From 4106b2a60104fcecfe2c603c99b0aa3f8947e1ee Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 3 Jun 2008 16:52:44 +0000 Subject: * Change single assets/ archiver directory to be textures/ instead --- .../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 2 +- .../Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 7 +++---- .../Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | 2 +- 3 files changed, 5 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index faffa2b..bfe635d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs @@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// Path for the assets held in an archive /// - public static readonly string ASSETS_PATH = "assets/"; + public static readonly string TEXTURES_PATH = "textures/"; /// /// Extension used for texture assets in archive diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index a4e1627..0c5edaa 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs @@ -75,10 +75,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { serializedPrims = m_asciiEncoding.GetString(data); } - else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) + else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) { // Right now we're nastily obtaining the lluuid from the filename - string rawId = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); + string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); @@ -86,8 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver // Not preserving asset name or description as of yet AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); asset.Description = "imported description"; - - // Only importing textures right now + asset.Type = (sbyte)AssetType.Texture; asset.InvType = (sbyte)InventoryType.Texture; diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 935a17f..41bde40 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs @@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (assets[uuid] != null) { archive.AddFile( - ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, + ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, assets[uuid].Data); } else -- cgit v1.1