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author | Adam Frisby | 2007-10-20 00:09:07 +0000 |
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committer | Adam Frisby | 2007-10-20 00:09:07 +0000 |
commit | 5adafd538ae98073127f890d8a3db13745e6b716 (patch) | |
tree | 15b4d17d33abe3d6859c42721aff7ad77bee18b8 | |
parent | * IRC ChatModule extension should now be more stable. (diff) | |
download | opensim-SC_OLD-5adafd538ae98073127f890d8a3db13745e6b716.zip opensim-SC_OLD-5adafd538ae98073127f890d8a3db13745e6b716.tar.gz opensim-SC_OLD-5adafd538ae98073127f890d8a3db13745e6b716.tar.bz2 opensim-SC_OLD-5adafd538ae98073127f890d8a3db13745e6b716.tar.xz |
* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
* Bonus Commit: Fixed the Raster class in libTerrain.
-rw-r--r-- | OpenSim/Region/Environment/Modules/ChatModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs | 24 |
2 files changed, 28 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index a438ae6..e1a591b 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs | |||
@@ -217,7 +217,8 @@ namespace OpenSim.Region.Environment.Modules | |||
217 | 217 | ||
218 | if (avatar != null) | 218 | if (avatar != null) |
219 | { | 219 | { |
220 | fromPos = avatar.AbsolutePosition; | 220 | fromPos = avatar.AbsolutePosition; |
221 | fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0); | ||
221 | fromName = avatar.Firstname + " " + avatar.Lastname; | 222 | fromName = avatar.Firstname + " " + avatar.Lastname; |
222 | fromAgentID = e.Sender.AgentId; | 223 | fromAgentID = e.Sender.AgentId; |
223 | avatar = null; | 224 | avatar = null; |
@@ -271,12 +272,12 @@ namespace OpenSim.Region.Environment.Modules | |||
271 | int dis = -100000; | 272 | int dis = -100000; |
272 | 273 | ||
273 | LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0); | 274 | LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0); |
274 | dis = (int)avatarRegionPos.GetDistanceTo(fromRegionPos); | 275 | dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos)); |
275 | 276 | ||
276 | switch (e.Type) | 277 | switch (e.Type) |
277 | { | 278 | { |
278 | case ChatTypeEnum.Whisper: | 279 | case ChatTypeEnum.Whisper: |
279 | if ((dis < m_whisperdistance) && (dis > -m_whisperdistance)) | 280 | if (dis < m_whisperdistance) |
280 | { | 281 | { |
281 | //should change so the message is sent through the avatar rather than direct to the ClientView | 282 | //should change so the message is sent through the avatar rather than direct to the ClientView |
282 | presence.ControllingClient.SendChatMessage(message, | 283 | presence.ControllingClient.SendChatMessage(message, |
@@ -286,8 +287,9 @@ namespace OpenSim.Region.Environment.Modules | |||
286 | fromAgentID); | 287 | fromAgentID); |
287 | } | 288 | } |
288 | break; | 289 | break; |
290 | default: | ||
289 | case ChatTypeEnum.Say: | 291 | case ChatTypeEnum.Say: |
290 | if ((dis < m_saydistance) && (dis > -m_saydistance)) | 292 | if (dis < m_saydistance) |
291 | { | 293 | { |
292 | //Console.WriteLine("sending chat"); | 294 | //Console.WriteLine("sending chat"); |
293 | presence.ControllingClient.SendChatMessage(message, | 295 | presence.ControllingClient.SendChatMessage(message, |
@@ -298,7 +300,7 @@ namespace OpenSim.Region.Environment.Modules | |||
298 | } | 300 | } |
299 | break; | 301 | break; |
300 | case ChatTypeEnum.Shout: | 302 | case ChatTypeEnum.Shout: |
301 | if ((dis < m_shoutdistance) && (dis > -m_shoutdistance)) | 303 | if (dis < m_shoutdistance) |
302 | { | 304 | { |
303 | presence.ControllingClient.SendChatMessage(message, | 305 | presence.ControllingClient.SendChatMessage(message, |
304 | type, | 306 | type, |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs index 4f98af1..8359f8e 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs | |||
@@ -39,6 +39,11 @@ namespace libTerrain | |||
39 | int h; | 39 | int h; |
40 | Bitmap bmp; | 40 | Bitmap bmp; |
41 | 41 | ||
42 | /// <summary> | ||
43 | /// Creates a new Raster channel for use with bitmap or GDI functions | ||
44 | /// </summary> | ||
45 | /// <param name="width">Width in pixels</param> | ||
46 | /// <param name="height">Height in pixels</param> | ||
42 | public Raster(int width, int height) | 47 | public Raster(int width, int height) |
43 | { | 48 | { |
44 | w = width; | 49 | w = width; |
@@ -46,6 +51,10 @@ namespace libTerrain | |||
46 | bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 51 | bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); |
47 | } | 52 | } |
48 | 53 | ||
54 | /// <summary> | ||
55 | /// Converts a raster image to a channel by averaging the RGB values to a single 0..1 heightmap | ||
56 | /// </summary> | ||
57 | /// <returns>A libTerrain Channel</returns> | ||
49 | public Channel ToChannel() | 58 | public Channel ToChannel() |
50 | { | 59 | { |
51 | Channel chan = new Channel(bmp.Width, bmp.Height); | 60 | Channel chan = new Channel(bmp.Width, bmp.Height); |
@@ -63,12 +72,21 @@ namespace libTerrain | |||
63 | return chan; | 72 | return chan; |
64 | } | 73 | } |
65 | 74 | ||
75 | /// <summary> | ||
76 | /// Draws a piece of text into the specified raster | ||
77 | /// </summary> | ||
78 | /// <param name="txt">The text string to print</param> | ||
79 | /// <param name="font">The font to use to draw the specified image</param> | ||
80 | /// <param name="size">Font size (points) to use</param> | ||
66 | public void DrawText(string txt, string font, double size) | 81 | public void DrawText(string txt, string font, double size) |
67 | { | 82 | { |
68 | Graphics gd = Graphics.FromImage(bmp); | 83 | Rectangle area = new Rectangle(0, 0, 256, 256); |
69 | //gd.DrawString(txt, | 84 | StringFormat sf = new StringFormat(); |
85 | sf.Alignment = StringAlignment.Center; | ||
86 | sf.LineAlignment = StringAlignment.Center; | ||
70 | 87 | ||
71 | 88 | Graphics gd = Graphics.FromImage(bmp); | |
89 | gd.DrawString(txt, new Font(font, (float)size), new SolidBrush(Color.White), area, sf); | ||
72 | } | 90 | } |
73 | } | 91 | } |
74 | } | 92 | } |