diff options
author | Justin Clark-Casey (justincc) | 2011-08-27 00:15:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-27 00:15:21 +0100 |
commit | 33a894f3d2cc95a7a512b86f39f3c6a6afabb015 (patch) | |
tree | 064edbd623ea0bd7bb85c29dc28d2348feb8454b | |
parent | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar (diff) | |
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
16 files changed, 83 insertions, 113 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 2b8fa59..cac8cac 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -304,9 +304,9 @@ namespace OpenSim.Data.Tests | |||
304 | regionInfo.RegionLocX = 0; | 304 | regionInfo.RegionLocX = 0; |
305 | regionInfo.RegionLocY = 0; | 305 | regionInfo.RegionLocY = 0; |
306 | 306 | ||
307 | // Scene scene = new Scene(regionInfo); | ||
308 | |||
309 | SceneObjectPart sop = new SceneObjectPart(); | 307 | SceneObjectPart sop = new SceneObjectPart(); |
308 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
309 | |||
310 | sop.RegionHandle = regionh; | 310 | sop.RegionHandle = regionh; |
311 | sop.UUID = uuid; | 311 | sop.UUID = uuid; |
312 | sop.LocalId = localid; | 312 | sop.LocalId = localid; |
@@ -373,8 +373,6 @@ namespace OpenSim.Data.Tests | |||
373 | 373 | ||
374 | // This is necessary or object will not be inserted in DB | 374 | // This is necessary or object will not be inserted in DB |
375 | sop.Flags = PrimFlags.None; | 375 | sop.Flags = PrimFlags.None; |
376 | |||
377 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
378 | 376 | ||
379 | // Inserts group in DB | 377 | // Inserts group in DB |
380 | db.StoreObject(sog,region3); | 378 | db.StoreObject(sog,region3); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 8189518..c07fc73 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -330,7 +330,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
330 | grp.AbsolutePosition = obj.Position; | 330 | grp.AbsolutePosition = obj.Position; |
331 | prim.RotationOffset = obj.Rotation; | 331 | prim.RotationOffset = obj.Rotation; |
332 | 332 | ||
333 | grp.RootPart.IsAttachment = false; | 333 | grp.IsAttachment = false; |
334 | // Required for linking | 334 | // Required for linking |
335 | grp.RootPart.UpdateFlag = 0; | 335 | grp.RootPart.UpdateFlag = 0; |
336 | 336 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f71871e..dc9a6ed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4756,7 +4756,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4756 | { | 4756 | { |
4757 | SceneObjectPart part = (SceneObjectPart)entity; | 4757 | SceneObjectPart part = (SceneObjectPart)entity; |
4758 | 4758 | ||
4759 | attachPoint = part.AttachmentPoint; | 4759 | if (part.ParentGroup != null) |
4760 | attachPoint = part.ParentGroup.AttachmentPoint; | ||
4761 | else | ||
4762 | attachPoint = 0; | ||
4763 | |||
4760 | collisionPlane = Vector4.Zero; | 4764 | collisionPlane = Vector4.Zero; |
4761 | position = part.RelativePosition; | 4765 | position = part.RelativePosition; |
4762 | velocity = part.Velocity; | 4766 | velocity = part.Velocity; |
@@ -4913,10 +4917,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4913 | //update.JointType = 0; | 4917 | //update.JointType = 0; |
4914 | update.Material = data.Material; | 4918 | update.Material = data.Material; |
4915 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim | 4919 | update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim |
4916 | if (data.IsAttachment) | 4920 | if (data.ParentGroup != null && data.ParentGroup.IsAttachment) |
4917 | { | 4921 | { |
4918 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); | 4922 | update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); |
4919 | update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16)); | 4923 | update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); |
4920 | } | 4924 | } |
4921 | else | 4925 | else |
4922 | { | 4926 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 3e1cb02..b976020 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -369,11 +369,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
369 | SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt) | 369 | SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt) |
370 | { | 370 | { |
371 | // m_log.DebugFormat( | 371 | // m_log.DebugFormat( |
372 | // "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | 372 | // "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}", |
373 | // remoteClient.Name, att.Name, itemID); | 373 | // sp.Name, att.Name, att.LocalId, itemID, AttachmentPt); |
374 | 374 | ||
375 | if (!att.IsDeleted) | 375 | if (!att.IsDeleted) |
376 | AttachmentPt = att.RootPart.AttachmentPoint; | 376 | AttachmentPt = att.AttachmentPoint; |
377 | 377 | ||
