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authorRobert Adams2012-09-15 15:23:54 -0700
committerRobert Adams2012-09-15 15:32:16 -0700
commitc77be802d2879c0504438905359c1b865a92d3a1 (patch)
treee2d69ed323b741a5c9e2fb11de9d62527c5b1752
parentBulletSim: add the debugging routine DumpRigidBody2() to API2. (diff)
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BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index d97231c..26a581f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1476,12 +1476,14 @@ public sealed class BSPrim : BSPhysObject
1476 DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", 1476 DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1477 LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); 1477 LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
1478 1478
1479 // BulletSimAPI.DumpRigidBody2(Scene.World.Ptr, BSBody.Ptr);
1480
1479 base.RequestPhysicsterseUpdate(); 1481 base.RequestPhysicsterseUpdate();
1480 } 1482 }
1481 /* 1483 /*
1482 else 1484 else
1483 { 1485 {
1484 // For debugging, we also report the movement of children 1486 // For debugging, we can also report the movement of children
1485 DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", 1487 DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1486 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, 1488 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
1487 entprop.Acceleration, entprop.RotationalVelocity); 1489 entprop.Acceleration, entprop.RotationalVelocity);