aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/UserAccountService/UserAccountService.cs
blob: 706d4751126fe2dcf669e77611ba1832500dc9c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Console;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PermissionMask = OpenSim.Framework.PermissionMask;

namespace OpenSim.Services.UserAccountService
{
    public class UserAccountService : UserAccountServiceBase, IUserAccountService
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private static UserAccountService m_RootInstance;

        /// <summary>
        /// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
        /// </summary>
        private bool m_CreateDefaultAvatarEntries;

        protected IGridService m_GridService;
        protected IAuthenticationService m_AuthenticationService;
        protected IGridUserService m_GridUserService;
        protected IInventoryService m_InventoryService;
        protected IAvatarService m_AvatarService;

        public UserAccountService(IConfigSource config)
            : base(config)
        {
            IConfig userConfig = config.Configs["UserAccountService"];
            if (userConfig == null)
                throw new Exception("No UserAccountService configuration");

            string gridServiceDll = userConfig.GetString("GridService", string.Empty);
            if (gridServiceDll != string.Empty)
                m_GridService = LoadPlugin<IGridService>(gridServiceDll, new Object[] { config });

            string authServiceDll = userConfig.GetString("AuthenticationService", string.Empty);
            if (authServiceDll != string.Empty)
                m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config });

            string presenceServiceDll = userConfig.GetString("GridUserService", string.Empty);
            if (presenceServiceDll != string.Empty)
                m_GridUserService = LoadPlugin<IGridUserService>(presenceServiceDll, new Object[] { config });

            string invServiceDll = userConfig.GetString("InventoryService", string.Empty);
            if (invServiceDll != string.Empty)
                m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });

            string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
            if (avatarServiceDll != string.Empty)
                m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });

            m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);

            // In case there are several instances of this class in the same process,
            // the console commands are only registered for the root instance
            if (m_RootInstance == null && MainConsole.Instance != null)
            {
                m_RootInstance = this;
                MainConsole.Instance.Commands.AddCommand("Users", false,
                        "create user",
                        "create user [<first> [<last> [<pass> [<email> [<user id> [<model>]]]]]]",
                        "Create a new user", HandleCreateUser);

                MainConsole.Instance.Commands.AddCommand("Users", false,
                        "reset user password",
                        "reset user password [<first> [<last> [<password>]]]",
                    "Reset a user password", HandleResetUserPassword);

                MainConsole.Instance.Commands.AddCommand("Users", false,
                    "reset user email",
                    "reset user email [<first> [<last> [<email>]]]",
                    "Reset a user email address", HandleResetUserEmail);

                MainConsole.Instance.Commands.AddCommand("Users", false,
                        "set user level",
                        "set user level [<first> [<last> [<level>]]]",
                        "Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
                            + "this account will be treated as god-moded. "
                            + "It will also affect the 'login level' command. ",
                        HandleSetUserLevel);

                MainConsole.Instance.Commands.AddCommand("Users", false,
                        "show account",
                        "show account <first> <last>",
                        "Show account details for the given user", HandleShowAccount);
            }
        }

        #region IUserAccountService

        public UserAccount GetUserAccount(UUID scopeID, string firstName,
                string lastName)
        {
//            m_log.DebugFormat(
//                "[USER ACCOUNT SERVICE]: Retrieving account by username for {0} {1}, scope {2}",
//                firstName, lastName, scopeID);

            UserAccountData[] d;

            if (scopeID != UUID.Zero)
            {
                d = m_Database.Get(
                        new string[] { "ScopeID", "FirstName", "LastName" },
                        new string[] { scopeID.ToString(), firstName, lastName });
                if (d.Length < 1)
                {
                    d = m_Database.Get(
                            new string[] { "ScopeID", "FirstName", "LastName" },
                            new string[] { UUID.Zero.ToString(), firstName, lastName });
                }
            }
            else
            {
                d = m_Database.Get(
                        new string[] { "FirstName", "LastName" },
                        new string[] { firstName, lastName });
            }

            if (d.Length < 1)
                return null;