378 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | 378 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); |
379 | item = m_scene.InventoryService.GetItem(item); | 379 | item = m_scene.InventoryService.GetItem(item); |
@@ -547,7 +547,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
547 | ); | 547 | ); |
548 | 548 | ||
549 | group.RootPart.SetParentLocalId(0); | 549 | group.RootPart.SetParentLocalId(0); |
550 | group.RootPart.IsAttachment = false; | 550 | group.IsAttachment = false; |
551 | group.AbsolutePosition = group.RootPart.AttachedPos; | 551 | group.AbsolutePosition = group.RootPart.AttachedPos; |
552 | 552 | ||
553 | UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); | 553 | UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); |
@@ -569,7 +569,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
569 | // Finally, we restore the object's attachment status. | 569 | // Finally, we restore the object's attachment status. |
570 | byte attachmentPoint = sog.GetAttachmentPoint(); | 570 | byte attachmentPoint = sog.GetAttachmentPoint(); |
571 | sog.UpdateGroupPosition(pos); | 571 | sog.UpdateGroupPosition(pos); |
572 | sog.RootPart.IsAttachment = false; | 572 | sog.IsAttachment = false; |
573 | sog.AbsolutePosition = sog.RootPart.AttachedPos; | 573 | sog.AbsolutePosition = sog.RootPart.AttachedPos; |
574 | sog.SetAttachmentPoint(attachmentPoint); | 574 | sog.SetAttachmentPoint(attachmentPoint); |
575 | sog.HasGroupChanged = true; | 575 | sog.HasGroupChanged = true; |
@@ -666,8 +666,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
666 | 666 | ||
667 | so.AbsolutePosition = attachOffset; | 667 | so.AbsolutePosition = attachOffset; |
668 | so.RootPart.AttachedPos = attachOffset; | 668 | so.RootPart.AttachedPos = attachOffset; |
669 | so.RootPart.IsAttachment = true; | 669 | so.IsAttachment = true; |
670 | |||
671 | so.RootPart.SetParentLocalId(avatar.LocalId); | 670 | so.RootPart.SetParentLocalId(avatar.LocalId); |
672 | so.SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 671 | so.SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
673 | 672 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b7d21fd..790a651 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -110,6 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
110 | Assert.That(attachments.Count, Is.EqualTo(1)); | 110 | Assert.That(attachments.Count, Is.EqualTo(1)); |
111 | SceneObjectGroup attSo = attachments[0]; | 111 | SceneObjectGroup attSo = attachments[0]; |
112 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 112 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
113 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | ||
113 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); | 114 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); |
114 | Assert.That(attSo.IsAttachment); | 115 | Assert.That(attSo.IsAttachment); |
115 | Assert.That(attSo.UsesPhysics, Is.False); | 116 | Assert.That(attSo.UsesPhysics, Is.False); |
@@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
132 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 133 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
133 | string attName = "att"; | 134 | string attName = "att"; |
134 | 135 | ||
135 | InventoryItemBase attItem | 136 | UserInventoryHelpers.CreateInventoryItem( |
136 | = UserInventoryHelpers.CreateInventoryItem( | 137 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
137 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | ||
138 | 138 | ||
139 | m_attMod.RezSingleAttachmentFromInventory( | 139 | m_attMod.RezSingleAttachmentFromInventory( |
140 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 140 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
@@ -145,6 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
145 | Assert.That(attachments.Count, Is.EqualTo(1)); | 145 | Assert.That(attachments.Count, Is.EqualTo(1)); |
146 | SceneObjectGroup attSo = attachments[0]; | 146 | SceneObjectGroup attSo = attachments[0]; |
147 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 147 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
148 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | ||
148 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); | 149 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); |
149 | Assert.That(attSo.IsAttachment); | 150 | Assert.That(attSo.IsAttachment); |
150 | Assert.That(attSo.UsesPhysics, Is.False); | 151 | Assert.That(attSo.UsesPhysics, Is.False); |
@@ -166,9 +167,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
166 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 167 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
167 | string attName = "att"; | 168 | string attName = "att"; |
168 | 169 | ||
169 | InventoryItemBase attItem | 170 | UserInventoryHelpers.CreateInventoryItem( |
