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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using OpenMetaverse;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors;
using OpenSim.Tests.Common;
namespace Robust.Tests
{
[TestFixture]
public class InventoryClient
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private UUID m_userID = new UUID("00000000-0000-0000-0000-333333333333");
private UUID m_rootFolderID;
private UUID m_notecardsFolder;
private UUID m_objectsFolder;
[Test]
public void Inventory_001_CreateInventory()
{
TestHelpers.InMethod();
XInventoryServicesConnector m_Connector = new XInventoryServicesConnector(DemonServer.Address);
// Create an inventory that looks like this:
//
// /My Inventory
// <other system folders>
// /Objects
// Some Object
// /Notecards
// Notecard 1
// Notecard 2
// /Test Folder
// Link to notecard -> /Notecards/Notecard 2
// Link to Objects folder -> /Objects
bool success = m_Connector.CreateUserInventory(m_userID);
Assert.IsTrue(success, "Failed to create user inventory");
m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID;
Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero");
InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, FolderType.Object);
Assert.IsNotNull(of, "Failed to retrieve Objects folder");
m_objectsFolder = of.ID;
Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero");
// Add an object
InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Object;
item.Folder = m_objectsFolder;
item.Name = "Some Object";
item.Description = string.Empty;
success = m_Connector.AddItem(item);
Assert.IsTrue(success, "Failed to add object to inventory");
InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, FolderType.Notecard);
Assert.IsNotNull(of, "Failed to retrieve Notecards folder");
m_notecardsFolder = ncf.ID;
Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero");
m_notecardsFolder = ncf.ID;
// Add a notecard
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Notecard;
item.Folder = m_notecardsFolder;
item.Name = "Test Notecard 1";
item.Description = string.Empty;
success = m_Connector.AddItem(item);
Assert.IsTrue(success, "Failed to add Notecard 1 to inventory");
// Add another notecard
item.ID = new UUID("20000000-0000-0000-0000-000000000002");
item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a");
item.Name = "Test Notecard 2";
item.Description = string.Empty;
success = m_Connector.AddItem(item);
Assert.IsTrue(success, "Failed to add Notecard 2 to inventory");
// Add a folder
InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
folder.Type = (int)FolderType.None;
success = m_Connector.AddFolder(folder);
Assert.IsTrue(success, "Failed to add Test Folder to inventory");
// Add a link to notecard 2 in Test Folder
item.AssetID = item.ID; // use item ID of notecard 2
item.ID = new UUID("40000000-0000-0000-0000-000000000004");
item.AssetType = (int)AssetType.Link;
item.Folder = folder.ID;
item.Name = "Link to notecard";
item.Description = string.Empty;
success = m_Connector.AddItem(item);
Assert.IsTrue(success, "Failed to add link to notecard to inventory");
// Add a link to the Objects folder in Test Folder
item.AssetID = m_Connector.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
item.ID = new UUID("50000000-0000-0000-0000-000000000005");
item.AssetType = (int)AssetType.LinkFolder;
item.Folder = folder.ID;
item.Name = "Link to Objects folder";
item.Description = string.Empty;
success = m_Connector.AddItem(item);
Assert.IsTrue(success, "Failed to add link to objects folder to inventory");
InventoryCollection coll = m_Connector.GetFolderContent(m_userID, m_rootFolderID);
Assert.IsNotNull(coll, "Failed to retrieve contents of root folder");
Assert.Greater(coll.Folders.Count, 0, "Root folder does not have any subfolders");
coll = m_Connector.GetFolderContent(m_userID, folder.ID);
Assert.IsNotNull(coll, "Failed to retrieve contents of Test Folder");
Assert.AreEqual(coll.Items.Count + coll.Folders.Count, 2, "Test Folder is expected to have exactly 2 things inside");
}
[Test]
public void Inventory_002_MultipleItemsRequest()
{
TestHelpers.InMethod();
XInventoryServicesConnector m_Connector = new XInventoryServicesConnector(DemonServer.Address);
// Prefetch Notecard 1, will be cached from here on
InventoryItemBase item = m_Connector.GetItem(m_userID, new UUID("10000000-0000-0000-0000-000000000001"));
Assert.NotNull(item, "Failed to get Notecard 1");
Assert.AreEqual("Test Notecard 1", item.Name, "Wrong name for Notecard 1");
UUID[] uuids = new UUID[2];
uuids[0] = item.ID;
uuids[1] = new UUID("20000000-0000-0000-0000-000000000002");
InventoryItemBase[] items = m_Connector.GetMultipleItems(m_userID, uuids);
Assert.NotNull(items, "Failed to get multiple items");
Assert.IsTrue(items.Length == 2, "Requested 2 items, but didn't receive 2 items");
// Now they should both be cached
items = m_Connector.GetMultipleItems(m_userID, uuids);
Assert.NotNull(items, "(Repeat) Failed to get multiple items");
Assert.IsTrue(items.Length == 2, "(Repeat) Requested 2 items, but didn't receive 2 items");
// This item doesn't exist, but [0] does, and it's cached.
uuids[1] = new UUID("bb000000-0000-0000-0000-0000000000bb");
// Fetching should return 2 items, but [1] should be null
items = m_Connector.GetMultipleItems(m_userID, uuids);
Assert.NotNull(items, "(Three times) Failed to get multiple items");
Assert.IsTrue(items.Length == 2, "(Three times) Requested 2 items, but didn't receive 2 items");
Assert.AreEqual("Test Notecard 1", items[0].Name, "(Three times) Wrong name for Notecard 1");
Assert.IsNull(items[1], "(Three times) Expecting 2nd item to be null");
// Now both don't exist
uuids[0] = new UUID("aa000000-0000-0000-0000-0000000000aa");
items = m_Connector.GetMultipleItems(m_userID, uuids);
Assert.Null(items[0], "Request to multiple non-existent items is supposed to return null [0]");
Assert.Null(items[1], "Request to multiple non-existent items is supposed to return null [1]");
// This item exists, and it's not cached
uuids[1] = new UUID("b0000000-0000-0000-0000-00000000000b");
// Fetching should return 2 items, but [0] should be null
items = m_Connector.GetMultipleItems(m_userID, uuids);
Assert.NotNull(items, "(Four times) Failed to get multiple items");
Assert.IsTrue(items.Length == 2, "(Four times) Requested 2 items, but didn't receive 2 items");
Assert.AreEqual("Some Object", items[1].Name, "(Four times) Wrong name for Some Object");
Assert.IsNull(items[0], "(Four times) Expecting 1st item to be null");
}
}
}
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