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); + Entities = new Dictionary(); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); - TerrainManager = new TerrainManager(new SecondLife()); - Avatar.SetupTemplate("avatar-template.dat"); - // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); - // Initialise this only after the world has loaded - // Scripts = new ScriptEngine(this); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); + TerrainManager = new TerrainManager(new SecondLife()); + Avatar.SetupTemplate("avatar-template.dat"); + // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); + // Initialise this only after the world has loaded + // Scripts = new ScriptEngine(this); Avatar.LoadAnims(); - } - - public PhysicsScene PhysScene - { - set - { - this.phyScene = value; - } - get - { - return(this.phyScene); - } - } - - public void Update() - { - if(this.phyScene.IsThreaded) - { - this.phyScene.GetResults(); - - } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].addForces(); - } + } + + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + + public void Update() + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addForces(); + } lock (this.LockPhysicsEngine) { this.phyScene.Simulate(timeStep); } - - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].update(); - } - - //backup world data - this.storageCount++; - if(storageCount> 1200) //set to how often you want to backup - { - this.Backup(); - storageCount =0; - } - } - - public bool LoadStorageDLL(string dllName) - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - ILocalStorage store = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("ILocalStorage", true); - - if (typeInterface != null) - { - ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - store = plug; - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - this.localStorage = store; - return(store == null); - } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + + public bool LoadStorageDLL(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } public void RegenerateTerrain() { @@ -164,144 +164,183 @@ namespace OpenSim.world Entities[UUID].LandRenegerated(); } } - - public void LoadPrimsFromStorage() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); - this.localStorage.LoadPrimitives(this); - } - - public void PrimFromStorage(PrimData prim) - { - if(prim.LocalID >= this._primCount) - { - _primCount = prim.LocalID + 1; - } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); + + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + if (changes) + { + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(this.LandMap); + } + m_cfg.SaveMap(this.LandMap); + + foreach (SimClient client in m_clientThreads.Values) + { + this.SendLayerData(pointx , pointy , client); + } + } + } + + public void LoadPrimsFromStorage() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + + public void PrimFromStorage(PrimData prim) + { + if (prim.LocalID >= this._primCount) + { + _primCount = prim.LocalID + 1; + } + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(prim); - this.Entities.Add(nPrim.uuid, nPrim); - } - - public void Close() - { - this.localStorage.ShutDown(); - } - - public void SendLayerData(SimClient RemoteClient) { - int[] patches = new int[4]; - - for (int y = 0; y < 16; y++) - { - for (int x = 0; x < 16; x = x + 4) - { - patches[0] = x + 0 + y * 16; - patches[1] = x + 1 + y * 16; - patches[2] = x + 2 + y * 16; - patches[3] = x + 3 + y * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); - RemoteClient.OutPacket(layerpack); - } - } - } - - public void GetInitialPrims(SimClient RemoteClient) - { - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - if(Entities[UUID].ToString()== "OpenSim.world.Primitive") - { - ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient); - } - } - } - - public void AddViewerAgent(SimClient AgentClient) + nPrim.CreateFromStorage(prim); + this.Entities.Add(nPrim.uuid, nPrim); + } + + public void Close() + { + this.localStorage.ShutDown(); + } + + public void SendLayerData(SimClient RemoteClient) + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); + RemoteClient.OutPacket(layerpack); + } + } + } + + public void SendLayerData(int px, int py, SimClient RemoteClient) + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + /* if (patchx > 12) + { + patchx = 12; + }*/ + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + //patches[1] = patchx + 1 + patchy * 16; + //patches[2] = patchx + 2 + patchy * 16; + //patches[3] = patchx + 3 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); + RemoteClient.OutPacket(layerpack); + + } + public void GetInitialPrims(SimClient RemoteClient) + { + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + if (Entities[UUID].ToString() == "OpenSim.world.Primitive") + { + ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient); + } + } + } + + public void AddViewerAgent(SimClient AgentClient) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); - NewAvatar.SendRegionHandshake(this); - PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); + NewAvatar.SendRegionHandshake(this); + PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); lock (this.LockPhysicsEngine) { NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); } - this.Entities.Add(AgentClient.AgentID, NewAvatar); - } - - public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); + this.Entities.Add(AgentClient.AgentID, NewAvatar); + } + + public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); - prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); - PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); - PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); - if(OpenSim.world.Avatar.PhysicsEngineFlying) - { + prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); + PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); + PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); + if (OpenSim.world.Avatar.PhysicsEngineFlying) + { lock (this.LockPhysicsEngine) { prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); } - } - //prim.PhysicsEnabled = true; - this.Entities.Add(prim.uuid, prim); - this._primCount++; - } + } + //prim.PhysicsEnabled = true; + this.Entities.Add(prim.uuid, prim); + this._primCount++; + } public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient) { - //Needs to delete object from physics at a later date - - libsecondlife.LLUUID [] DeRezEnts; - DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ]; - int i = 0; - foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData ) - { - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (Entity ent in this.Entities.Values) - { - if (ent.localid == Data.ObjectLocalID) - { - DeRezEnts[i++] = ent.uuid; - this.localStorage.RemovePrim(ent.uuid); - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = ent.localid; - foreach (SimClient client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - //Uncommenting this means an old UUID will be re-used, thus crashing the asset server - //Uncomment when prim/object UUIDs are random or such - //2007-03-22 - Randomskk - //this._primCount--; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid); - } - } - } - foreach( libsecondlife.LLUUID uuid in DeRezEnts ) - { - lock (Entities) - { - Entities.Remove(uuid); - } - } - + //Needs to delete object from physics at a later date + + libsecondlife.LLUUID[] DeRezEnts; + DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; + int i = 0; + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (Entity ent in this.Entities.Values) + { + if (ent.localid == Data.ObjectLocalID) + { + DeRezEnts[i++] = ent.uuid; + this.localStorage.RemovePrim(ent.uuid); + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = ent.localid; + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + //Uncommenting this means an old UUID will be re-used, thus crashing the asset server + //Uncomment when prim/object UUIDs are random or such + //2007-03-22 - Randomskk + //this._primCount--; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid); + } + } + } + foreach (libsecondlife.LLUUID uuid in DeRezEnts) + { + lock (Entities) + { + Entities.Remove(uuid); + } + } + + } + + public bool Backup() + { + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + return true; } - public bool Backup() { - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - Entities[UUID].BackUp(); - } - return true; - } - } } -- cgit v1.1