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using System;
using libTerrain;
using OpenSim.Terrain;
/// <summary>
/// A Demonstration Filter
/// </summary>
public class DemoFilter : ITerrainFilter
{
public void Filter(Channel heightmap, string[] args)
{
Console.WriteLine("Hello world");
}
public string Register()
{
return "demofilter";
}
public string Help()
{
return "demofilter - Does nothing\n";
}
}
public class SineFilter : ITerrainFilter
{
public void Filter(Channel heightmap, string[] args)
{
double max = heightmap.findMax();
for (int x = 0; x < heightmap.w; x++)
{
for (int y = 0; y < heightmap.h; y++)
{
heightmap.set(x,y,((Math.Sin(heightmap.get(x,y) * Convert.ToDouble(args[1])) + 1) / 2) * max);
}
}
}
public string Register()
{
return "sinefilter";
}
public string Help()
{
return "sinefilter <theta> - Converts the heightmap to the functional output of a sine wave";
}
}
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