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authorTeravus Ovares2008-01-05 21:47:38 +0000
committerTeravus Ovares2008-01-05 21:47:38 +0000
commit1ccf80f8d2e5e6c9350064c5b173ca0fd1508873 (patch)
tree63123fafc57939f74aab8cf84e7c45e44ad43e2d
parentDah, don't try and commit the primitems table if we're not running with prim ... (diff)
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* Re-enabling parcel prim count updates, as it doesn't cause errors on the console and border crossing problems anymore
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index d3822f0..739f86d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -185,12 +185,12 @@ namespace OpenSim.Region.Environment.Scenes
185 { 185 {
186 /* 186 /*
187 * Removed by Adam to prevent some exceptions, temporary. 187 * Removed by Adam to prevent some exceptions, temporary.
188 * 188 * */
189 if (OnParcelPrimCountUpdate != null) 189 if (OnParcelPrimCountUpdate != null)
190 { 190 {
191 OnParcelPrimCountUpdate(); 191 OnParcelPrimCountUpdate();
192 } 192 }
193 */ 193
194 } 194 }
195 195
196 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 196 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)