From e12981ef1be8a424a975f8976d43245de868efb9 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 11 Feb 2009 19:29:59 +0000 Subject: * Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase --- OpenSim/Framework/InventoryFolderBase.cs | 35 +---------- OpenSim/Framework/InventoryItemBase.cs | 34 +---------- OpenSim/Framework/InventoryNodeBase.cs | 67 ++++++++++++++++++++++ .../Inventory/Archiver/InventoryArchiverModule.cs | 11 ++++ 4 files changed, 81 insertions(+), 66 deletions(-) create mode 100644 OpenSim/Framework/InventoryNodeBase.cs diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index e55f834..a6e249e 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs @@ -32,24 +32,9 @@ namespace OpenSim.Framework /// /// A Class for folders which contain users inventory /// - public class InventoryFolderBase + public class InventoryFolderBase : InventoryNodeBase { /// - /// The UUID for this folder - /// - private UUID _id; - - /// - /// The name of the folder (64 characters or less) - /// - private string _name; - - /// - /// The agent who's inventory this is contained by - /// - private UUID _owner; - - /// /// The folder this folder is contained in /// private UUID _parentID; @@ -66,30 +51,12 @@ namespace OpenSim.Framework /// private ushort _version; - public virtual string Name - { - get { return _name; } - set { _name = value; } - } - - public virtual UUID Owner - { - get { return _owner; } - set { _owner = value; } - } - public virtual UUID ParentID { get { return _parentID; } set { _parentID = value; } } - public virtual UUID ID - { - get { return _id; } - set { _id = value; } - } - public virtual short Type { get { return _type; } diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index cd96e01..ecc2d76 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs @@ -33,7 +33,7 @@ namespace OpenSim.Framework /// /// Inventory Item - contains all the properties associated with an individual inventory piece. /// - public class InventoryItemBase + public class InventoryItemBase : InventoryNodeBase { /// /// The UUID of the associated asset on the asset server @@ -55,8 +55,6 @@ namespace OpenSim.Framework /// private UUID _creator; - private UUID _owner; - private uint _nextPermissions; /// @@ -85,22 +83,11 @@ namespace OpenSim.Framework private UUID _folder; /// - /// A UUID containing the ID for the inventory item itself - /// - private UUID _id; - - /// - /// The type of inventory item. (Can be slightly different to the asset type + /// The inventory type of the item. This is slightly different from the asset type in some situations. /// private int _invType; /// - /// The name of the inventory item (must be less than 64 characters) - /// - private string _name; - - - /// /// /// private UUID _groupID; @@ -130,11 +117,6 @@ namespace OpenSim.Framework /// private int _creationDate; - public UUID ID { - get { return _id; } - set { _id = value; } - } - public int InvType { get { return _invType; } @@ -147,24 +129,12 @@ namespace OpenSim.Framework set { _folder = value; } } - public UUID Owner - { - get { return _owner; } - set { _owner = value; } - } - public UUID Creator { get { return _creator; } set { _creator = value; } } - public string Name - { - get { return _name; } - set { _name = value; } - } - public string Description { get { return _description; } diff --git a/OpenSim/Framework/InventoryNodeBase.cs b/OpenSim/Framework/InventoryNodeBase.cs new file mode 100644 index 0000000..6f61ab5 --- /dev/null +++ b/OpenSim/Framework/InventoryNodeBase.cs @@ -0,0 +1,67 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; + +namespace OpenSim.Framework +{ + /// + /// Common base class for inventory nodes of different types (files, folders, etc.) + /// + public class InventoryNodeBase + { + /// + /// The name of the node (64 characters or less) + /// + public virtual string Name + { + get { return m_name; } + set { m_name = value; } + } + private string m_name; + + /// + /// A UUID containing the ID for the inventory node itself + /// + public UUID ID + { + get { return m_id; } + set { m_id = value; } + } + private UUID m_id; + + /// + /// The agent who's inventory this is contained by + /// + public virtual UUID Owner + { + get { return m_owner; } + set { m_owner = value; } + } + private UUID m_owner; + } +} diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 0c489e5..ab914c4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -114,6 +114,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute(); } + + /* + foreach (Scene scene in m_scenes.Values) + { + ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); + if (user != null && !user.IsChildAgent) + { + user.ControllingClient.SendBulkUpdateInventory(folderCopy); + } + } + */ } public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath) -- cgit v1.1