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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Console;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Services.UserAccountService
{
public class UserAccountService : UserAccountServiceBase, IUserAccountService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static UserAccountService m_RootInstance;
/// <summary>
/// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
/// </summary>
private bool m_CreateDefaultAvatarEntries;
protected IGridService m_GridService;
protected IAuthenticationService m_AuthenticationService;
protected IGridUserService m_GridUserService;
protected IInventoryService m_InventoryService;
protected IAvatarService m_AvatarService;
public UserAccountService(IConfigSource config)
: base(config)
{
IConfig userConfig = config.Configs["UserAccountService"];
if (userConfig == null)
throw new Exception("No UserAccountService configuration");
string gridServiceDll = userConfig.GetString("GridService", string.Empty);
if (gridServiceDll != string.Empty)
m_GridService = LoadPlugin<IGridService>(gridServiceDll, new Object[] { config });
string authServiceDll = userConfig.GetString("AuthenticationService", string.Empty);
if (authServiceDll != string.Empty)
m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config });
string presenceServiceDll = userConfig.GetString("GridUserService", string.Empty);
if (presenceServiceDll != string.Empty)
m_GridUserService = LoadPlugin<IGridUserService>(presenceServiceDll, new Object[] { config });
string invServiceDll = userConfig.GetString("InventoryService", string.Empty);
if (invServiceDll != string.Empty)
m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
if (avatarServiceDll != string.Empty)
m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
// In case there are several instances of this class in the same process,
// the console commands are only registered for the root instance
if (m_RootInstance == null && MainConsole.Instance != null)
{
m_RootInstance = this;
MainConsole.Instance.Commands.AddCommand("Users", false,
"create user",
"create user [<first> [<last> [<pass> [<email> [<user id> [<model>]]]]]]",
"Create a new user", HandleCreateUser);
MainConsole.Instance.Commands.AddCommand("Users", false,
"reset user password",
"reset user password [<first> [<last> [<password>]]]",
"Reset a user password", HandleResetUserPassword);
MainConsole.Instance.Commands.AddCommand("Users", false,
"reset user email",
"reset user email [<first> [<last> [<email>]]]",
"Reset a user email address", HandleResetUserEmail);
MainConsole.Instance.Commands.AddCommand("Users", false,
"set user level",
"set user level [<first> [<last> [<level>]]]",
"Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
+ "this account will be treated as god-moded. "
+ "It will also affect the 'login level' command. ",
HandleSetUserLevel);
MainConsole.Instance.Commands.AddCommand("Users", false,
"show account",
"show account <first> <last>",
"Show account details for the given user", HandleShowAccount);
}
}
#region IUserAccountService
public UserAccount GetUserAccount(UUID scopeID, string firstName,
string lastName)
{
// m_log.DebugFormat(
// "[USER ACCOUNT SERVICE]: Retrieving account by username for {0} {1}, scope {2}",
// firstName, lastName, scopeID);
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "FirstName", "LastName" },
new string[] { scopeID.ToString(), firstName, lastName });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "FirstName", "LastName" },
new string[] { UUID.Zero.ToString(), firstName, lastName });
}
}
else
{
d = m_Database.Get(
new string[] { "FirstName", "LastName" },
new string[] { firstName, lastName });
}
if (d.Length < 1)
return null;
return MakeUserAccount(d[0]);
}
private UserAccount MakeUserAccount(UserAccountData d)
{
UserAccount u = new UserAccount();
u.FirstName = d.FirstName;
u.LastName = d.LastName;
u.PrincipalID = d.PrincipalID;
u.ScopeID = d.ScopeID;
if (d.Data.ContainsKey("Email") && d.Data["Email"] != null)
u.Email = d.Data["Email"].ToString();
else
u.Email = string.Empty;
u.Created = Convert.ToInt32(d.Data["Created"].ToString());
if (d.Data.ContainsKey("UserTitle") && d.Data["UserTitle"] != null)
u.UserTitle = d.Data["UserTitle"].ToString();
else
u.UserTitle = string.Empty;
if (d.Data.ContainsKey("UserLevel") && d.Data["UserLevel"] != null)
Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
u.UserCountry = d.Data["UserCountry"].ToString();
else
u.UserCountry = string.Empty;
if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
{
string[] URLs = d.Data["ServiceURLs"].ToString().Split(new char[] { ' ' });
u.ServiceURLs = new Dictionary<string, object>();
foreach (string url in URLs)
{
string[] parts = url.Split(new char[] { '=' });
if (parts.Length != 2)
continue;
string name = System.Web.HttpUtility.UrlDecode(parts[0]);
string val = System.Web.HttpUtility.UrlDecode(parts[1]);
u.ServiceURLs[name] = val;
}
}
else
u.ServiceURLs = new Dictionary<string, object>();
return u;
}
