From 33a894f3d2cc95a7a512b86f39f3c6a6afabb015 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 27 Aug 2011 00:15:21 +0100
Subject: refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to
avoid pointless duplication of identical values
---
OpenSim/Data/Tests/RegionTests.cs | 6 +--
.../Caps/ObjectCaps/UploadObjectAssetModule.cs | 2 +-
.../Region/ClientStack/Linden/UDP/LLClientView.cs | 10 +++--
.../Avatar/Attachments/AttachmentsModule.cs | 13 +++---
.../Attachments/Tests/AttachmentsModuleTests.cs | 18 ++++-----
.../EntityTransfer/EntityTransferModule.cs | 2 +-
.../InventoryAccess/InventoryAccessModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 8 ++--
OpenSim/Region/Framework/Scenes/Scene.cs | 4 +-
.../Region/Framework/Scenes/SceneObjectGroup.cs | 44 +++++++++------------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 46 ++++++----------------
.../Framework/Scenes/SceneObjectPartInventory.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++--
OpenSim/Region/Framework/Scenes/SceneViewer.cs | 3 +-
.../Shared/Api/Implementation/LSL_Api.cs | 20 +++++-----
.../Api/Implementation/Plugins/SensorRepeat.cs | 8 ++--
16 files changed, 83 insertions(+), 113 deletions(-)
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs
index 2b8fa59..cac8cac 100644
--- a/OpenSim/Data/Tests/RegionTests.cs
+++ b/OpenSim/Data/Tests/RegionTests.cs
@@ -304,9 +304,9 @@ namespace OpenSim.Data.Tests
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
-// Scene scene = new Scene(regionInfo);
-
SceneObjectPart sop = new SceneObjectPart();
+ SceneObjectGroup sog = new SceneObjectGroup(sop);
+
sop.RegionHandle = regionh;
sop.UUID = uuid;
sop.LocalId = localid;
@@ -373,8 +373,6 @@ namespace OpenSim.Data.Tests
// This is necessary or object will not be inserted in DB
sop.Flags = PrimFlags.None;
-
- SceneObjectGroup sog = new SceneObjectGroup(sop);
// Inserts group in DB
db.StoreObject(sog,region3);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
index 8189518..c07fc73 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
@@ -330,7 +330,7 @@ namespace OpenSim.Region.ClientStack.Linden
grp.AbsolutePosition = obj.Position;
prim.RotationOffset = obj.Rotation;
- grp.RootPart.IsAttachment = false;
+ grp.IsAttachment = false;
// Required for linking
grp.RootPart.UpdateFlag = 0;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index f71871e..dc9a6ed 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4756,7 +4756,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
SceneObjectPart part = (SceneObjectPart)entity;
- attachPoint = part.AttachmentPoint;
+ if (part.ParentGroup != null)
+ attachPoint = part.ParentGroup.AttachmentPoint;
+ else
+ attachPoint = 0;
+
collisionPlane = Vector4.Zero;
position = part.RelativePosition;
velocity = part.Velocity;
@@ -4913,10 +4917,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//update.JointType = 0;
update.Material = data.Material;
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
- if (data.IsAttachment)
+ if (data.ParentGroup != null && data.ParentGroup.IsAttachment)
{
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
- update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16));
+ update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16));
}
else
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 3e1cb02..b976020 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -369,11 +369,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt)
{
// m_log.DebugFormat(
-// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
-// remoteClient.Name, att.Name, itemID);
+// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}",
+// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt);
if (!att.IsDeleted)
- AttachmentPt = att.RootPart.AttachmentPoint;
+ AttachmentPt = att.AttachmentPoint;
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
@@ -547,7 +547,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
);
group.RootPart.SetParentLocalId(0);
- group.RootPart.IsAttachment = false;
+ group.IsAttachment = false;
group.AbsolutePosition = group.RootPart.AttachedPos;
UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID);
@@ -569,7 +569,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Finally, we restore the object's attachment status.
