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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Tests.Permissions
{
[SetUpFixture]
public class Common : OpenSimTestCase
{
public static Common TheInstance;
public static TestScene TheScene
{
get { return TheInstance.m_Scene; }
}
public static ScenePresence[] TheAvatars
{
get { return TheInstance.m_Avatars; }
}
private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
private TestScene m_Scene;
private ScenePresence[] m_Avatars = new ScenePresence[3];
[SetUp]
public override void SetUp()
{
if (TheInstance == null)
TheInstance = this;
base.SetUp();
TestHelpers.EnableLogging();
IConfigSource config = new IniConfigSource();
config.AddConfig("Messaging");
config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
config.AddConfig("InventoryService");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
// Add modules
SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
SetUpBasicEnvironment();
}
/// <summary>
/// The basic environment consists of:
/// - 3 avatars: A1, A2, A3
/// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
/// C, CT, MC, MCT, MT, T
/// - Copies of all of these boxes in A0's inventory in the Objects folder
/// - One additional box inworld and in A0's inventory which is a copy of MCT, but
/// with C removed in inventory. This one is called MCT-C
/// </summary>
private void SetUpBasicEnvironment()
{
Console.WriteLine("===> SetUpBasicEnvironment <===");
// Add 3 avatars
for (int i = 0; i < 3; i++)
{
UUID id = TestHelpers.ParseTail(i + 1);
m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
Assert.That(m_Avatars[i], Is.Not.Null);
Assert.That(m_Avatars[i].IsChildAgent, Is.False);
Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
}
AddA1Object("Box C", 10, PermissionMask.Copy);
AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
AddA1Object("Box T", 15, PermissionMask.Transfer);
// MCT-C
AddA1Object("Box MCT-C", 16, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
Thread.Sleep(5000);
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
Assert.That(items.Count, Is.EqualTo(7));
RevokePermission(0, "Box MCT-C", PermissionMask.Copy);
}
private ScenePresence AddScenePresence(string first, string last, UUID id)
{
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
return sp;
}
private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
{
// Create a Box. Default permissions are just T
SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
// field = 16 is NextOwner
// set = 1 means add the permission; set = 0 means remove permission
if ((nextOwnerPerms & PermissionMask.Copy) != 0)
m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
if ((nextOwnerPerms & PermissionMask.Modify) != 0)
m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
PrintPerms(box);
AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
TakeCopyToInventory(0, box);
}
public void RevokePermission(int ownerIndex, string name, PermissionMask perm)
{
InventoryItemBase item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
Assert.That(item, Is.Not.Null);
// Clone it, so to avoid aliasing -- just like the viewer does.
InventoryItemBase clone = Common.TheInstance.CloneInventoryItem(item);
// Revoke the permission in this copy
clone.NextPermissions &= ~(uint)perm;
Common.TheInstance.AssertPermissions((PermissionMask)clone.NextPermissions & ~perm,
(PermissionMask)clone.NextPermissions, Common.TheInstance.IdStr(clone));
Assert.That(clone.ID == item.ID);
// Update properties of the item in inventory. This should affect the original item above.
Common.TheScene.UpdateInventoryItemAsset(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
Assert.That(item, Is.Not.Null);
Common.TheInstance.PrintPerms(item);
Common.TheInstance.AssertPermissions((PermissionMask)item.NextPermissions & ~perm,
(PermissionMask)item.NextPermissions, Common.TheInstance.IdStr(item));
}
public void PrintPerms(SceneObjectGroup sog)
{
Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
(PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
}
public void PrintPerms(InventoryItemBase item)
{
Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
String.Format(Perms, (PermissionMask)item.BasePermissions,
(PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
}
public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
{
if ((desired & PermissionMask.Copy) != 0)
Assert.True((actual & PermissionMask.Copy) != 0, message);
else
Assert.True((actual & PermissionMask.Copy) == 0, message);
if ((desired & PermissionMask.Modify) != 0)
Assert.True((actual & PermissionMask.Modify) != 0, message);
else
Assert.True((actual & PermissionMask.Modify) == 0, message);
if ((desired & PermissionMask.Transfer) != 0)
Assert.True((actual & PermissionMask.Transfer) != 0, message);
else
Assert.True((actual & PermissionMask.Transfer) == 0, message);
}
public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
{
SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
so.Name = name;
so.Description = name;
Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
return so;
}
public void TakeCopyToInventory(int userIndex, SceneObjectGroup sog)
{
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[userIndex].UUID, "Objects");
Assert.That(objsFolder, Is.Not.Null);
List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
// This is an async operation
m_Scene.DeRezObjects((IClientAPI)m_Avatars[userIndex].ClientView, localIds, m_Avatars[userIndex].UUID, DeRezAction.TakeCopy, objsFolder.ID);
}
public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
{
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
Assert.That(objsFolder, Is.Not.Null);
List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
InventoryItemBase item = items.Find(i => i.Name == itemName);
Assert.That(item, Is.Not.Null);
return item;
}
public InventoryItemBase CloneInventoryItem(InventoryItemBase item)
{
InventoryItemBase clone = new InventoryItemBase(item.ID);
clone.Name = item.Name;
clone.Description = item.Description;
clone.AssetID = item.AssetID;
clone.AssetType = item.AssetType;
clone.BasePermissions = item.BasePermissions;
clone.CreatorId = item.CreatorId;
clone.CurrentPermissions = item.CurrentPermissions;
clone.EveryOnePermissions = item.EveryOnePermissions;
clone.Flags = item.Flags;
clone.Folder = item.Folder;
clone.GroupID = item.GroupID;
clone.GroupOwned = item.GroupOwned;
clone.GroupPermissions = item.GroupPermissions;
clone.InvType = item.InvType;
clone.NextPermissions = item.NextPermissions;
clone.Owner = item.Owner;
return clone;
}
public string IdStr(InventoryItemBase item)
{
return item.Owner.ToString().Substring(34) + " : " + item.Name;
}
public string IdStr(SceneObjectGroup sog)
{
return sog.OwnerID.ToString().Substring(34) + " : " + sog.Name;
}
public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
{
TestClient giverClient = (TestClient)giverSp.ControllingClient;
TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
UUID initialSessionId = TestHelpers.ParseTail(0x10);
byte[] giveImBinaryBucket = new byte[17];
byte[] itemIdBytes = itemId.GetBytes();
Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
GridInstantMessage giveIm
= new GridInstantMessage(
m_Scene,
giverSp.UUID,
giverSp.Name,
receiverSp.UUID,
(byte)InstantMessageDialog.InventoryOffered,
false,
"inventory offered msg",
initialSessionId,
false,
Vector3.Zero,
giveImBinaryBucket,
true);
giverClient.HandleImprovedInstantMessage(giveIm);
// These details might not all be correct.
GridInstantMessage acceptIm
= new GridInstantMessage(
m_Scene,
receiverSp.UUID,
receiverSp.Name,
giverSp.UUID,
(byte)InstantMessageDialog.InventoryAccepted,
false,
"inventory accepted msg",
initialSessionId,
false,
Vector3.Zero,
null,
true);
receiverClient.HandleImprovedInstantMessage(acceptIm);
}
}
}
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