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|
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/*
perform tests on all the joint types.
this should be done using the double precision version of the library.
usage:
test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures]
if a test number is given then that specific test is performed, otherwise
all the tests are performed. the tests are numbered `xxyy', where xx
corresponds to the joint type and yy is the sub-test number. not every
number maps to an actual test.
flags:
i: the test is interactive.
g: turn off graphical display (can't use this with `i').
e: turn on occasional error perturbations
n: performe test XXX
some tests compute and display error values. these values are scaled so
<1 is good and >1 is bad. other tests just show graphical results which
you must verify visually.
*/
#include <ctype.h>
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#ifdef _MSC_VER
#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
#endif
// select correct drawing functions
#ifdef dDOUBLE
#define dsDrawBox dsDrawBoxD
#endif
// some constants
#define NUM_JOINTS 10 // number of joints to test (the `xx' value)
#define SIDE (0.5f) // side length of a box - don't change this
#define MASS (1.0) // mass of a box
#define STEPSIZE 0.05
// dynamics objects
static dWorldID world;
static dBodyID body[2];
static dJointID joint;
// data from the command line arguments
static int cmd_test_num = -1;
static int cmd_interactive = 0;
static int cmd_graphics = 1;
static char *cmd_path_to_textures = NULL;
static int cmd_occasional_error = 0; // perturb occasionally
// info about the current test
struct TestInfo;
static int test_num = 0; // number of the current test
static int iteration = 0;
static int max_iterations = 0;
static dReal max_error = 0;
//****************************************************************************
// utility stuff
static char loCase (char a)
{
if (a >= 'A' && a <= 'Z') return a + ('a'-'A');
else return a;
}
static dReal length (dVector3 a)
{
return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]);
}
// get the max difference between a 3x3 matrix and the identity
dReal cmpIdentity (const dMatrix3 A)
{
dMatrix3 I;
dSetZero (I,12);
I[0] = 1;
I[5] = 1;
I[10] = 1;
return dMaxDifference (A,I,3,3);
}
//****************************************************************************
// test world construction and utilities
void constructWorldForTest (dReal gravity, int bodycount,
/* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z,
/* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z,
/* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
/* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
/* rotation angles */ dReal a1, dReal a2)
{
// create world
world = dWorldCreate();
dWorldSetERP (world,0.2);
dWorldSetCFM (world,1e-6);
dWorldSetGravity (world,0,0,gravity);
dMass m;
dMassSetBox (&m,1,SIDE,SIDE,SIDE);
dMassAdjust (&m,MASS);
body[0] = dBodyCreate (world);
dBodySetMass (body[0],&m);
dBodySetPosition (body[0], pos1x, pos1y, pos1z);
dQuaternion q;
dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
dBodySetQuaternion (body[0],q);
if (bodycount==2) {
body[1] = dBodyCreate (world);
dBodySetMass (body[1],&m);
dBodySetPosition (body[1], pos2x, pos2y, pos2z);
dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
dBodySetQuaternion (body[1],q);
}
else body[1] = 0;
}
// add an oscillating torque to body 0
void addOscillatingTorque (dReal tscale)
{
static dReal a=0;
dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a),
tscale*cos(1.5708*a));
a += 0.01;
}
void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z)
{
static dReal a=0;
dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y,
tscale * cos(a) * z);
a += 0.02;
}
// damp the rotational motion of body 0 a bit
void dampRotationalMotion (dReal kd)
{
const dReal *w = dBodyGetAngularVel (body[0]);
dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]);
}
// add a spring force to keep the bodies together, otherwise they may fly
// apart with some joints.
