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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Click (grab) on random objects in the scene.
/// </summary>
/// <remarks>
/// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
/// </remarks>
public class GrabbingBehaviour : AbstractBehaviour
{
public GrabbingBehaviour()
{
AbbreviatedName = "g";
Name = "Grabbing";
}
public override void Action()
{
Dictionary<UUID, Primitive> objects = Bot.Objects;
if (objects.Count <= 0)
return;
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
// This appears to be a typical message sent when a viewer user clicks a clickable object
Bot.Client.Self.Grab(prim.LocalID);
Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
Bot.Client.Self.DeGrab(prim.LocalID);
}
}
}
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