            return MakeUserAccount(d[0]);
        }

        private UserAccount MakeUserAccount(UserAccountData d)
        {
            UserAccount u = new UserAccount();
            u.FirstName = d.FirstName;
            u.LastName = d.LastName;
            u.PrincipalID = d.PrincipalID;
            u.ScopeID = d.ScopeID;
            if (d.Data.ContainsKey("Email") && d.Data["Email"] != null)
                u.Email = d.Data["Email"].ToString();
            else
                u.Email = string.Empty;
            u.Created = Convert.ToInt32(d.Data["Created"].ToString());
            if (d.Data.ContainsKey("UserTitle") && d.Data["UserTitle"] != null)
                u.UserTitle = d.Data["UserTitle"].ToString();
            else
                u.UserTitle = string.Empty;
            if (d.Data.ContainsKey("UserLevel") && d.Data["UserLevel"] != null)
                Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
            if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
                Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
            if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
                u.UserCountry = d.Data["UserCountry"].ToString();
            else
                u.UserCountry = string.Empty;

            if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
            {
                string[] URLs = d.Data["ServiceURLs"].ToString().Split(new char[] { ' ' });
                u.ServiceURLs = new Dictionary<string, object>();

                foreach (string url in URLs)
                {
                    string[] parts = url.Split(new char[] { '=' });

                    if (parts.Length != 2)
                        continue;

                    string name = System.Web.HttpUtility.UrlDecode(parts[0]);
                    string val = System.Web.HttpUtility.UrlDecode(parts[1]);

                    u.ServiceURLs[name] = val;
                }
            }
            else
                u.ServiceURLs = new Dictionary<string, object>();

            return u;
        }

        public UserAccount GetUserAccount(UUID scopeID, string email)
        {
            UserAccountData[] d;

            if (scopeID != UUID.Zero)
            {
                d = m_Database.Get(
                        new string[] { "ScopeID", "Email" },
                        new string[] { scopeID.ToString(), email });
                if (d.Length < 1)
                {
                    d = m_Database.Get(
                            new string[] { "ScopeID", "Email" },
                            new string[] { UUID.Zero.ToString(), email });
                }
            }
            else
            {
                d = m_Database.Get(
                        new string[] { "Email" },
                        new string[] { email });
            }

            if (d.Length < 1)
                return null;

            return MakeUserAccount(d[0]);
        }

        public UserAccount GetUserAccount(UUID scopeID, UUID principalID)
        {
            UserAccountData[] d;

            if (scopeID != UUID.Zero)
            {
                d = m_Database.Get(
                        new string[] { "ScopeID", "PrincipalID" },
                        new string[] { scopeID.ToString(), principalID.ToString() });
                if (d.Length < 1)
                {
                    d = m_Database.Get(
                            new string[] { "ScopeID", "PrincipalID" },
                            new string[] { UUID.Zero.ToString(), principalID.ToString() });
                }
            }
            else
            {
                d = m_Database.Get(
                        new string[] { "PrincipalID" },
                        new string[] { principalID.ToString() });
            }

            if (d.Length < 1)
            {
                return null;
            }

            return MakeUserAccount(d[0]);
        }

        public List<UserAccount> GetUserAccounts(UUID scopeID, List<string> IDs)
        {
            // do it one at a time db access should be fast, so no need to break its api
            List<UserAccount> accs = new List<UserAccount>();
            UUID uuid = UUID.Zero;
            foreach(string id in IDs)
            {
                if (UUID.TryParse(id, out uuid) && uuid != UUID.Zero)
                    accs.Add(GetUserAccount(scopeID, uuid));
            }
            return accs;
        }

        public void InvalidateCache(UUID userID)
        {
        }

        public bool StoreUserAccount(UserAccount data)
        {
//            m_log.DebugFormat(
//                "[USER ACCOUNT SERVICE]: Storing user account for {0} {1} {2}, scope {3}",
//                data.FirstName, data.LastName, data.PrincipalID, data.ScopeID);