void addSpringForce (dReal ks)
{
const dReal *p1 = dBodyGetPosition (body[0]);
const dReal *p2 = dBodyGetPosition (body[1]);
dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2]));
dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2]));
}
// add an oscillating Force to body 0
void addOscillatingForce (dReal fscale)
{
static dReal a=0;
dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a),
fscale*cos(1.5708*a));
a += 0.01;
}
//****************************************************************************
// stuff specific to the tests
//
// 0xx : fixed
// 1xx : ball and socket
// 2xx : hinge
// 3xx : slider
// 4xx : hinge 2
// 5xx : contact
// 6xx : amotor
// 7xx : universal joint
// 8xx : PR joint (Prismatic and Rotoide)
// setup for the given test. return 0 if there is no such test
int setupTest (int n)
{
switch (n) {
// ********** fixed joint
case 0: { // 2 body
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,1,0, 1,1,0,
0.25*M_PI,0.25*M_PI);
joint = dJointCreateFixed (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetFixed (joint);
return 1;
}
case 1: { // 1 body to static env
constructWorldForTest (0,1,
0.5*SIDE,0.5*SIDE,1, 0,0,0,
1,0,0, 1,0,0,
0,0);
joint = dJointCreateFixed (world,0);
dJointAttach (joint,body[0],0);
dJointSetFixed (joint);
return 1;
}
case 2: { // 2 body with relative rotation
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,1,0, 1,1,0,
0.25*M_PI,-0.25*M_PI);
joint = dJointCreateFixed (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetFixed (joint);
return 1;
}
case 3: { // 1 body to static env with relative rotation
constructWorldForTest (0,1,
0.5*SIDE,0.5*SIDE,1, 0,0,0,
1,0,0, 1,0,0,
0.25*M_PI,0);
joint = dJointCreateFixed (world,0);
dJointAttach (joint,body[0],0);
dJointSetFixed (joint);
return 1;
}
// ********** hinge joint
case 200: // 2 body
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
joint = dJointCreateHinge (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHingeAnchor (joint,0,0,1);
dJointSetHingeAxis (joint,1,-1,1.41421356);
return 1;
case 220: // hinge angle polarity test
case 221: // hinge angle rate test
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateHinge (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHingeAnchor (joint,0,0,1);
dJointSetHingeAxis (joint,0,0,1);
max_iterations = 50;
return 1;
case 230: // hinge motor rate (and polarity) test
case 231: // ...with stops
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateHinge (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHingeAnchor (joint,0,0,1);
dJointSetHingeAxis (joint,0,0,1);
dJointSetHingeParam (joint,dParamFMax,1);
if (n==231) {
dJointSetHingeParam (joint,dParamLoStop,-0.5);
dJointSetHingeParam (joint,dParamHiStop,0.5);
}
return 1;
case 250: // limit bounce test (gravity down)
case 251: { // ...gravity up
constructWorldForTest ((n==251) ? 0.1 : -0.1, 2,
0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateHinge (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHingeAnchor (joint,0,0,1);
dJointSetHingeAxis (joint,0,1,0);
dJointSetHingeParam (joint,dParamLoStop,-0.9);
dJointSetHingeParam (joint,dParamHiStop,0.7854);
dJointSetHingeParam (joint,dParamBounce,0.5);
// anchor 2nd body with a fixed joint
dJointID j = dJointCreateFixed (world,0);
dJointAttach (j,body[1],0);
dJointSetFixed (j);
return 1;
}
// ********** slider
case 300: // 2 body
constructWorldForTest (0,2,
0,0,1, 0.2,0.2,1.2,
0,0,1, -1,1,0, 0,0.25*M_PI);
joint = dJointCreateSlider (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetSliderAxis (joint,1,1,1);
return 1;
case 320: // slider angle polarity test
case 321: // slider angle rate test
constructWorldForTest (0,2,
0,0,1, 0,0,1.2,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateSlider (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetSliderAxis (joint,0,0,1);
max_iterations = 50;
return 1;
case 330: // slider motor rate (and polarity) test
case 331: // ...with stops
constructWorldForTest (0, 2,
0,0,1, 0,0,1.2,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateSlider (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetSliderAxis (joint,0,0,1);
dJointSetSliderParam (joint,dParamFMax,100);
if (n==331) {
dJointSetSliderParam (joint,dParamLoStop,-0.4);
dJointSetSliderParam (joint,dParamHiStop,0.4);
}
return 1;
