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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.types
{
// TODO: This will need some performance tuning no doubt.
public class Mesh
{
public List<Triangle> mesh;
public Mesh()
{
mesh = new List<Triangle>();
}
public void AddTri(Triangle tri)
{
mesh.Add(tri);
}
public static Mesh operator +(Mesh a, Mesh b)
{
a.mesh.AddRange(b.mesh);
return a;
}
}
}
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