From 5adafd538ae98073127f890d8a3db13745e6b716 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 20 Oct 2007 00:09:07 +0000 Subject: * Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain. --- OpenSim/Region/Environment/Modules/ChatModule.cs | 12 ++++++----- .../libTerrainBSD/Bitmap/Bitmap.cs | 24 +++++++++++++++++++--- 2 files changed, 28 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index a438ae6..e1a591b 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs @@ -217,7 +217,8 @@ namespace OpenSim.Region.Environment.Modules if (avatar != null) { - fromPos = avatar.AbsolutePosition; + fromPos = avatar.AbsolutePosition; + fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0); fromName = avatar.Firstname + " " + avatar.Lastname; fromAgentID = e.Sender.AgentId; avatar = null; @@ -271,12 +272,12 @@ namespace OpenSim.Region.Environment.Modules int dis = -100000; LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0); - dis = (int)avatarRegionPos.GetDistanceTo(fromRegionPos); + dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos)); switch (e.Type) { case ChatTypeEnum.Whisper: - if ((dis < m_whisperdistance) && (dis > -m_whisperdistance)) + if (dis < m_whisperdistance) { //should change so the message is sent through the avatar rather than direct to the ClientView presence.ControllingClient.SendChatMessage(message, @@ -286,8 +287,9 @@ namespace OpenSim.Region.Environment.Modules fromAgentID); } break; + default: case ChatTypeEnum.Say: - if ((dis < m_saydistance) && (dis > -m_saydistance)) + if (dis < m_saydistance) { //Console.WriteLine("sending chat"); presence.ControllingClient.SendChatMessage(message, @@ -298,7 +300,7 @@ namespace OpenSim.Region.Environment.Modules } break; case ChatTypeEnum.Shout: - if ((dis < m_shoutdistance) && (dis > -m_shoutdistance)) + if (dis < m_shoutdistance) { presence.ControllingClient.SendChatMessage(message, type, diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs index 4f98af1..8359f8e 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs @@ -39,6 +39,11 @@ namespace libTerrain int h; Bitmap bmp; + /// + /// Creates a new Raster channel for use with bitmap or GDI functions + /// + /// Width in pixels + /// Height in pixels public Raster(int width, int height) { w = width; @@ -46,6 +51,10 @@ namespace libTerrain bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); } + /// + /// Converts a raster image to a channel by averaging the RGB values to a single 0..1 heightmap + /// + /// A libTerrain Channel public Channel ToChannel() { Channel chan = new Channel(bmp.Width, bmp.Height); @@ -63,12 +72,21 @@ namespace libTerrain return chan; } + /// + /// Draws a piece of text into the specified raster + /// + /// The text string to print + /// The font to use to draw the specified image + /// Font size (points) to use public void DrawText(string txt, string font, double size) { - Graphics gd = Graphics.FromImage(bmp); - //gd.DrawString(txt, + Rectangle area = new Rectangle(0, 0, 256, 256); + StringFormat sf = new StringFormat(); + sf.Alignment = StringAlignment.Center; + sf.LineAlignment = StringAlignment.Center; - + Graphics gd = Graphics.FromImage(bmp); + gd.DrawString(txt, new Font(font, (float)size), new SolidBrush(Color.White), area, sf); } } } -- cgit v1.1