case 350: // limit bounce tests
case 351: {
constructWorldForTest ((n==351) ? 0.1 : -0.1, 2,
0,0,1, 0,0,1.2,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateSlider (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetSliderAxis (joint,0,0,1);
dJointSetSliderParam (joint,dParamLoStop,-0.5);
dJointSetSliderParam (joint,dParamHiStop,0.5);
dJointSetSliderParam (joint,dParamBounce,0.5);
// anchor 2nd body with a fixed joint
dJointID j = dJointCreateFixed (world,0);
dJointAttach (j,body[1],0);
dJointSetFixed (j);
return 1;
}
// ********** hinge-2 joint
case 420: // hinge-2 steering angle polarity test
case 421: // hinge-2 steering angle rate test
constructWorldForTest (0,2,
0.5*SIDE,0,1, -0.5*SIDE,0,1,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateHinge2 (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
dJointSetHinge2Axis1 (joint,0,0,1);
dJointSetHinge2Axis2 (joint,1,0,0);
max_iterations = 50;
return 1;
case 430: // hinge 2 steering motor rate (+polarity) test
case 431: // ...with stops
case 432: // hinge 2 wheel motor rate (+polarity) test
constructWorldForTest (0,2,
0.5*SIDE,0,1, -0.5*SIDE,0,1,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateHinge2 (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
dJointSetHinge2Axis1 (joint,0,0,1);
dJointSetHinge2Axis2 (joint,1,0,0);
dJointSetHinge2Param (joint,dParamFMax,1);
dJointSetHinge2Param (joint,dParamFMax2,1);
if (n==431) {
dJointSetHinge2Param (joint,dParamLoStop,-0.5);
dJointSetHinge2Param (joint,dParamHiStop,0.5);
}
return 1;
// ********** angular motor joint
case 600: // test euler angle calculations
constructWorldForTest (0,2,
-SIDE*0.5,0,1, SIDE*0.5,0,1,
0,0,1, 0,0,1, 0,0);
joint = dJointCreateAMotor (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetAMotorNumAxes (joint,3);
dJointSetAMotorAxis (joint,0,1, 0,0,1);
dJointSetAMotorAxis (joint,2,2, 1,0,0);
dJointSetAMotorMode (joint,dAMotorEuler);
max_iterations = 200;
return 1;
// ********** universal joint
case 700: // 2 body
case 701:
case 702:
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
joint = dJointCreateUniversal (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetUniversalAnchor (joint,0,0,1);
dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356);
dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356);
return 1;
case 720: // universal transmit torque test
case 721:
case 722:
case 730: // universal torque about axis 1
case 731:
case 732:
case 740: // universal torque about axis 2
case 741:
case 742:
constructWorldForTest (0,2,
0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
1,0,0, 1,0,0, 0,0);
joint = dJointCreateUniversal (world,0);
dJointAttach (joint,body[0],body[1]);
dJointSetUniversalAnchor (joint,0,0,1);
dJointSetUniversalAxis1 (joint,0,0,1);
dJointSetUniversalAxis2 (joint, 1, -1,0);
max_iterations = 100;
return 1;
// Joint PR (Prismatic and Rotoide)
case 800: // 2 body
case 801: // 2 bodies with spring force and prismatic fixed
case 802: // 2 bodies with torque on body1 and prismatic fixed
constructWorldForTest (0, 2,
-1.0, 0.0, 1.0,
1.0, 0.0, 1.0,
1,0,0, 1,0,0,
0, 0);
joint = dJointCreatePR (world, 0);
dJointAttach (joint, body[0], body[1]);
dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
dJointSetPRAxis1 (joint, 0, 1, 0);
dJointSetPRAxis2 (joint, 1, 0, 0);
dJointSetPRParam (joint,dParamLoStop,-0.5);
dJointSetPRParam (joint,dParamHiStop,0.5);
dJointSetPRParam (joint,dParamLoStop2,0);
dJointSetPRParam (joint,dParamHiStop2,0);
return 1;
case 803: // 2 bodies with spring force and prismatic NOT fixed
case 804: // 2 bodies with torque force and prismatic NOT fixed
case 805: // 2 bodies with force only on first body
constructWorldForTest (0, 2,
-1.0, 0.0, 1.0,
1.0, 0.0, 1.0,
1,0,0, 1,0,0,
0, 0);
joint = dJointCreatePR (world, 0);
dJointAttach (joint, body[0], body[1]);
dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
dJointSetPRAxis1 (joint, 0, 1, 0);
dJointSetPRAxis2 (joint, 1, 0, 0);
dJointSetPRParam (joint,dParamLoStop,-0.5);
dJointSetPRParam (joint,dParamHiStop,0.5);
dJointSetPRParam (joint,dParamLoStop2,-0.5);
dJointSetPRParam (joint,dParamHiStop2,0.5);
return 1;
}
return 0;
}
// do stuff specific to this test each iteration. you can check some
// invariants for the test -- the return value is some scaled error measurement
// that must be less than 1.
