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authorJustin Clark-Casey (justincc)2012-09-12 01:45:34 +0100
committerJustin Clark-Casey (justincc)2012-09-12 01:45:34 +0100
commitebb394bbdac0d7d26d4e51d5e7fbc05010ada870 (patch)
treede3595877d4febe3637d1a78578c0ab9a05e4083
parentmathematically & hypothetically speaking we want to avoid negative values bei... (diff)
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Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
-rw-r--r--bin/OpenSim.ini.example8
-rw-r--r--bin/OpenSimDefaults.ini6
3 files changed, 15 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e528288..ac26be7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2022,13 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes
2022 m_scene.m_linksetCapacity) 2022 m_scene.m_linksetCapacity)
2023 { 2023 {
2024 m_log.DebugFormat( 2024 m_log.DebugFormat(
2025 "[SCENE OBJECT GROUP]: Cannot link group with root" + 2025 "[SCENE OBJECT GROUP]: Cannot link group with root" +
2026 " part {0}, {1} ({2} prims) to group with root part" + 2026 " part {0}, {1} ({2} prims) to group with root part" +
2027 " {3}, {4} ({5} prims) because the new linkset" + 2027 " {3}, {4} ({5} prims) because the new linkset" +
2028 " would exceed the configured maximum of {6}", 2028 " would exceed the configured maximum of {6}",
2029 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, 2029 objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
2030 objectGroup.PrimCount, RootPart.Name, RootPart.UUID, 2030 objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
2031 PrimCount, m_scene.m_linksetCapacity); 2031 PrimCount, m_scene.m_linksetCapacity);
2032
2032 return; 2033 return;
2033 } 2034 }
2034 2035
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f0ebcce..0de4002 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -108,10 +108,10 @@
108 ;; This can be overriden in the region config file. 108 ;; This can be overriden in the region config file.
109 ; ClampPrimSize = false 109 ; ClampPrimSize = false
110 110
111 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 111 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
112 ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. 112 ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
113 ;; This can be overriden in the region config file. 113 ;; This can be overriden in the region config file.
114 ; LinksetPrims = 0 114 ; LinksetPrims = 0
115 115
116 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true 116 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
117 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 117 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index c080fbf..0173f5b 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -95,9 +95,9 @@
95 ; This can be overriden in the region config file. 95 ; This can be overriden in the region config file.
96 ClampPrimSize = false 96 ClampPrimSize = false
97 97
98 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. 98 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
99 ; This can be overriden in the region config file. 99 ; This can be overriden in the region config file.
100 LinksetPrims = 0 100 LinksetPrims = 0
101 101
102 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 102 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
103 ; This only applies when crossing to a region running in a different simulator. 103 ; This only applies when crossing to a region running in a different simulator.