public UserAccount GetUserAccount(UUID scopeID, string email)
{
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "Email" },
new string[] { scopeID.ToString(), email });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "Email" },
new string[] { UUID.Zero.ToString(), email });
}
}
else
{
d = m_Database.Get(
new string[] { "Email" },
new string[] { email });
}
if (d.Length < 1)
return null;
return MakeUserAccount(d[0]);
}
public UserAccount GetUserAccount(UUID scopeID, UUID principalID)
{
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "PrincipalID" },
new string[] { scopeID.ToString(), principalID.ToString() });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "PrincipalID" },
new string[] { UUID.Zero.ToString(), principalID.ToString() });
}
}
else
{
d = m_Database.Get(
new string[] { "PrincipalID" },
new string[] { principalID.ToString() });
}
if (d.Length < 1)
{
return null;
}
return MakeUserAccount(d[0]);
}
public List<UserAccount> GetUserAccounts(UUID scopeID, List<string> IDs)
{
// do it one at a time db access should be fast, so no need to break its api
List<UserAccount> accs = new List<UserAccount>();
UUID uuid = UUID.Zero;
foreach(string id in IDs)
{
if (UUID.TryParse(id, out uuid) && uuid != UUID.Zero)
accs.Add(GetUserAccount(scopeID, uuid));
}
return accs;
}
public void InvalidateCache(UUID userID)
{
}
public bool StoreUserAccount(UserAccount data)
{
// m_log.DebugFormat(
// "[USER ACCOUNT SERVICE]: Storing user account for {0} {1} {2}, scope {3}",
// data.FirstName, data.LastName, data.PrincipalID, data.ScopeID);
UserAccountData d = new UserAccountData();
d.FirstName = data.FirstName;
d.LastName = data.LastName;
d.PrincipalID = data.PrincipalID;
d.ScopeID = data.ScopeID;
d.Data = new Dictionary<string, string>();
d.Data["Email"] = data.Email;
d.Data["Created"] = data.Created.ToString();
d.Data["UserLevel"] = data.UserLevel.ToString();
d.Data["UserFlags"] = data.UserFlags.ToString();
if (data.UserTitle != null)
d.Data["UserTitle"] = data.UserTitle.ToString();
List<string> parts = new List<string>();
foreach (KeyValuePair<string, object> kvp in data.ServiceURLs)
{
string key = System.Web.HttpUtility.UrlEncode(kvp.Key);
string val = System.Web.HttpUtility.UrlEncode(kvp.Value.ToString());
parts.Add(key + "=" + val);
}
d.Data["ServiceURLs"] = string.Join(" ", parts.ToArray());
return m_Database.Store(d);
}
public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
{
UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
if (d == null)
return new List<UserAccount>();
List<UserAccount> ret = new List<UserAccount>();
foreach (UserAccountData data in d)
ret.Add(MakeUserAccount(data));
return ret;
}
public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
{
UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
if (d == null)
return new List<UserAccount>();
List<UserAccount> ret = new List<UserAccount>();
foreach (UserAccountData data in d)
ret.Add(MakeUserAccount(data));
return ret;
}
#endregion
#region Console commands
/// <summary>
/// Handle the create user command from the console.
/// </summary>
/// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email, userID, model name </param>
protected void HandleCreateUser(string module, string[] cmdparams)
{
string firstName;
string lastName;
string password;
string email;
string rawPrincipalId;
string model;
List<char> excluded = new List<char>(new char[]{' '});
if (cmdparams.Length < 3)
firstName = MainConsole.Instance.CmdPrompt("First name", "Default", excluded);
else firstName = cmdparams[2];
if (cmdparams.Length < 4)
lastName = MainConsole.Instance.CmdPrompt("Last name", "User", excluded);
else lastName = cmdparams[3];
if (cmdparams.Length < 5)
password = MainConsole.Instance.PasswdPrompt("Password");
else password = cmdparams[4];
if (cmdparams.Length < 6)
email = MainConsole.Instance.CmdPrompt("Email", "");
else email = cmdparams[5];
if (cmdparams.Length < 7)
rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
else
rawPrincipalId = cmdparams[6];
if (cmdparams.Length < 8)
model = MainConsole.Instance.CmdPrompt("Model name","");
else
model = cmdparams[7];
UUID principalId = UUID.Zero;
if (!UUID.TryParse(rawPrincipalId, out principalId))
throw new Exception(string.Format("ID {0} is not a valid UUID", rawPrincipalId));
CreateUser(UUID.Zero, principalId, firstName, lastName, password, email, model);
}
protected void HandleShowAccount(string module, string[] cmdparams)
{
if (cmdparams.Length != 4)
{
MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
return;
}
string firstName = cmdparams[2];
string lastName = cmdparams[3];
UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);
if (ua == null)
{
MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
return;
}
MainConsole.Instance.OutputFormat("Name: {0}", ua.Name);
MainConsole.Instance.OutputFormat("ID: {0}", ua.PrincipalID);
MainConsole.Instance.OutputFormat("Title: {0}", ua.UserTitle);
MainConsole.Instance.OutputFormat("E-mail: {0}", ua.Email);
MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