byte attachmentPoint = sog.GetAttachmentPoint();
sog.UpdateGroupPosition(pos);
- sog.RootPart.IsAttachment = false;
+ sog.IsAttachment = false;
sog.AbsolutePosition = sog.RootPart.AttachedPos;
sog.SetAttachmentPoint(attachmentPoint);
sog.HasGroupChanged = true;
@@ -666,8 +666,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
so.AbsolutePosition = attachOffset;
so.RootPart.AttachedPos = attachOffset;
- so.RootPart.IsAttachment = true;
-
+ so.IsAttachment = true;
so.RootPart.SetParentLocalId(avatar.LocalId);
so.SetAttachmentPoint(Convert.ToByte(attachmentpoint));
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index b7d21fd..790a651 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -110,6 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
+ Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
@@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
- InventoryItemBase attItem
- = UserInventoryHelpers.CreateInventoryItem(
- scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
+ UserInventoryHelpers.CreateInventoryItem(
+ scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
@@ -145,6 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
+ Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
@@ -166,9 +167,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
- InventoryItemBase attItem
- = UserInventoryHelpers.CreateInventoryItem(
- scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
+ UserInventoryHelpers.CreateInventoryItem(
+ scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
UUID attSoId = m_attMod.RezSingleAttachmentFromInventory(
m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
@@ -198,9 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
- InventoryItemBase attItem
- = UserInventoryHelpers.CreateInventoryItem(
- scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
+ UserInventoryHelpers.CreateInventoryItem(
+ scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
@@ -242,6 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
+ Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f5d49c5..7963e53 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1782,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Set the parent localID to 0 so it transfers over properly.
gobj.RootPart.SetParentLocalId(0);
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
- gobj.RootPart.IsAttachment = false;
+ gobj.IsAttachment = false;
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 65ba87b..fcb7eea 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -841,7 +841,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (attachment)
{
group.RootPart.Flags |= PrimFlags.Phantom;
- group.RootPart.IsAttachment = true;
+ group.IsAttachment = true;
}
// If we're rezzing an attachment then don't ask
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 2a76755..33407ec 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
+ if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
+ if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
+ if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
// Attachments are high priority,
- if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
+ if (((SceneObjectPart)entity).ParentGroup.IsAttachment)
return 1;
// Non physical prims are lower priority than physical prims
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 513c0ea..45d1a0e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4223,7 +4223,7 @@ namespace OpenSim.Region.Framework.Scenes
// their scripts will actually run.
// -- Leaf, Tue Aug 12 14:17:05 EDT 2008
SceneObjectPart parent = part.ParentGroup.RootPart;
- if (parent != null && parent.IsAttachment)
+ if (parent != null && part.ParentGroup.IsAttachment)
return ScriptDanger(parent, parent.GetWorldPosition());
else
return ScriptDanger(part, part.GetWorldPosition());
@@ -5030,7 +5030,7 @@ namespace OpenSim.Region.Framework.Scenes
delete = true;
}
- if (delete && !rootPart.IsAttachment && !deletes.Contains(g))
+ if (delete && !g.IsAttachment && !deletes.Contains(g))
deletes.Add(g);
});
break;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fada688..34f484d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -146,27 +146,11 @@ namespace OpenSim.Region.Framework.Scenes
return true;
return false;
}
-
+
///
/// Is this scene object acting as an attachment?
///
- ///
- /// We return false if the group has already been deleted.
- ///
- /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
- /// presume either all or no parts in a linkset can be part of an attachment (in which
- /// case the value would get proprogated down into all the descendent parts).
- ///
- public bool IsAttachment
- {
- get
- {
- if (!IsDeleted)
- return m_rootPart.IsAttachment;
-
- return false;
- }
- }
+ public bool IsAttachment { get; set; }
///
/// The avatar to which this scene object is attached.
@@ -177,6 +161,14 @@ namespace OpenSim.Region.Framework.Scenes
public UUID AttachedAvatar { get; set; }
///
+ /// Attachment point of this scene object to an avatar.
+ ///
+ ///
+ /// 0 if we're not attached to anything
+ ///
+ public uint AttachmentPoint;
+
+ ///
/// Is this scene object phantom?
///
///
@@ -354,11 +346,13 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Check both the attachment property and the relevant properties of the underlying root part.
///
+ ///
/// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't
/// have the IsAttachment property yet checked.
///
/// FIXME: However, this should be fixed so that this property
/// propertly reflects the underlying status.
