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author | UbitUmarov | 2012-04-13 20:34:56 +0100 |
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committer | UbitUmarov | 2012-04-13 20:34:56 +0100 |
commit | b574d43c5d5706cf6325c909ddf0ff573e44e49b (patch) | |
tree | 9253deb93ff3f46f9202bd4dd48d9a46e51d1735 /.hgignore | |
parent | don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea... (diff) | |
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Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
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