MainConsole.Instance.OutputFormat("Level: {0}", ua.UserLevel);
MainConsole.Instance.OutputFormat("Flags: {0}", ua.UserFlags);
foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
}
protected void HandleResetUserPassword(string module, string[] cmdparams)
{
string firstName;
string lastName;
string newPassword;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
if (cmdparams.Length < 6)
newPassword = MainConsole.Instance.PasswdPrompt("New password");
else newPassword = cmdparams[5];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
{
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
return;
}
bool success = false;
if (m_AuthenticationService != null)
success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
if (!success)
MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
else
MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
}
protected void HandleResetUserEmail(string module, string[] cmdparams)
{
string firstName;
string lastName;
string newEmail;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
if (cmdparams.Length < 6)
newEmail = MainConsole.Instance.PasswdPrompt("New Email");
else newEmail = cmdparams[5];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
{
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
return;
}
bool success = false;
account.Email = newEmail;
success = StoreUserAccount(account);
if (!success)
MainConsole.Instance.OutputFormat("Unable to set Email for account {0} {1}.", firstName, lastName);
else
MainConsole.Instance.OutputFormat("User Email set for user {0} {1} to {2}", firstName, lastName, account.Email);
}
protected void HandleSetUserLevel(string module, string[] cmdparams)
{
string firstName;
string lastName;
string rawLevel;
int level;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null) {
MainConsole.Instance.OutputFormat("No such user");
return;
}
if (cmdparams.Length < 6)
rawLevel = MainConsole.Instance.CmdPrompt("User level");
else rawLevel = cmdparams[5];
if(int.TryParse(rawLevel, out level) == false) {
MainConsole.Instance.OutputFormat("Invalid user level");
return;
}
account.UserLevel = level;
bool success = StoreUserAccount(account);
if (!success)
MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
else
MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
}
#endregion
/// <summary>
/// Create a user
/// </summary>
/// <param name="scopeID">Allows hosting of multiple grids in a single database. Normally left as UUID.Zero</param>
/// <param name="principalID">ID of the user</param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
/// <param name="model"></param>
public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
{
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (null == account)
{
account = new UserAccount(UUID.Zero, principalID, firstName, lastName, email);
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;
account.ServiceURLs["InventoryServerURI"] = string.Empty;
account.ServiceURLs["AssetServerURI"] = string.Empty;
}
if (StoreUserAccount(account))
{
bool success;
if (m_AuthenticationService != null)
{
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
firstName, lastName);
}
GridRegion home = null;
if (m_GridService != null)
{
List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
if (defaultRegions != null && defaultRegions.Count >= 1)
home = defaultRegions[0];
if (m_GridUserService != null && home != null)
m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
else
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
firstName, lastName);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
firstName, lastName);
}
if (m_InventoryService != null)
{
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
if (!success)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
}
else
{
m_log.DebugFormat(
"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
}
if (m_CreateDefaultAvatarEntries)
{
if (String.IsNullOrEmpty(model))
CreateDefaultAppearanceEntries(account.PrincipalID);
else
EstablishAppearance(account.PrincipalID, model);
}
}
m_log.InfoFormat(
"[USER ACCOUNT SERVICE]: Account {0} {1} {2} created successfully",
firstName, lastName, account.PrincipalID);
}
else
{
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
}
}
else
{
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
}
return account;
}
protected void CreateDefaultAppearanceEntries(UUID principalID)
{
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
// Get Current Outfit folder
InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(principalID, FolderType.CurrentOutfit);
InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
eyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
eyes.Name = "Default Eyes";
eyes.CreatorId = principalID.ToString();
eyes.AssetType = (int)AssetType.Bodypart;
eyes.InvType = (int)InventoryType.Wearable;
eyes.Folder = bodyPartsFolder.ID;
eyes.BasePermissions = (uint)PermissionMask.All;
eyes.CurrentPermissions = (uint)PermissionMask.All;
eyes.EveryOnePermissions = (uint)PermissionMask.All;