            UserAccountData d = new UserAccountData();

            d.FirstName = data.FirstName;
            d.LastName = data.LastName;
            d.PrincipalID = data.PrincipalID;
            d.ScopeID = data.ScopeID;
            d.Data = new Dictionary<string, string>();
            d.Data["Email"] = data.Email;
            d.Data["Created"] = data.Created.ToString();
            d.Data["UserLevel"] = data.UserLevel.ToString();
            d.Data["UserFlags"] = data.UserFlags.ToString();
            if (data.UserTitle != null)
                d.Data["UserTitle"] = data.UserTitle.ToString();

            List<string> parts = new List<string>();

            foreach (KeyValuePair<string, object> kvp in data.ServiceURLs)
            {
                string key = System.Web.HttpUtility.UrlEncode(kvp.Key);
                string val = System.Web.HttpUtility.UrlEncode(kvp.Value.ToString());
                parts.Add(key + "=" + val);
            }

            d.Data["ServiceURLs"] = string.Join(" ", parts.ToArray());

            return m_Database.Store(d);
        }

        public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
        {
            UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());

            if (d == null)
                return new List<UserAccount>();

            List<UserAccount> ret = new List<UserAccount>();

            foreach (UserAccountData data in d)
                ret.Add(MakeUserAccount(data));

            return ret;
        }

        public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
        {
            UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);

            if (d == null)
                return new List<UserAccount>();

            List<UserAccount> ret = new List<UserAccount>();

            foreach (UserAccountData data in d)
                ret.Add(MakeUserAccount(data));

            return ret;
        }

        #endregion

        #region Console commands

        /// <summary>
        /// Handle the create user command from the console.
        /// </summary>
        /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email, userID, model name </param>
        protected void HandleCreateUser(string module, string[] cmdparams)
        {
            string firstName;
            string lastName;
            string password;
            string email;
            string rawPrincipalId;
            string model;

            List<char> excluded = new List<char>(new char[]{' '});

            if (cmdparams.Length < 3)
                firstName = MainConsole.Instance.CmdPrompt("First name", "Default", excluded);
            else firstName = cmdparams[2];

            if (cmdparams.Length < 4)
                lastName = MainConsole.Instance.CmdPrompt("Last name", "User", excluded);
            else lastName = cmdparams[3];

            if (cmdparams.Length < 5)
                password = MainConsole.Instance.PasswdPrompt("Password");
            else password = cmdparams[4];

            if (cmdparams.Length < 6)
                email = MainConsole.Instance.CmdPrompt("Email", "");
            else email = cmdparams[5];

            if (cmdparams.Length < 7)
                rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
            else
                rawPrincipalId = cmdparams[6];

            if (cmdparams.Length < 8)
                model = MainConsole.Instance.CmdPrompt("Model name","");
            else
                model = cmdparams[7];

            UUID principalId = UUID.Zero;
            if (!UUID.TryParse(rawPrincipalId, out principalId))
                throw new Exception(string.Format("ID {0} is not a valid UUID", rawPrincipalId));

            CreateUser(UUID.Zero, principalId, firstName, lastName, password, email, model);
        }

        protected void HandleShowAccount(string module, string[] cmdparams)
        {
            if (cmdparams.Length != 4)
            {
                MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
                return;
            }

            string firstName = cmdparams[2];
            string lastName = cmdparams[3];

            UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);

            if (ua == null)
            {
                MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
                return;
            }

            MainConsole.Instance.OutputFormat("Name:    {0}", ua.Name);
            MainConsole.Instance.OutputFormat("ID:      {0}", ua.PrincipalID);
            MainConsole.Instance.OutputFormat("Title:   {0}", ua.UserTitle);
            MainConsole.Instance.OutputFormat("E-mail:  {0}", ua.Email);
            MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
            MainConsole.Instance.OutputFormat("Level:   {0}", ua.UserLevel);
            MainConsole.Instance.OutputFormat("Flags:   {0}", ua.UserFlags);
            foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
                MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
        }

        protected void HandleResetUserPassword(string module, string[] cmdparams)
        {
            string firstName;
            string lastName;
            string newPassword;

            if (cmdparams.Length < 4)
                firstName = MainConsole.Instance.CmdPrompt("First name");
            else firstName = cmdparams[3];

            if (cmdparams.Length < 5)
                lastName = MainConsole.Instance.CmdPrompt("Last name");
            else lastName = cmdparams[4];

            if (cmdparams.Length < 6)
                newPassword = MainConsole.Instance.PasswdPrompt("New password");
            else newPassword = cmdparams[5];

            UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
            if (account == null)
            {
                MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
                return;
            }

            bool success = false;
            if (m_AuthenticationService != null)
                success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);

            if (!success)
                MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
            else
                MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
        }

        protected void HandleResetUserEmail(string module, string[] cmdparams)
        {
            string firstName;
            string lastName;
            string newEmail;

            if (cmdparams.Length < 4)
                firstName = MainConsole.Instance.CmdPrompt("First name");
            else firstName = cmdparams[3];

            if (cmdparams.Length < 5)
                lastName = MainConsole.Instance.CmdPrompt("Last name");
            else lastName = cmdparams[4];

            if (cmdparams.Length < 6)
                newEmail = MainConsole.Instance.PasswdPrompt("New Email");
            else newEmail = cmdparams[5];

            UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
            if (account == null)
            {
                MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
                return;
            }

            bool success = false;

            account.Email = newEmail;

            success = StoreUserAccount(account);
            if (!success)
                MainConsole.Instance.OutputFormat("Unable to set Email for account {0} {1}.", firstName, lastName);
            else
                MainConsole.Instance.OutputFormat("User Email set for user {0} {1} to {2}", firstName, lastName, account.Email);
        }


        protected void HandleSetUserLevel(string module, string[] cmdparams)
        {
            string firstName;
            string lastName;
            string rawLevel;
            int level;

            if (cmdparams.Length < 4)
                firstName = MainConsole.Instance.CmdPrompt("First name");
            else firstName = cmdparams[3];

            if (cmdparams.Length < 5)
                lastName = MainConsole.Instance.CmdPrompt("Last name");
            else lastName = cmdparams[4];

            UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
            if (account == null) {
                MainConsole.Instance.OutputFormat("No such user");
                return;
            }

            if (cmdparams.Length < 6)
                rawLevel = MainConsole.Instance.CmdPrompt("User level");
            else rawLevel = cmdparams[5];

            if(int.TryParse(rawLevel, out level) == false) {
                MainConsole.Instance.OutputFormat("Invalid user level");
                return;
            }

            account.UserLevel = level;

            bool success = StoreUserAccount(account);
            if (!success)
                MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
            else
                MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
        }

        #endregion

        /// <summary>
        /// Create a user
        /// </summary>
        /// <param name="scopeID">Allows hosting of multiple grids in a single database.  Normally left as UUID.Zero</param>
        /// <param name="principalID">ID of the user</param>
        /// <param name="firstName"></param>
        /// <param name="lastName"></param>
        /// <param name="password"></param>
        /// <param name="email"></param>
        /// <param name="model"></param>
        public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
        {
            UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
            if (null == account)
            {
                account = new UserAccount(UUID.Zero, principalID, firstName, lastName, email);
                if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
                {
                    account.ServiceURLs = new Dictionary<string, object>();
                    account.ServiceURLs["HomeURI"] = string.Empty;
                    account.ServiceURLs["InventoryServerURI"] = string.Empty;
                    account.ServiceURLs["AssetServerURI"] = string.Empty;
                }

                if (StoreUserAccount(account))
                {
                    bool success;
                    if (m_AuthenticationService != null)
                    {
                        success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
                        if (!success)
                            m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
                                firstName, lastName);
                    }

                    GridRegion home = null;
                    if (m_GridService != null)
                    {
                        List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
                        if (defaultRegions != null && defaultRegions.Count >= 1)
                            home = defaultRegions[0];