170 | = UserInventoryHelpers.CreateInventoryItem( | 171 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
171 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | ||
172 | 172 | ||
173 | UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( | 173 | UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( |
174 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 174 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
@@ -198,9 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
198 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 198 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
199 | string attName = "att"; | 199 | string attName = "att"; |
200 | 200 | ||
201 | InventoryItemBase attItem | 201 | UserInventoryHelpers.CreateInventoryItem( |
202 | = UserInventoryHelpers.CreateInventoryItem( | 202 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
203 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | ||
204 | 203 | ||
205 | m_attMod.RezSingleAttachmentFromInventory( | 204 | m_attMod.RezSingleAttachmentFromInventory( |
206 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 205 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); |
@@ -242,6 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
242 | Assert.That(attachments.Count, Is.EqualTo(1)); | 241 | Assert.That(attachments.Count, Is.EqualTo(1)); |
243 | SceneObjectGroup attSo = attachments[0]; | 242 | SceneObjectGroup attSo = attachments[0]; |
244 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 243 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
244 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | ||
245 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); | 245 | Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); |
246 | Assert.That(attSo.IsAttachment); | 246 | Assert.That(attSo.IsAttachment); |
247 | Assert.That(attSo.UsesPhysics, Is.False); | 247 | Assert.That(attSo.UsesPhysics, Is.False); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f5d49c5..7963e53 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1782,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1782 | // Set the parent localID to 0 so it transfers over properly. | 1782 | // Set the parent localID to 0 so it transfers over properly. |
1783 | gobj.RootPart.SetParentLocalId(0); | 1783 | gobj.RootPart.SetParentLocalId(0); |
1784 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 1784 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; |
1785 | gobj.RootPart.IsAttachment = false; | 1785 | gobj.IsAttachment = false; |
1786 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 1786 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
1787 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); | 1787 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); |
1788 | CrossPrimGroupIntoNewRegion(destination, gobj, silent); | 1788 | CrossPrimGroupIntoNewRegion(destination, gobj, silent); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 65ba87b..fcb7eea 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -841,7 +841,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
841 | if (attachment) | 841 | if (attachment) |
842 | { | 842 | { |
843 | group.RootPart.Flags |= PrimFlags.Phantom; | 843 | group.RootPart.Flags |= PrimFlags.Phantom; |
844 | group.RootPart.IsAttachment = true; | 844 | group.IsAttachment = true; |
845 | } | 845 | } |
846 | 846 | ||
847 | // If we're rezzing an attachment then don't ask | 847 | // If we're rezzing an attachment then don't ask |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 2a76755..33407ec 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | if (entity is SceneObjectPart) | 122 | if (entity is SceneObjectPart) |
123 | { | 123 | { |
124 | SceneObjectPart sop = (SceneObjectPart)entity; | 124 | SceneObjectPart sop = (SceneObjectPart)entity; |
125 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 125 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
126 | return 1; | 126 | return 1; |
127 | } | 127 | } |
128 | 128 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | if (entity is SceneObjectPart) | 135 | if (entity is SceneObjectPart) |
136 | { | 136 | { |
137 | SceneObjectPart sop = (SceneObjectPart)entity; | 137 | SceneObjectPart sop = (SceneObjectPart)entity; |
138 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 138 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
139 | return 1; | 139 | return 1; |
140 | } | 140 | } |
141 | 141 | ||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | if (entity is SceneObjectPart) | 148 | if (entity is SceneObjectPart) |
149 | { | 149 | { |
150 | SceneObjectPart sop = (SceneObjectPart)entity; | 150 | SceneObjectPart sop = (SceneObjectPart)entity; |