// return a dInfinity if error is not measured for this n.
dReal doStuffAndGetError (int n)
{
switch (n) {
// ********** fixed joint
case 0: { // 2 body
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
// check the orientations are the same
const dReal *R1 = dBodyGetRotation (body[0]);
const dReal *R2 = dBodyGetRotation (body[1]);
dReal err1 = dMaxDifference (R1,R2,3,3);
// check the body offset is correct
dVector3 p,pp;
const dReal *p1 = dBodyGetPosition (body[0]);
const dReal *p2 = dBodyGetPosition (body[1]);
for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
dMULTIPLY1_331 (pp,R1,p);
pp[0] += 0.5;
pp[1] += 0.5;
return (err1 + length (pp)) * 300;
}
case 1: { // 1 body to static env
addOscillatingTorque (0.1);
// check the orientation is the identity
dReal err1 = cmpIdentity (dBodyGetRotation (body[0]));
// check the body offset is correct
dVector3 p;
const dReal *p1 = dBodyGetPosition (body[0]);
for (int i=0; i<3; i++) p[i] = p1[i];
p[0] -= 0.25;
p[1] -= 0.25;
p[2] -= 1;
return (err1 + length (p)) * 1e6;
}
case 2: { // 2 body
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
// check the body offset is correct
// Should really check body rotation too. Oh well.
const dReal *R1 = dBodyGetRotation (body[0]);
dVector3 p,pp;
const dReal *p1 = dBodyGetPosition (body[0]);
const dReal *p2 = dBodyGetPosition (body[1]);
for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
dMULTIPLY1_331 (pp,R1,p);
pp[0] += 0.5;
pp[1] += 0.5;
return length(pp) * 300;
}
case 3: { // 1 body to static env with relative rotation
addOscillatingTorque (0.1);
// check the body offset is correct
dVector3 p;
const dReal *p1 = dBodyGetPosition (body[0]);
for (int i=0; i<3; i++) p[i] = p1[i];
p[0] -= 0.25;
p[1] -= 0.25;
p[2] -= 1;
return length (p) * 1e6;
}
// ********** hinge joint
case 200: // 2 body
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
return dInfinity;
case 220: // hinge angle polarity test
dBodyAddTorque (body[0],0,0,0.01);
dBodyAddTorque (body[1],0,0,-0.01);
if (iteration == 40) {
dReal a = dJointGetHingeAngle (joint);
if (a > 0.5 && a < 1) return 0; else return 10;
}
return 0;
case 221: { // hinge angle rate test
static dReal last_angle = 0;
dBodyAddTorque (body[0],0,0,0.01);
dBodyAddTorque (body[1],0,0,-0.01);
dReal a = dJointGetHingeAngle (joint);
dReal r = dJointGetHingeAngleRate (joint);
dReal er = (a-last_angle)/STEPSIZE; // estimated rate
last_angle = a;
return fabs(r-er) * 4e4;
}
case 230: // hinge motor rate (and polarity) test
case 231: { // ...with stops
static dReal a = 0;
dReal r = dJointGetHingeAngleRate (joint);
dReal err = fabs (cos(a) - r);
if (a==0) err = 0;
a += 0.03;
dJointSetHingeParam (joint,dParamVel,cos(a));
if (n==231) return dInfinity;
return err * 1e6;
}
// ********** slider joint
case 300: // 2 body
addOscillatingTorque (0.05);
dampRotationalMotion (0.1);
addSpringForce (0.5);
return dInfinity;
case 320: // slider angle polarity test
dBodyAddForce (body[0],0,0,0.1);
dBodyAddForce (body[1],0,0,-0.1);
if (iteration == 40) {
dReal a = dJointGetSliderPosition (joint);
if (a > 0.2 && a < 0.5) return 0; else return 10;
return a;
}
return 0;
case 321: { // slider angle rate test
static dReal last_pos = 0;
dBodyAddForce (body[0],0,0,0.1);
dBodyAddForce (body[1],0,0,-0.1);
dReal p = dJointGetSliderPosition (joint);
dReal r = dJointGetSliderPositionRate (joint);
dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact)
last_pos = p;
return fabs(r-er) * 1e9;
}
case 330: // slider motor rate (and polarity) test
case 331: { // ...with stops
static dReal a = 0;
dReal r = dJointGetSliderPositionRate (joint);
dReal err = fabs (0.7*cos(a) - r);
if (a < 0.04) err = 0;
a += 0.03;
dJointSetSliderParam (joint,dParamVel,0.7*cos(a));
if (n==331) return dInfinity;
return err * 1e6;
}
// ********** hinge-2 joint
case 420: // hinge-2 steering angle polarity test
dBodyAddTorque (body[0],0,0,0.01);
dBodyAddTorque (body[1],0,0,-0.01);
if (iteration == 40) {
dReal a = dJointGetHinge2Angle1 (joint);
if (a > 0.5 && a < 0.6) return 0; else return 10;
}
return 0;
case 421: { // hinge-2 steering angle rate test
static dReal last_angle = 0;
dBodyAddTorque (body[0],0,0,0.01);
dBodyAddTorque (body[1],0,0,-0.01);
dReal a = dJointGetHinge2Angle1 (joint);
dReal r = dJointGetHinge2Angle1Rate (joint);
dReal er = (a-last_angle)/STEPSIZE; // estimated rate
last_angle = a;
return fabs(r-er)*2e4;
}
case 430: // hinge 2 steering motor rate (+polarity) test
case 431: { // ...with stops
static dReal a = 0;
dReal r = dJointGetHinge2Angle1Rate (joint);
dReal err = fabs (cos(a) - r);
if (a==0) err = 0;
a += 0.03;
dJointSetHinge2Param (joint,dParamVel,cos(a));
if (n==431) return dInfinity;
return err * 1e6;
}
case 432: { // hinge 2 wheel motor rate (+polarity) test
static dReal a = 0;
dReal r = dJointGetHinge2Angle2Rate (joint);
dReal err = fabs (cos(a) - r);
if (a==0) err = 0;
a += 0.03;
dJointSetHinge2Param (joint,dParamVel2,cos(a));
return err * 1e6;
}
// ********** angular motor joint
case 600: { // test euler angle calculations
// desired euler angles from last iteration
static dReal a1,a2,a3;
// find actual euler angles
dReal aa1 = dJointGetAMotorAngle (joint,0);
dReal aa2 = dJointGetAMotorAngle (joint,1);
dReal aa3 = dJointGetAMotorAngle (joint,2);
// printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3);
dReal err = dInfinity;
if (iteration > 0) {
err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3);
err *= 1e10;
}
// get random base rotation for both bodies
dMatrix3 Rbase;
dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5),
3*(dRandReal()-0.5), 3*(dRandReal()-0.5));
dBodySetRotation (body[0],Rbase);
// rotate body 2 by random euler angles w.r.t. body 1
a1 = 3.14 * 2 * (dRandReal()-0.5);
a2 = 1.57 * 2 * (dRandReal()-0.5);
a3 = 3.14 * 2 * (dRandReal()-0.5);
dMatrix3 R1,R2,R3,Rtmp1,Rtmp2;
dRFromAxisAndAngle (R1,0,0,1,-a1);
dRFromAxisAndAngle (R2,0,1,0,a2);
dRFromAxisAndAngle (R3,1,0,0,-a3);
dMultiply0 (Rtmp1,R2,R3,3,3,3);
dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3);
dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3);
dBodySetRotation (body[1],Rtmp1);
// printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3);
return err;
}
// ********** universal joint
case 700: { // 2 body: joint constraint
dVector3 ax1, ax2;
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
dJointGetUniversalAxis1(joint, ax1);
dJointGetUniversalAxis2(joint, ax2);
return fabs(10*dDOT(ax1, ax2));
}
case 701: { // 2 body: angle 1 rate
static dReal last_angle = 0;
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle1(joint);
dReal r = dJointGetUniversalAngle1Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
// I'm not sure why the error is so large here.
return fabs(r - er) * 1e1;