+ ///
///
public bool IsAttachmentCheckFull()
{
@@ -987,11 +981,11 @@ namespace OpenSim.Region.Framework.Scenes
return m_rootPart.Shape.State;
}
- public void SetAttachmentPoint(byte point)
+ public void SetAttachmentPoint(uint point)
{
- SceneObjectPart[] parts = m_parts.GetArray();
- for (int i = 0; i < parts.Length; i++)
- parts[i].SetAttachmentPoint(point);
+ AttachmentPoint = point;
+ IsAttachment = point != 0;
+ m_rootPart.Shape.State = (byte)point;
}
public void ClearPartAttachmentData()
@@ -1424,16 +1418,16 @@ namespace OpenSim.Region.Framework.Scenes
// This is only necessary when userExposed is false!
- bool previousAttachmentStatus = dupe.RootPart.IsAttachment;
+ bool previousAttachmentStatus = dupe.IsAttachment;
if (!userExposed)
- dupe.RootPart.IsAttachment = true;
+ dupe.IsAttachment = true;
dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
if (!userExposed)
{
- dupe.RootPart.IsAttachment = previousAttachmentStatus;
+ dupe.IsAttachment = previousAttachmentStatus;
}
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e510611..71023a9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -213,10 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return m_fromUserInventoryItemID; }
}
-
- public bool IsAttachment;
-
public scriptEvents AggregateScriptEvents;
@@ -224,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 AttachedPos;
- public uint AttachmentPoint;
-
-
public Vector3 RotationAxis = Vector3.One;
@@ -723,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes
m_groupPosition = actor.Position;
}
- if (IsAttachment)
+ if (m_parentGroup.IsAttachment)
{
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
@@ -807,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (IsRoot)
{
- if (IsAttachment)
+ if (m_parentGroup.IsAttachment)
return AttachedPos;
else
return AbsolutePosition;
@@ -1090,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
- if (IsAttachment)
+ if (m_parentGroup.IsAttachment)
return GroupPosition;
return m_offsetPosition + m_groupPosition;
@@ -1588,7 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes
// The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
// or flexible
- if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
+ if (!isPhantom && !m_parentGroup.IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{
try
{
@@ -2880,7 +2874,7 @@ namespace OpenSim.Region.Framework.Scenes
public void rotLookAt(Quaternion target, float strength, float damping)
{
- if (IsAttachment)
+ if (m_parentGroup.IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
@@ -3014,7 +3008,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsRoot)
{
- if (IsAttachment)
+ if (m_parentGroup.IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
}
@@ -3076,7 +3070,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Suppress full updates during attachment editing
//
- if (ParentGroup.IsSelected && IsAttachment)
+ if (ParentGroup.IsSelected && ParentGroup.IsAttachment)
return;
if (ParentGroup.IsDeleted)
@@ -3254,26 +3248,6 @@ namespace OpenSim.Region.Framework.Scenes
});
}
- public void SetAttachmentPoint(uint AttachmentPoint)
- {
- this.AttachmentPoint = AttachmentPoint;
-
- if (AttachmentPoint != 0)
- {
- IsAttachment = true;
- }
- else
- {
- IsAttachment = false;
- }
-
- // save the attachment point.
- //if (AttachmentPoint != 0)
- //{
- m_shape.State = (byte)AttachmentPoint;
- //}
- }
-
public void SetAxisRotation(int axis, int rotate)
{
if (m_parentGroup != null)
@@ -4497,7 +4471,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
+ if (SetPhantom
+ || ParentGroup.IsAttachment
+ || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
{
AddFlag(PrimFlags.Phantom);
if (PhysActor != null)
@@ -4928,7 +4904,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
- if (IsAttachment && ParentGroup.RootPart != this)
+ if (ParentGroup.IsAttachment && ParentGroup.RootPart != this)
return;
// Causes this thread to dig into the Client Thread Data.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3b60f8c..108089e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
// Don't let this set the HasGroupChanged flag for attachments
// as this happens during rez and we don't want a new asset
// for each attachment each time
- if (!m_part.ParentGroup.RootPart.IsAttachment)
+ if (!m_part.ParentGroup.IsAttachment)
{
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fc89473..93782ce 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3178,7 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes
ISceneObject clone = sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
- ((SceneObjectGroup)clone).RootPart.IsAttachment = false;
+ ((SceneObjectGroup)clone).IsAttachment = false;
cAgent.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
@@ -3477,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (SceneObjectGroup so in m_attachments)
{
- if (attachmentPoint == so.RootPart.AttachmentPoint)
+ if (attachmentPoint == so.AttachmentPoint)
attachments.Add(so);
}
}
@@ -3869,12 +3869,12 @@ namespace OpenSim.Region.Framework.Scenes
{
if (grp.HasGroupChanged) // Resizer scripts?