151 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 151 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
152 | return 1; | 152 | return 1; |
153 | } | 153 | } |
154 | 154 | ||
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | if (entity is SceneObjectPart) | 171 | if (entity is SceneObjectPart) |
172 | { | 172 | { |
173 | // Attachments are high priority, | 173 | // Attachments are high priority, |
174 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 174 | if (((SceneObjectPart)entity).ParentGroup.IsAttachment) |
175 | return 1; | 175 | return 1; |
176 | 176 | ||
177 | // Non physical prims are lower priority than physical prims | 177 | // Non physical prims are lower priority than physical prims |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 513c0ea..45d1a0e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4223,7 +4223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4223 | // their scripts will actually run. | 4223 | // their scripts will actually run. |
4224 | // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 | 4224 | // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 |
4225 | SceneObjectPart parent = part.ParentGroup.RootPart; | 4225 | SceneObjectPart parent = part.ParentGroup.RootPart; |
4226 | if (parent != null && parent.IsAttachment) | 4226 | if (parent != null && part.ParentGroup.IsAttachment) |
4227 | return ScriptDanger(parent, parent.GetWorldPosition()); | 4227 | return ScriptDanger(parent, parent.GetWorldPosition()); |
4228 | else | 4228 | else |
4229 | return ScriptDanger(part, part.GetWorldPosition()); | 4229 | return ScriptDanger(part, part.GetWorldPosition()); |
@@ -5030,7 +5030,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5030 | delete = true; | 5030 | delete = true; |
5031 | } | 5031 | } |
5032 | 5032 | ||
5033 | if (delete && !rootPart.IsAttachment && !deletes.Contains(g)) | 5033 | if (delete && !g.IsAttachment && !deletes.Contains(g)) |
5034 | deletes.Add(g); | 5034 | deletes.Add(g); |
5035 | }); | 5035 | }); |
5036 | break; | 5036 | break; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fada688..34f484d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -146,27 +146,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | return true; | 146 | return true; |
147 | return false; | 147 | return false; |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// Is this scene object acting as an attachment? | 151 | /// Is this scene object acting as an attachment? |
152 | /// </summary> | 152 | /// </summary> |
153 | /// <remarks> | 153 | public bool IsAttachment { get; set; } |
154 | /// We return false if the group has already been deleted. | ||
155 | /// | ||
156 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I | ||
157 | /// presume either all or no parts in a linkset can be part of an attachment (in which | ||
158 | /// case the value would get proprogated down into all the descendent parts). | ||
159 | /// </remarks> | ||
160 | public bool IsAttachment | ||
161 | { | ||
162 | get | ||
163 | { | ||
164 | if (!IsDeleted) | ||
165 | return m_rootPart.IsAttachment; | ||
166 | |||
167 | return false; | ||
168 | } | ||
169 | } | ||
170 | 154 | ||
171 | /// <summary> | 155 | /// <summary> |
172 | /// The avatar to which this scene object is attached. | 156 | /// The avatar to which this scene object is attached. |
@@ -177,6 +161,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | public UUID AttachedAvatar { get; set; } | 161 | public UUID AttachedAvatar { get; set; } |
178 | 162 | ||
179 | /// <summary> | 163 | /// <summary> |
164 | /// Attachment point of this scene object to an avatar. | ||
165 | /// </summary> | ||
166 | /// <remarks> | ||
167 | /// 0 if we're not attached to anything | ||
168 | /// </remarks> | ||
169 | public uint AttachmentPoint; | ||
170 | |||
171 | /// <summary> | ||
180 | /// Is this scene object phantom? | 172 | /// Is this scene object phantom? |
181 | /// </summary> | 173 | /// </summary> |
182 | /// <remarks> | 174 | /// <remarks> |
@@ -354,11 +346,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | /// <summary> | 346 | /// <summary> |
355 | /// Check both the attachment property and the relevant properties of the underlying root part. | 347 | /// Check both the attachment property and the relevant properties of the underlying root part. |
356 | /// </summary> | 348 | /// </summary> |
349 | /// <remarks> | ||
357 | /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't | 350 | /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't |
358 | /// have the IsAttachment property yet checked. | 351 | /// have the IsAttachment property yet checked. |
359 | /// | 352 | /// |
360 | /// FIXME: However, this should be fixed so that this property | 353 | /// FIXME: However, this should be fixed so that this property |