                        if (m_GridUserService != null && home != null)
                            m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
                        else
                            m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
                               firstName, lastName);
                    }
                    else
                    {
                        m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
                           firstName, lastName);
                    }

                    if (m_InventoryService != null)
                    {
                        success = m_InventoryService.CreateUserInventory(account.PrincipalID);
                        if (!success)
                        {
                            m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
                                firstName, lastName);
                        }
                        else
                        {
                            m_log.DebugFormat(
                                "[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
                        }

                        if (m_CreateDefaultAvatarEntries)
                        {
                            if (String.IsNullOrEmpty(model))
                                CreateDefaultAppearanceEntries(account.PrincipalID);
                            else
                                EstablishAppearance(account.PrincipalID, model);
                        }
                    }

                    m_log.InfoFormat(
                        "[USER ACCOUNT SERVICE]: Account {0} {1} {2} created successfully",
                        firstName, lastName, account.PrincipalID);
                }
                else
                {
                    m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
                }
            }
            else
            {
                m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
            }

            return account;
        }

        protected void CreateDefaultAppearanceEntries(UUID principalID)
        {
            m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);

            InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);

            InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
            eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
            eyes.Name = "Default Eyes";
            eyes.CreatorId = principalID.ToString();
            eyes.AssetType = (int)AssetType.Bodypart;
            eyes.InvType = (int)InventoryType.Wearable;
            eyes.Folder = bodyPartsFolder.ID;
            eyes.BasePermissions = (uint)PermissionMask.All;
            eyes.CurrentPermissions = (uint)PermissionMask.All;
            eyes.EveryOnePermissions = (uint)PermissionMask.All;
            eyes.GroupPermissions = (uint)PermissionMask.All;
            eyes.NextPermissions = (uint)PermissionMask.All;
            eyes.Flags = (uint)WearableType.Eyes;
            m_InventoryService.AddItem(eyes);

            InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
            shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
            shape.Name = "Default Shape";
            shape.CreatorId = principalID.ToString();
            shape.AssetType = (int)AssetType.Bodypart;
            shape.InvType = (int)InventoryType.Wearable;
            shape.Folder = bodyPartsFolder.ID;
            shape.BasePermissions = (uint)PermissionMask.All;
            shape.CurrentPermissions = (uint)PermissionMask.All;
            shape.EveryOnePermissions = (uint)PermissionMask.All;
            shape.GroupPermissions = (uint)PermissionMask.All;
            shape.NextPermissions = (uint)PermissionMask.All;
            shape.Flags = (uint)WearableType.Shape;
            m_InventoryService.AddItem(shape);

            InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
            skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
            skin.Name = "Default Skin";
            skin.CreatorId = principalID.ToString();
            skin.AssetType = (int)AssetType.Bodypart;
            skin.InvType = (int)InventoryType.Wearable;
            skin.Folder = bodyPartsFolder.ID;
            skin.BasePermissions = (uint)PermissionMask.All;
            skin.CurrentPermissions = (uint)PermissionMask.All;
            skin.EveryOnePermissions = (uint)PermissionMask.All;
            skin.GroupPermissions = (uint)PermissionMask.All;
            skin.NextPermissions = (uint)PermissionMask.All;
            skin.Flags = (uint)WearableType.Skin;
            m_InventoryService.AddItem(skin);

            InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
            hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
            hair.Name = "Default Hair";
            hair.CreatorId = principalID.ToString();
            hair.AssetType = (int)AssetType.Bodypart;
            hair.InvType = (int)InventoryType.Wearable;
            hair.Folder = bodyPartsFolder.ID;
            hair.BasePermissions = (uint)PermissionMask.All;
            hair.CurrentPermissions = (uint)PermissionMask.All;
            hair.EveryOnePermissions = (uint)PermissionMask.All;
            hair.GroupPermissions = (uint)PermissionMask.All;
            hair.NextPermissions = (uint)PermissionMask.All;
            hair.Flags = (uint)WearableType.Hair;
            m_InventoryService.AddItem(hair);

            InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);

            InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
            shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
            shirt.Name = "Default Shirt";
            shirt.CreatorId = principalID.ToString();
            shirt.AssetType = (int)AssetType.Clothing;
            shirt.InvType = (int)InventoryType.Wearable;
            shirt.Folder = clothingFolder.ID;
            shirt.BasePermissions = (uint)PermissionMask.All;
            shirt.CurrentPermissions = (uint)PermissionMask.All;
            shirt.EveryOnePermissions = (uint)PermissionMask.All;
            shirt.GroupPermissions = (uint)PermissionMask.All;
            shirt.NextPermissions = (uint)PermissionMask.All;
            shirt.Flags = (uint)WearableType.Shirt;
            m_InventoryService.AddItem(shirt);

            InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
            pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
            pants.Name = "Default Pants";
            pants.CreatorId = principalID.ToString();
            pants.AssetType = (int)AssetType.Clothing;
            pants.InvType = (int)InventoryType.Wearable;
            pants.Folder = clothingFolder.ID;
            pants.BasePermissions = (uint)PermissionMask.All;
            pants.CurrentPermissions = (uint)PermissionMask.All;
            pants.EveryOnePermissions = (uint)PermissionMask.All;
            pants.GroupPermissions = (uint)PermissionMask.All;
            pants.NextPermissions = (uint)PermissionMask.All;
            pants.Flags = (uint)WearableType.Pants;
            m_InventoryService.AddItem(pants);

            if (m_AvatarService != null)
            {
                m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);

                AvatarWearable[] wearables = new AvatarWearable[6];
                wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
                wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
                wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
                wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
                wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
                wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);

                AvatarAppearance ap = new AvatarAppearance();
                // this loop works, but is questionable
                for (int i = 0; i < 6; i++)
                {
                    ap.SetWearable(i, wearables[i]);
                }

                m_AvatarService.SetAppearance(principalID, ap);
            }
        }

        protected void EstablishAppearance(UUID destinationAgent, string model)
        {
            m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
                              destinationAgent.ToString(), model);

            string[] modelSpecifiers = model.Split();
            if (modelSpecifiers.Length != 2)
            {
                m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}", 
                                 model, destinationAgent);
                CreateDefaultAppearanceEntries(destinationAgent);
                return;
            }

            // Does the source model exist?
            UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
            if (modelAccount == null)
            {
                m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}", 
                                 model, destinationAgent);
                CreateDefaultAppearanceEntries(destinationAgent);
                return;
            }

            // Does the source model have an established appearance herself?
            AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
            if (modelAppearance == null)
            {
                m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
                                 model, destinationAgent);
                CreateDefaultAppearanceEntries(destinationAgent);
                return;
            }

            try
            {
                CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);

                m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
            }
            catch (Exception e)
            {
                m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
                    destinationAgent, e.Message);
            }

            m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
                destinationAgent.ToString());
        }

        /// <summary>
        /// This method is called by EstablishAppearance to do a copy all inventory items
        /// worn or attached to the Clothing inventory folder of the receiving avatar.
        /// In parallel the avatar wearables and attachments are updated.
        /// </summary>
        private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
        {
            // Get Clothing folder of receiver
            InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);

            if (destinationFolder == null)
                throw new Exception("Cannot locate folder(s)");

            // Missing destination folder? This should *never* be the case
            if (destinationFolder.Type != (short)FolderType.Clothing)
            {
                destinationFolder = new InventoryFolderBase();

                destinationFolder.ID       = UUID.Random();
                destinationFolder.Name     = "Clothing";
                destinationFolder.Owner    = destination;
                destinationFolder.Type     = (short)AssetType.Clothing;
                destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
                destinationFolder.Version  = 1;
                m_InventoryService.AddFolder(destinationFolder);     // store base record
                m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
            }