}
case 702: { // 2 body: angle 2 rate
static dReal last_angle = 0;
addOscillatingTorque (0.1);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle2(joint);
dReal r = dJointGetUniversalAngle2Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
// I'm not sure why the error is so large here.
return fabs(r - er) * 1e1;
}
case 720: { // universal transmit torque test: constraint error
dVector3 ax1, ax2;
addOscillatingTorqueAbout (0.1, 1, 1, 0);
dampRotationalMotion (0.1);
dJointGetUniversalAxis1(joint, ax1);
dJointGetUniversalAxis2(joint, ax2);
return fabs(10*dDOT(ax1, ax2));
}
case 721: { // universal transmit torque test: angle1 rate
static dReal last_angle = 0;
addOscillatingTorqueAbout (0.1, 1, 1, 0);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle1(joint);
dReal r = dJointGetUniversalAngle1Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 1e10;
}
case 722: { // universal transmit torque test: angle2 rate
static dReal last_angle = 0;
addOscillatingTorqueAbout (0.1, 1, 1, 0);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle2(joint);
dReal r = dJointGetUniversalAngle2Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 1e10;
}
case 730:{
dVector3 ax1, ax2;
dJointGetUniversalAxis1(joint, ax1);
dJointGetUniversalAxis2(joint, ax2);
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
dampRotationalMotion (0.1);
return fabs(10*dDOT(ax1, ax2));
}
case 731:{
dVector3 ax1;
static dReal last_angle = 0;
dJointGetUniversalAxis1(joint, ax1);
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle1(joint);
dReal r = dJointGetUniversalAngle1Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 2e3;
}
case 732:{
dVector3 ax1;
static dReal last_angle = 0;
dJointGetUniversalAxis1(joint, ax1);
addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle2(joint);
dReal r = dJointGetUniversalAngle2Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 1e10;
}
case 740:{
dVector3 ax1, ax2;
dJointGetUniversalAxis1(joint, ax1);
dJointGetUniversalAxis2(joint, ax2);
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
dampRotationalMotion (0.1);
return fabs(10*dDOT(ax1, ax2));
}
case 741:{
dVector3 ax2;
static dReal last_angle = 0;
dJointGetUniversalAxis2(joint, ax2);
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle1(joint);
dReal r = dJointGetUniversalAngle1Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 1e10;
}
case 742:{
dVector3 ax2;
static dReal last_angle = 0;
dJointGetUniversalAxis2(joint, ax2);
addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
dampRotationalMotion (0.1);
dReal a = dJointGetUniversalAngle2(joint);
dReal r = dJointGetUniversalAngle2Rate(joint);
dReal diff = a - last_angle;
if (diff > M_PI) diff -= 2*M_PI;
if (diff < -M_PI) diff += 2*M_PI;
dReal er = diff / STEPSIZE; // estimated rate
last_angle = a;
return fabs(r - er) * 1e4;
}
// ********** slider joint
case 801:
case 803:
addSpringForce (0.25);
return dInfinity;
case 802:
case 804: {
static dReal a = 0;
dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0);
a += 0.01;
return dInfinity;
}
case 805:
addOscillatingForce (0.1);
return dInfinity;
}
return dInfinity;
}
//****************************************************************************
// simulation stuff common to all the tests
// start simulation - set viewpoint
static void start()
{
static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