361 | /// propertly reflects the underlying status. | 354 | /// propertly reflects the underlying status. |
355 | /// </remarks> | ||
362 | /// <returns></returns> | 356 | /// <returns></returns> |
363 | public bool IsAttachmentCheckFull() | 357 | public bool IsAttachmentCheckFull() |
364 | { | 358 | { |
@@ -987,11 +981,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
987 | return m_rootPart.Shape.State; | 981 | return m_rootPart.Shape.State; |
988 | } | 982 | } |
989 | 983 | ||
990 | public void SetAttachmentPoint(byte point) | 984 | public void SetAttachmentPoint(uint point) |
991 | { | 985 | { |
992 | SceneObjectPart[] parts = m_parts.GetArray(); | 986 | AttachmentPoint = point; |
993 | for (int i = 0; i < parts.Length; i++) | 987 | IsAttachment = point != 0; |
994 | parts[i].SetAttachmentPoint(point); | 988 | m_rootPart.Shape.State = (byte)point; |
995 | } | 989 | } |
996 | 990 | ||
997 | public void ClearPartAttachmentData() | 991 | public void ClearPartAttachmentData() |
@@ -1424,16 +1418,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1424 | 1418 | ||
1425 | // This is only necessary when userExposed is false! | 1419 | // This is only necessary when userExposed is false! |
1426 | 1420 | ||
1427 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | 1421 | bool previousAttachmentStatus = dupe.IsAttachment; |
1428 | 1422 | ||
1429 | if (!userExposed) | 1423 | if (!userExposed) |
1430 | dupe.RootPart.IsAttachment = true; | 1424 | dupe.IsAttachment = true; |
1431 | 1425 | ||
1432 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1426 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1433 | 1427 | ||
1434 | if (!userExposed) | 1428 | if (!userExposed) |
1435 | { | 1429 | { |
1436 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | 1430 | dupe.IsAttachment = previousAttachmentStatus; |
1437 | } | 1431 | } |
1438 | 1432 | ||
1439 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1433 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e510611..71023a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -213,10 +213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | { | 213 | { |
214 | get { return m_fromUserInventoryItemID; } | 214 | get { return m_fromUserInventoryItemID; } |
215 | } | 215 | } |
216 | |||
217 | 216 | ||
218 | public bool IsAttachment; | ||
219 | |||
220 | 217 | ||
221 | public scriptEvents AggregateScriptEvents; | 218 | public scriptEvents AggregateScriptEvents; |
222 | 219 | ||
@@ -224,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
224 | public Vector3 AttachedPos; | 221 | public Vector3 AttachedPos; |
225 | 222 | ||
226 | 223 | ||
227 | public uint AttachmentPoint; | ||
228 | |||
229 | |||
230 | public Vector3 RotationAxis = Vector3.One; | 224 | public Vector3 RotationAxis = Vector3.One; |
231 | 225 | ||
232 | 226 | ||
@@ -723,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | m_groupPosition = actor.Position; | 717 | m_groupPosition = actor.Position; |
724 | } | 718 | } |
725 | 719 | ||
726 | if (IsAttachment) | 720 | if (m_parentGroup.IsAttachment) |
727 | { | 721 | { |
728 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); | 722 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); |
729 | if (sp != null) | 723 | if (sp != null) |
@@ -807,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | { | 801 | { |
808 | if (IsRoot) | 802 | if (IsRoot) |
809 | { | 803 | { |
810 | if (IsAttachment) | 804 | if (m_parentGroup.IsAttachment) |
811 | return AttachedPos; | 805 | return AttachedPos; |
812 | else | 806 | else |
813 | return AbsolutePosition; | 807 | return AbsolutePosition; |
@@ -1090,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1090 | { | 1084 | { |
1091 | get | 1085 | get |
1092 | { | 1086 | { |
1093 | if (IsAttachment) | 1087 | if (m_parentGroup.IsAttachment) |
1094 | return GroupPosition; | 1088 | return GroupPosition; |
1095 | 1089 | ||
1096 | return m_offsetPosition + m_groupPosition; | 1090 | return m_offsetPosition + m_groupPosition; |
@@ -1588,7 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1582 | ||
1589 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | 1583 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition |
1590 | // or flexible | 1584 | // or flexible |
1591 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1585 | if (!isPhantom && !m_parentGroup.IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1592 | { | 1586 | { |
1593 | try | 1587 | try |
1594 | { | 1588 | { |
@@ -2880,7 +2874,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2880 | 2874 | ||
2881 | public void rotLookAt(Quaternion target, float strength, float damping) | 2875 | public void rotLookAt(Quaternion target, float strength, float damping) |