            // Wearables
            AvatarWearable[] wearables = avatarAppearance.Wearables;
            AvatarWearable wearable;

            for (int i = 0; i < wearables.Length; i++)
            {
                wearable = wearables[i];
                if (wearable[0].ItemID != UUID.Zero)
                {
                    // Get inventory item and copy it
                    InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);

                    if (item != null)
                    {
                        InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
                        destinationItem.Name = item.Name;
                        destinationItem.Owner = destination;
                        destinationItem.Description = item.Description;
                        destinationItem.InvType = item.InvType;
                        destinationItem.CreatorId = item.CreatorId;
                        destinationItem.CreatorData = item.CreatorData;
                        destinationItem.NextPermissions = item.NextPermissions;
                        destinationItem.CurrentPermissions = item.CurrentPermissions;
                        destinationItem.BasePermissions = item.BasePermissions;
                        destinationItem.EveryOnePermissions = item.EveryOnePermissions;
                        destinationItem.GroupPermissions = item.GroupPermissions;
                        destinationItem.AssetType = item.AssetType;
                        destinationItem.AssetID = item.AssetID;
                        destinationItem.GroupID = item.GroupID;
                        destinationItem.GroupOwned = item.GroupOwned;
                        destinationItem.SalePrice = item.SalePrice;
                        destinationItem.SaleType = item.SaleType;
                        destinationItem.Flags = item.Flags;
                        destinationItem.CreationDate = item.CreationDate;
                        destinationItem.Folder = destinationFolder.ID;
                        ApplyNextOwnerPermissions(destinationItem);

                        m_InventoryService.AddItem(destinationItem);
                        m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);

                        // Wear item
                        AvatarWearable newWearable = new AvatarWearable();
                        newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
                        avatarAppearance.SetWearable(i, newWearable);
                    }
                    else
                    {
                        m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
                    }
                }
            }

            // Attachments
            List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();

            foreach (AvatarAttachment attachment in attachments)
            {
                int attachpoint = attachment.AttachPoint;
                UUID itemID = attachment.ItemID;

                if (itemID != UUID.Zero)
                {
                    // Get inventory item and copy it
                    InventoryItemBase item = m_InventoryService.GetItem(source, itemID);

                    if (item != null)
                    {
                        InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
                        destinationItem.Name = item.Name;
                        destinationItem.Owner = destination;
                        destinationItem.Description = item.Description;
                        destinationItem.InvType = item.InvType;
                        destinationItem.CreatorId = item.CreatorId;
                        destinationItem.CreatorData = item.CreatorData;
                        destinationItem.NextPermissions = item.NextPermissions;
                        destinationItem.CurrentPermissions = item.CurrentPermissions;
                        destinationItem.BasePermissions = item.BasePermissions;
                        destinationItem.EveryOnePermissions = item.EveryOnePermissions;
                        destinationItem.GroupPermissions = item.GroupPermissions;
                        destinationItem.AssetType = item.AssetType;
                        destinationItem.AssetID = item.AssetID;
                        destinationItem.GroupID = item.GroupID;
                        destinationItem.GroupOwned = item.GroupOwned;
                        destinationItem.SalePrice = item.SalePrice;
                        destinationItem.SaleType = item.SaleType;
                        destinationItem.Flags = item.Flags;
                        destinationItem.CreationDate = item.CreationDate;
                        destinationItem.Folder = destinationFolder.ID;
                        ApplyNextOwnerPermissions(destinationItem);

                        m_InventoryService.AddItem(destinationItem);
                        m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);

                        // Attach item
                        avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
                        m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
                    }
                    else
                    {
                        m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
                    }
                }
            }
        }

        /// <summary>
        /// Apply next owner permissions.
        /// </summary>
        private void ApplyNextOwnerPermissions(InventoryItemBase item)
        {
            if (item.InvType == (int)InventoryType.Object)
            {
                uint perms = item.CurrentPermissions;
                PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms);
                item.CurrentPermissions = perms;
            }

            item.CurrentPermissions &= item.NextPermissions;
            item.BasePermissions &= item.NextPermissions;
            item.EveryOnePermissions &= item.NextPermissions;
        }
    }
}