dsSetViewpoint (xyz,hpr);
}
// simulation loop
static void simLoop (int pause)
{
// stop after a given number of iterations, as long as we are not in
// interactive mode
if (cmd_graphics && !cmd_interactive &&
(iteration >= max_iterations)) {
dsStop();
return;
}
iteration++;
if (!pause) {
// do stuff for this test and check to see if the joint is behaving well
dReal error = doStuffAndGetError (test_num);
if (error > max_error) max_error = error;
if (cmd_interactive && error < dInfinity) {
printf ("scaled error = %.4e\n",error);
}
// take a step
dWorldStep (world,STEPSIZE);
// occasionally re-orient the first body to create a deliberate error.
if (cmd_occasional_error) {
static int count = 0;
if ((count % 20)==0) {
// randomly adjust orientation of body[0]
const dReal *R1;
dMatrix3 R2,R3;
R1 = dBodyGetRotation (body[0]);
dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
dRandReal()-0.5,dRandReal()-0.5);
dMultiply0 (R3,R1,R2,3,3,3);
dBodySetRotation (body[0],R3);
// randomly adjust position of body[0]
const dReal *pos = dBodyGetPosition (body[0]);
dBodySetPosition (body[0],
pos[0]+0.2*(dRandReal()-0.5),
pos[1]+0.2*(dRandReal()-0.5),
pos[2]+0.2*(dRandReal()-0.5));
}
count++;
}
}
if (cmd_graphics) {
dReal sides1[3] = {SIDE,SIDE,SIDE};
dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f};
dsSetTexture (DS_WOOD);
dsSetColor (1,1,0);
dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
if (body[1]) {
dsSetColor (0,1,1);
dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
}
}
}
//****************************************************************************
// conduct a specific test, and report the results
void doTest (int argc, char **argv, int n, int fatal_if_bad_n)
{
test_num = n;
iteration = 0;
max_iterations = 300;
max_error = 0;
if (! setupTest (n)) {
if (fatal_if_bad_n) dError (0,"bad test number");
return;
}
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = 0;
fn.stop = 0;
if (cmd_path_to_textures)
fn.path_to_textures = cmd_path_to_textures;
else
fn.path_to_textures = "../../drawstuff/textures";
// run simulation
if (cmd_graphics) {
dsSimulationLoop (argc,argv,352,288,&fn);
}
else {
for (int i=0; i < max_iterations; i++) simLoop (0);
}
dWorldDestroy (world);
body[0] = 0;
body[1] = 0;
joint = 0;
// print results
printf ("test %d: ",n);
if (max_error == dInfinity) printf ("error not computed\n");
else {
printf ("max scaled error = %.4e",max_error);
if (max_error < 1) printf (" - passed\n");
else printf (" - FAILED\n");
}
}
//****************************************************************************
// main
int main (int argc, char **argv)
{
int i;
dInitODE();
// process the command line args. anything that starts with `-' is assumed
// to be a drawstuff argument.
for (i=1; i<argc; i++) {
if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1;
else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0;
else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0;
else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) {
char *endptr;
long int n = strtol (&(argv[i][2]),&endptr,10);
if (*endptr == 0) cmd_test_num = n;
}
else
cmd_path_to_textures = argv[i];
}
// do the tests
if (cmd_test_num == -1) {
for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0);
}
else {
doTest (argc,argv,cmd_test_num,1);
}
dCloseODE();
return 0;
}
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