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author | Justin Clarke Casey | 2009-02-11 19:29:59 +0000 |
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committer | Justin Clarke Casey | 2009-02-11 19:29:59 +0000 |
commit | e12981ef1be8a424a975f8976d43245de868efb9 (patch) | |
tree | 26a78b17264907feff777dd4360758fce92860c7 | |
parent | * Refactor inventory archive code to allow direct invocation in order to supp... (diff) | |
download | opensim-SC_OLD-e12981ef1be8a424a975f8976d43245de868efb9.zip opensim-SC_OLD-e12981ef1be8a424a975f8976d43245de868efb9.tar.gz opensim-SC_OLD-e12981ef1be8a424a975f8976d43245de868efb9.tar.bz2 opensim-SC_OLD-e12981ef1be8a424a975f8976d43245de868efb9.tar.xz |
* Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase
-rw-r--r-- | OpenSim/Framework/InventoryFolderBase.cs | 35 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 34 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryNodeBase.cs | 67 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 11 |
4 files changed, 81 insertions, 66 deletions
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index e55f834..a6e249e 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -32,24 +32,9 @@ namespace OpenSim.Framework | |||
32 | /// <summary> | 32 | /// <summary> |
33 | /// A Class for folders which contain users inventory | 33 | /// A Class for folders which contain users inventory |
34 | /// </summary> | 34 | /// </summary> |
35 | public class InventoryFolderBase | 35 | public class InventoryFolderBase : InventoryNodeBase |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// The UUID for this folder | ||
39 | /// </summary> | ||
40 | private UUID _id; | ||
41 | |||
42 | /// <summary> | ||
43 | /// The name of the folder (64 characters or less) | ||
44 | /// </summary> | ||
45 | private string _name; | ||
46 | |||
47 | /// <summary> | ||
48 | /// The agent who's inventory this is contained by | ||
49 | /// </summary> | ||
50 | private UUID _owner; | ||
51 | |||
52 | /// <summary> | ||
53 | /// The folder this folder is contained in | 38 | /// The folder this folder is contained in |
54 | /// </summary> | 39 | /// </summary> |
55 | private UUID _parentID; | 40 | private UUID _parentID; |
@@ -66,30 +51,12 @@ namespace OpenSim.Framework | |||
66 | /// </summary> | 51 | /// </summary> |
67 | private ushort _version; | 52 | private ushort _version; |
68 | 53 | ||
69 | public virtual string Name | ||
70 | { | ||
71 | get { return _name; } | ||
72 | set { _name = value; } | ||
73 | } | ||
74 | |||
75 | public virtual UUID Owner | ||
76 | { | ||
77 | get { return _owner; } | ||
78 | set { _owner = value; } | ||
79 | } | ||
80 | |||
81 | public virtual UUID ParentID | 54 | public virtual UUID ParentID |
82 | { | 55 | { |
83 | get { return _parentID; } | 56 | get { return _parentID; } |
84 | set { _parentID = value; } | 57 | set { _parentID = value; } |
85 | } | 58 | } |
86 | 59 | ||
87 | public virtual UUID ID | ||
88 | { | ||
89 | get { return _id; } | ||
90 | set { _id = value; } | ||
91 | } | ||
92 | |||
93 | public virtual short Type | 60 | public virtual short Type |
94 | { | 61 | { |
95 | get { return _type; } | 62 | get { return _type; } |
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index cd96e01..ecc2d76 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Framework | |||
33 | /// <summary> | 33 | /// <summary> |
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase | 36 | public class InventoryItemBase : InventoryNodeBase |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// The UUID of the associated asset on the asset server | 39 | /// The UUID of the associated asset on the asset server |
@@ -55,8 +55,6 @@ namespace OpenSim.Framework | |||
55 | /// </summary> | 55 | /// </summary> |
56 | private UUID _creator; | 56 | private UUID _creator; |
57 | 57 | ||
58 | private UUID _owner; | ||
59 | |||
60 | private uint _nextPermissions; | 58 | private uint _nextPermissions; |
61 | 59 | ||
62 | /// <summary> | 60 | /// <summary> |
@@ -85,22 +83,11 @@ namespace OpenSim.Framework | |||
85 | private UUID _folder; | 83 | private UUID _folder; |
86 | 84 | ||
87 | /// <summary> | 85 | /// <summary> |