2882 | { | 2876 | { |
2883 | if (IsAttachment) | 2877 | if (m_parentGroup.IsAttachment) |
2884 | { | 2878 | { |
2885 | /* | 2879 | /* |
2886 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 2880 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); |
@@ -3014,7 +3008,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3014 | 3008 | ||
3015 | if (IsRoot) | 3009 | if (IsRoot) |
3016 | { | 3010 | { |
3017 | if (IsAttachment) | 3011 | if (m_parentGroup.IsAttachment) |
3018 | { | 3012 | { |
3019 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | 3013 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); |
3020 | } | 3014 | } |
@@ -3076,7 +3070,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3076 | { | 3070 | { |
3077 | // Suppress full updates during attachment editing | 3071 | // Suppress full updates during attachment editing |
3078 | // | 3072 | // |
3079 | if (ParentGroup.IsSelected && IsAttachment) | 3073 | if (ParentGroup.IsSelected && ParentGroup.IsAttachment) |
3080 | return; | 3074 | return; |
3081 | 3075 | ||
3082 | if (ParentGroup.IsDeleted) | 3076 | if (ParentGroup.IsDeleted) |
@@ -3254,26 +3248,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3254 | }); | 3248 | }); |
3255 | } | 3249 | } |
3256 | 3250 | ||
3257 | public void SetAttachmentPoint(uint AttachmentPoint) | ||
3258 | { | ||
3259 | this.AttachmentPoint = AttachmentPoint; | ||
3260 | |||
3261 | if (AttachmentPoint != 0) | ||
3262 | { | ||
3263 | IsAttachment = true; | ||
3264 | } | ||
3265 | else | ||
3266 | { | ||
3267 | IsAttachment = false; | ||
3268 | } | ||
3269 | |||
3270 | // save the attachment point. | ||
3271 | //if (AttachmentPoint != 0) | ||
3272 | //{ | ||
3273 | m_shape.State = (byte)AttachmentPoint; | ||
3274 | //} | ||
3275 | } | ||
3276 | |||
3277 | public void SetAxisRotation(int axis, int rotate) | 3251 | public void SetAxisRotation(int axis, int rotate) |
3278 | { | 3252 | { |
3279 | if (m_parentGroup != null) | 3253 | if (m_parentGroup != null) |
@@ -4497,7 +4471,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4497 | } | 4471 | } |
4498 | } | 4472 | } |
4499 | 4473 | ||
4500 | if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | 4474 | if (SetPhantom |
4475 | || ParentGroup.IsAttachment | ||
4476 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4501 | { | 4477 | { |
4502 | AddFlag(PrimFlags.Phantom); | 4478 | AddFlag(PrimFlags.Phantom); |
4503 | if (PhysActor != null) | 4479 | if (PhysActor != null) |
@@ -4928,7 +4904,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4928 | if (ParentGroup == null || ParentGroup.IsDeleted) | 4904 | if (ParentGroup == null || ParentGroup.IsDeleted) |
4929 | return; | 4905 | return; |
4930 | 4906 | ||
4931 | if (IsAttachment && ParentGroup.RootPart != this) | 4907 | if (ParentGroup.IsAttachment && ParentGroup.RootPart != this) |
4932 | return; | 4908 | return; |
4933 | 4909 | ||
4934 | // Causes this thread to dig into the Client Thread Data. | 4910 | // Causes this thread to dig into the Client Thread Data. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3b60f8c..108089e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
201 | // Don't let this set the HasGroupChanged flag for attachments | 201 | // Don't let this set the HasGroupChanged flag for attachments |
202 | // as this happens during rez and we don't want a new asset | 202 | // as this happens during rez and we don't want a new asset |
203 | // for each attachment each time | 203 | // for each attachment each time |
204 | if (!m_part.ParentGroup.RootPart.IsAttachment) | 204 | if (!m_part.ParentGroup.IsAttachment) |
205 | { | 205 | { |
206 | HasInventoryChanged = true; | 206 | HasInventoryChanged = true; |
207 | m_part.ParentGroup.HasGroupChanged = true; | 207 | m_part.ParentGroup.HasGroupChanged = true; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fc89473..93782ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3178,7 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3178 | ISceneObject clone = sog.CloneForNewScene(); | 3178 | ISceneObject clone = sog.CloneForNewScene(); |
3179 | // Attachment module assumes that GroupPosition holds the offsets...! | 3179 | // Attachment module assumes that GroupPosition holds the offsets...! |
3180 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | 3180 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; |
3181 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; | 3181 | ((SceneObjectGroup)clone).IsAttachment = false; |
3182 | cAgent.AttachmentObjects.Add(clone); | 3182 | cAgent.AttachmentObjects.Add(clone); |
3183 | string state = sog.GetStateSnapshot(); | 3183 | string state = sog.GetStateSnapshot(); |
3184 | cAgent.AttachmentObjectStates.Add(state); | 3184 | cAgent.AttachmentObjectStates.Add(state); |
