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author | Justin Clarke Casey | 2008-06-03 16:52:44 +0000 |
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committer | Justin Clarke Casey | 2008-06-03 16:52:44 +0000 |
commit | 4106b2a60104fcecfe2c603c99b0aa3f8947e1ee (patch) | |
tree | 23824d1020d14866e51dbbd6db99899107bf9445 | |
parent | temporarily disable the last bit of code as it prevents startup on (diff) | |
download | opensim-SC_OLD-4106b2a60104fcecfe2c603c99b0aa3f8947e1ee.zip opensim-SC_OLD-4106b2a60104fcecfe2c603c99b0aa3f8947e1ee.tar.gz opensim-SC_OLD-4106b2a60104fcecfe2c603c99b0aa3f8947e1ee.tar.bz2 opensim-SC_OLD-4106b2a60104fcecfe2c603c99b0aa3f8947e1ee.tar.xz |
* Change single assets/ archiver directory to be textures/ instead
3 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index faffa2b..bfe635d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
35 | /// <summary> | 35 | /// <summary> |
36 | /// Path for the assets held in an archive | 36 | /// Path for the assets held in an archive |
37 | /// </summary> | 37 | /// </summary> |
38 | public static readonly string ASSETS_PATH = "assets/"; | 38 | public static readonly string TEXTURES_PATH = "textures/"; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Extension used for texture assets in archive | 41 | /// Extension used for texture assets in archive |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index a4e1627..0c5edaa 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -75,10 +75,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
75 | { | 75 | { |
76 | serializedPrims = m_asciiEncoding.GetString(data); | 76 | serializedPrims = m_asciiEncoding.GetString(data); |
77 | } | 77 | } |
78 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 78 | else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) |
79 | { | 79 | { |
80 | // Right now we're nastily obtaining the lluuid from the filename | 80 | // Right now we're nastily obtaining the lluuid from the filename |
81 | string rawId = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 81 | string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); |
82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | 82 | rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); |
83 | 83 | ||
84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | 84 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); |
@@ -86,8 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
86 | // Not preserving asset name or description as of yet | 86 | // Not preserving asset name or description as of yet |
87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); | 87 | AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); |
88 | asset.Description = "imported description"; | 88 | asset.Description = "imported description"; |
89 | 89 | ||
90 | // Only importing textures right now | ||
91 | asset.Type = (sbyte)AssetType.Texture; | 90 | asset.Type = (sbyte)AssetType.Texture; |
92 | asset.InvType = (sbyte)InventoryType.Texture; | 91 | asset.InvType = (sbyte)InventoryType.Texture; |
93 | 92 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 935a17f..41bde40 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
123 | if (assets[uuid] != null) | 123 | if (assets[uuid] != null) |
124 | { | 124 | { |
125 | archive.AddFile( | 125 | archive.AddFile( |
126 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | 126 | ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, |
127 | assets[uuid].Data); | 127 | assets[uuid].Data); |
128 | } | 128 | } |
129 | else | 129 | else |