88 | /// A UUID containing the ID for the inventory item itself | 86 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
89 | /// </summary> | ||
90 | private UUID _id; | ||
91 | |||
92 | /// <summary> | ||
93 | /// The type of inventory item. (Can be slightly different to the asset type | ||
94 | /// </summary> | 87 | /// </summary> |
95 | private int _invType; | 88 | private int _invType; |
96 | 89 | ||
97 | /// <summary> | 90 | /// <summary> |
98 | /// The name of the inventory item (must be less than 64 characters) | ||
99 | /// </summary> | ||
100 | private string _name; | ||
101 | |||
102 | |||
103 | /// <summary> | ||
104 | /// | 91 | /// |
105 | /// </summary> | 92 | /// </summary> |
106 | private UUID _groupID; | 93 | private UUID _groupID; |
@@ -130,11 +117,6 @@ namespace OpenSim.Framework | |||
130 | /// </summary> | 117 | /// </summary> |
131 | private int _creationDate; | 118 | private int _creationDate; |
132 | 119 | ||
133 | public UUID ID { | ||
134 | get { return _id; } | ||
135 | set { _id = value; } | ||
136 | } | ||
137 | |||
138 | public int InvType | 120 | public int InvType |
139 | { | 121 | { |
140 | get { return _invType; } | 122 | get { return _invType; } |
@@ -147,24 +129,12 @@ namespace OpenSim.Framework | |||
147 | set { _folder = value; } | 129 | set { _folder = value; } |
148 | } | 130 | } |
149 | 131 | ||
150 | public UUID Owner | ||
151 | { | ||
152 | get { return _owner; } | ||
153 | set { _owner = value; } | ||
154 | } | ||
155 | |||
156 | public UUID Creator | 132 | public UUID Creator |
157 | { | 133 | { |
158 | get { return _creator; } | 134 | get { return _creator; } |
159 | set { _creator = value; } | 135 | set { _creator = value; } |
160 | } | 136 | } |
161 | 137 | ||
162 | public string Name | ||
163 | { | ||
164 | get { return _name; } | ||
165 | set { _name = value; } | ||
166 | } | ||
167 | |||
168 | public string Description | 138 | public string Description |
169 | { | 139 | { |
170 | get { return _description; } | 140 | get { return _description; } |
diff --git a/OpenSim/Framework/InventoryNodeBase.cs b/OpenSim/Framework/InventoryNodeBase.cs new file mode 100644 index 0000000..6f61ab5 --- /dev/null +++ b/OpenSim/Framework/InventoryNodeBase.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// Common base class for inventory nodes of different types (files, folders, etc.) | ||
34 | /// </summary> | ||
35 | public class InventoryNodeBase | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// The name of the node (64 characters or less) | ||
39 | /// </summary> | ||
40 | public virtual string Name | ||
41 | { | ||
42 | get { return m_name; } | ||
43 | set { m_name = value; } | ||
44 | } | ||
45 | private string m_name; | ||
46 | |||
47 | /// <summary> | ||
48 | /// A UUID containing the ID for the inventory node itself | ||
49 | /// </summary> | ||
50 | public UUID ID | ||
51 | { | ||
52 | get { return m_id; } | ||
53 | set { m_id = value; } | ||
54 | } | ||
55 | private UUID m_id; | ||
56 | |||
57 | /// <summary> | ||
58 | /// The agent who's inventory this is contained by | ||
59 | /// </summary> | ||
60 | public virtual UUID Owner | ||
61 | { | ||
62 | get { return m_owner; } | ||
63 | set { m_owner = value; } | ||
64 | } | ||
65 | private UUID m_owner; | ||
66 | } | ||
67 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 0c489e5..ab914c4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -114,6 +114,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
114 | { | 114 | { |
115 | new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute(); | 115 | new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute(); |
116 | } | 116 | } |
117 | |||
118 | /* | ||
119 | foreach (Scene scene in m_scenes.Values) | ||
120 | { | ||
121 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
122 | if (user != null && !user.IsChildAgent) | ||
123 | { | ||
124 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | ||
125 | } | ||
126 | } | ||
127 | */ | ||
117 | } | 128 | } |
118 | 129 | ||
119 | public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath) | 130 | public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath) |