@@ -3477,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | { | 3477 | { |
3478 | foreach (SceneObjectGroup so in m_attachments) | 3478 | foreach (SceneObjectGroup so in m_attachments) |
3479 | { | 3479 | { |
3480 | if (attachmentPoint == so.RootPart.AttachmentPoint) | 3480 | if (attachmentPoint == so.AttachmentPoint) |
3481 | attachments.Add(so); | 3481 | attachments.Add(so); |
3482 | } | 3482 | } |
3483 | } | 3483 | } |
@@ -3869,12 +3869,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3869 | { | 3869 | { |
3870 | if (grp.HasGroupChanged) // Resizer scripts? | 3870 | if (grp.HasGroupChanged) // Resizer scripts? |
3871 | { | 3871 | { |
3872 | grp.RootPart.IsAttachment = false; | 3872 | grp.IsAttachment = false; |
3873 | grp.AbsolutePosition = grp.RootPart.AttachedPos; | 3873 | grp.AbsolutePosition = grp.RootPart.AttachedPos; |
3874 | // grp.DetachToInventoryPrep(); | 3874 | // grp.DetachToInventoryPrep(); |
3875 | attachmentsModule.UpdateKnownItem(ControllingClient, | 3875 | attachmentsModule.UpdateKnownItem(ControllingClient, |
3876 | grp, grp.GetFromItemID(), grp.OwnerID); | 3876 | grp, grp.GetFromItemID(), grp.OwnerID); |
3877 | grp.RootPart.IsAttachment = true; | 3877 | grp.IsAttachment = true; |
3878 | } | 3878 | } |
3879 | } | 3879 | } |
3880 | } | 3880 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 7c067ca..997845b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -120,8 +120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | // We deal with the possibility that two updates occur at | 120 | // We deal with the possibility that two updates occur at |
121 | // the same unix time at the update point itself. | 121 | // the same unix time at the update point itself. |
122 | 122 | ||
123 | if ((update.LastFullUpdateTime < part.TimeStampFull) || | 123 | if ((update.LastFullUpdateTime < part.TimeStampFull) || part.ParentGroup.IsAttachment) |
124 | part.IsAttachment) | ||
125 | { | 124 | { |
126 | // m_log.DebugFormat( | 125 | // m_log.DebugFormat( |
127 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | 126 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 81f1f38..a7f08d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1965,7 +1965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1965 | 1965 | ||
1966 | if (part.ParentGroup.RootPart == part) | 1966 | if (part.ParentGroup.RootPart == part) |
1967 | { | 1967 | { |
1968 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) | 1968 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1969 | targetPos.z = ground; | 1969 | targetPos.z = ground; |
1970 | SceneObjectGroup parent = part.ParentGroup; | 1970 | SceneObjectGroup parent = part.ParentGroup; |
1971 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 1971 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); |
@@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2097 | Quaternion q; | 2097 | Quaternion q; |
2098 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim | 2098 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim |
2099 | { | 2099 | { |
2100 | if (part.ParentGroup.RootPart.AttachmentPoint != 0) | 2100 | if (part.ParentGroup.AttachmentPoint != 0) |
2101 | { | 2101 | { |
2102 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | 2102 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); |
2103 | if (avatar != null) | 2103 | if (avatar != null) |
@@ -2241,7 +2241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2241 | 2241 | ||
2242 | Vector3 vel; | 2242 | Vector3 vel; |
2243 | 2243 | ||
2244 | if (m_host.IsAttachment) | 2244 | if (m_host.ParentGroup.IsAttachment) |
2245 | { | 2245 | { |
2246 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2246 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2247 | vel = avatar.Velocity; | 2247 | vel = avatar.Velocity; |
@@ -2997,7 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2997 | { | 2997 | { |
2998 | m_host.AddScriptLPS(1); | 2998 | m_host.AddScriptLPS(1); |
2999 | 2999 | ||
3000 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | 3000 | if (m_host.ParentGroup.AttachmentPoint == 0) |
3001 | return; | 3001 | return; |
3002 | 3002 | ||
3003 | TaskInventoryItem item; | 3003 | TaskInventoryItem item; |
@@ -3587,7 +3587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3587 | 3587 | ||
3588 | SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); | 3588 | SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); |
3589 | 3589 | ||
3590 | if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) | 3590 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3591 | return; // Fail silently if attached | 3591 | return; // Fail silently if attached |
3592 | SceneObjectGroup parentPrim = null, childPrim = null; | 3592 | SceneObjectGroup parentPrim = null, childPrim = null; |