{
- grp.RootPart.IsAttachment = false;
+ grp.IsAttachment = false;
grp.AbsolutePosition = grp.RootPart.AttachedPos;
// grp.DetachToInventoryPrep();
attachmentsModule.UpdateKnownItem(ControllingClient,
grp, grp.GetFromItemID(), grp.OwnerID);
- grp.RootPart.IsAttachment = true;
+ grp.IsAttachment = true;
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 7c067ca..997845b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -120,8 +120,7 @@ namespace OpenSim.Region.Framework.Scenes
// We deal with the possibility that two updates occur at
// the same unix time at the update point itself.
- if ((update.LastFullUpdateTime < part.TimeStampFull) ||
- part.IsAttachment)
+ if ((update.LastFullUpdateTime < part.TimeStampFull) || part.ParentGroup.IsAttachment)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 81f1f38..a7f08d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1965,7 +1965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
- if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0)
+ if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
targetPos.z = ground;
SceneObjectGroup parent = part.ParentGroup;
LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
@@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Quaternion q;
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
{
- if (part.ParentGroup.RootPart.AttachmentPoint != 0)
+ if (part.ParentGroup.AttachmentPoint != 0)
{
ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
if (avatar != null)
@@ -2241,7 +2241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Vector3 vel;
- if (m_host.IsAttachment)
+ if (m_host.ParentGroup.IsAttachment)
{
ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
vel = avatar.Velocity;
@@ -2997,7 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
+ if (m_host.ParentGroup.AttachmentPoint == 0)
return;
TaskInventoryItem item;
@@ -3587,7 +3587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID);
- if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0)
+ if (targetPart.ParentGroup.AttachmentPoint != 0)
return; // Fail silently if attached
SceneObjectGroup parentPrim = null, childPrim = null;
@@ -3640,7 +3640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectGroup parentPrim = m_host.ParentGroup;
- if (parentPrim.RootPart.AttachmentPoint != 0)
+ if (parentPrim.AttachmentPoint != 0)
return; // Fail silently if attached
SceneObjectPart childPrim = null;
@@ -3710,7 +3710,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
SceneObjectGroup parentPrim = m_host.ParentGroup;
- if (parentPrim.RootPart.AttachmentPoint != 0)
+ if (parentPrim.AttachmentPoint != 0)
return; // Fail silently if attached
List parts = new List(parentPrim.Parts);
@@ -4349,7 +4349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// Object not pushable. Not an attachment and has no physics component
- if (!pusheeob.IsAttachment && pusheeob.PhysActor == null)
+ if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null)
return;
PusheePos = pusheeob.AbsolutePosition;
@@ -5857,7 +5857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetAttached()
{
m_host.AddScriptLPS(1);
- return m_host.ParentGroup.RootPart.AttachmentPoint;
+ return m_host.ParentGroup.AttachmentPoint;
}
public LSL_Integer llGetFreeMemory()
@@ -7458,7 +7458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
Quaternion q;
- if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
+ if (m_host.ParentGroup.AttachmentPoint != 0)
{
ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
if (avatar != null)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index bf74760..4ac7f8b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
float dz;
Quaternion q = SensePoint.RotationOffset;
- if (SensePoint.ParentGroup.RootPart.IsAttachment)
+ if (SensePoint.ParentGroup.IsAttachment)
{
// In attachments, the sensor cone always orients with the
// avatar rotation. This may include a nonzero elevation if
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
objtype = 0;
part = ((SceneObjectGroup)ent).RootPart;
- if (part.AttachmentPoint != 0) // Attached so ignore
+ if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
continue;
if (part.Inventory.ContainsScripts())
@@ -423,7 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Vector3 fromRegionPos = SensePoint.AbsolutePosition;
Quaternion q = SensePoint.RotationOffset;
- if (SensePoint.ParentGroup.RootPart.IsAttachment)
+ if (SensePoint.ParentGroup.IsAttachment)
{
// In attachments, the sensor cone always orients with the
// avatar rotation. This may include a nonzero elevation if
@@ -435,7 +435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
- bool attached = (SensePoint.AttachmentPoint != 0);
+ bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
Vector3 toRegionPos;
double dis;
--
cgit v1.1