3593 | 3593 | ||
@@ -3640,7 +3640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3640 | 3640 | ||
3641 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 3641 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3642 | 3642 | ||
3643 | if (parentPrim.RootPart.AttachmentPoint != 0) | 3643 | if (parentPrim.AttachmentPoint != 0) |
3644 | return; // Fail silently if attached | 3644 | return; // Fail silently if attached |
3645 | SceneObjectPart childPrim = null; | 3645 | SceneObjectPart childPrim = null; |
3646 | 3646 | ||
@@ -3710,7 +3710,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 3710 | { |
3711 | m_host.AddScriptLPS(1); | 3711 | m_host.AddScriptLPS(1); |
3712 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 3712 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3713 | if (parentPrim.RootPart.AttachmentPoint != 0) | 3713 | if (parentPrim.AttachmentPoint != 0) |
3714 | return; // Fail silently if attached | 3714 | return; // Fail silently if attached |
3715 | 3715 | ||
3716 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3716 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
@@ -4349,7 +4349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4349 | return; | 4349 | return; |
4350 | 4350 | ||
4351 | // Object not pushable. Not an attachment and has no physics component | 4351 | // Object not pushable. Not an attachment and has no physics component |
4352 | if (!pusheeob.IsAttachment && pusheeob.PhysActor == null) | 4352 | if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) |
4353 | return; | 4353 | return; |
4354 | 4354 | ||
4355 | PusheePos = pusheeob.AbsolutePosition; | 4355 | PusheePos = pusheeob.AbsolutePosition; |
@@ -5857,7 +5857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5857 | public LSL_Integer llGetAttached() | 5857 | public LSL_Integer llGetAttached() |
5858 | { | 5858 | { |
5859 | m_host.AddScriptLPS(1); | 5859 | m_host.AddScriptLPS(1); |
5860 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 5860 | return m_host.ParentGroup.AttachmentPoint; |
5861 | } | 5861 | } |
5862 | 5862 | ||
5863 | public LSL_Integer llGetFreeMemory() | 5863 | public LSL_Integer llGetFreeMemory() |
@@ -7458,7 +7458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7458 | { | 7458 | { |
7459 | m_host.AddScriptLPS(1); | 7459 | m_host.AddScriptLPS(1); |
7460 | Quaternion q; | 7460 | Quaternion q; |
7461 | if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) | 7461 | if (m_host.ParentGroup.AttachmentPoint != 0) |
7462 | { | 7462 | { |
7463 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 7463 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
7464 | if (avatar != null) | 7464 | if (avatar != null) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index bf74760..4ac7f8b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | Quaternion q = SensePoint.RotationOffset; |
306 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 306 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 307 | { |
308 | // In attachments, the sensor cone always orients with the | 308 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 309 | // avatar rotation. This may include a nonzero elevation if |
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | objtype = 0; | 352 | objtype = 0; |
353 | 353 | ||
354 | part = ((SceneObjectGroup)ent).RootPart; | 354 | part = ((SceneObjectGroup)ent).RootPart; |
355 | if (part.AttachmentPoint != 0) // Attached so ignore | 355 | if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore |
356 | continue; | 356 | continue; |
357 | 357 | ||
358 | if (part.Inventory.ContainsScripts()) | 358 | if (part.Inventory.ContainsScripts()) |
@@ -423,7 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | 424 | ||
425 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 426 | if (SensePoint.ParentGroup.IsAttachment) |
427 | { | 427 | { |
428 | // In attachments, the sensor cone always orients with the | 428 | // In attachments, the sensor cone always orients with the |
429 | // avatar rotation. This may include a nonzero elevation if | 429 | // avatar rotation. This may include a nonzero elevation if |
@@ -435,7 +435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 435 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
436 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 436 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
437 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 437 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
438 | bool attached = (SensePoint.AttachmentPoint != 0); | 438 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
439 | Vector3 toRegionPos; | 439 | Vector3 toRegionPos; |
440 | double dis; | 440 | double dis; |
441 | 441 | ||