eyes.GroupPermissions = (uint)PermissionMask.All;
eyes.NextPermissions = (uint)PermissionMask.All;
eyes.Flags = (uint)WearableType.Eyes;
m_InventoryService.AddItem(eyes);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Eyes, eyes.Name, eyes.ID, principalID, currentOutfitFolder.ID);
InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
shape.Name = "Default Shape";
shape.CreatorId = principalID.ToString();
shape.AssetType = (int)AssetType.Bodypart;
shape.InvType = (int)InventoryType.Wearable;
shape.Folder = bodyPartsFolder.ID;
shape.BasePermissions = (uint)PermissionMask.All;
shape.CurrentPermissions = (uint)PermissionMask.All;
shape.EveryOnePermissions = (uint)PermissionMask.All;
shape.GroupPermissions = (uint)PermissionMask.All;
shape.NextPermissions = (uint)PermissionMask.All;
shape.Flags = (uint)WearableType.Shape;
m_InventoryService.AddItem(shape);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shape, shape.Name, shape.ID, principalID, currentOutfitFolder.ID);
InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
skin.Name = "Default Skin";
skin.CreatorId = principalID.ToString();
skin.AssetType = (int)AssetType.Bodypart;
skin.InvType = (int)InventoryType.Wearable;
skin.Folder = bodyPartsFolder.ID;
skin.BasePermissions = (uint)PermissionMask.All;
skin.CurrentPermissions = (uint)PermissionMask.All;
skin.EveryOnePermissions = (uint)PermissionMask.All;
skin.GroupPermissions = (uint)PermissionMask.All;
skin.NextPermissions = (uint)PermissionMask.All;
skin.Flags = (uint)WearableType.Skin;
m_InventoryService.AddItem(skin);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Skin, skin.Name, skin.ID, principalID, currentOutfitFolder.ID);
InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
hair.Name = "Default Hair";
hair.CreatorId = principalID.ToString();
hair.AssetType = (int)AssetType.Bodypart;
hair.InvType = (int)InventoryType.Wearable;
hair.Folder = bodyPartsFolder.ID;
hair.BasePermissions = (uint)PermissionMask.All;
hair.CurrentPermissions = (uint)PermissionMask.All;
hair.EveryOnePermissions = (uint)PermissionMask.All;
hair.GroupPermissions = (uint)PermissionMask.All;
hair.NextPermissions = (uint)PermissionMask.All;
hair.Flags = (uint)WearableType.Hair;
m_InventoryService.AddItem(hair);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Hair, hair.Name, hair.ID, principalID, currentOutfitFolder.ID);
InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
shirt.Name = "Default Shirt";
shirt.CreatorId = principalID.ToString();
shirt.AssetType = (int)AssetType.Clothing;
shirt.InvType = (int)InventoryType.Wearable;
shirt.Folder = clothingFolder.ID;
shirt.BasePermissions = (uint)PermissionMask.All;
shirt.CurrentPermissions = (uint)PermissionMask.All;
shirt.EveryOnePermissions = (uint)PermissionMask.All;
shirt.GroupPermissions = (uint)PermissionMask.All;
shirt.NextPermissions = (uint)PermissionMask.All;
shirt.Flags = (uint)WearableType.Shirt;
m_InventoryService.AddItem(shirt);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shirt, shirt.Name, shirt.ID, principalID, currentOutfitFolder.ID);
InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
pants.Name = "Default Pants";
pants.CreatorId = principalID.ToString();
pants.AssetType = (int)AssetType.Clothing;
pants.InvType = (int)InventoryType.Wearable;
pants.Folder = clothingFolder.ID;
pants.BasePermissions = (uint)PermissionMask.All;
pants.CurrentPermissions = (uint)PermissionMask.All;
pants.EveryOnePermissions = (uint)PermissionMask.All;
pants.GroupPermissions = (uint)PermissionMask.All;
pants.NextPermissions = (uint)PermissionMask.All;
pants.Flags = (uint)WearableType.Pants;
m_InventoryService.AddItem(pants);
CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Pants, pants.Name, pants.ID, principalID, currentOutfitFolder.ID);
if (m_AvatarService != null)
{
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
AvatarWearable[] wearables = new AvatarWearable[6];
wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
AvatarAppearance ap = new AvatarAppearance();
// this loop works, but is questionable
for (int i = 0; i < 6; i++)
{
ap.SetWearable(i, wearables[i]);
}
m_AvatarService.SetAppearance(principalID, ap);
}
}
protected void EstablishAppearance(UUID destinationAgent, string model)
{
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
destinationAgent.ToString(), model);
string[] modelSpecifiers = model.Split();
if (modelSpecifiers.Length != 2)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
// Does the source model exist?
UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
if (modelAccount == null)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
// Does the source model have an established appearance herself?
AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
if (modelAppearance == null)
{
m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
try
{
CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);
m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
}
catch (Exception e)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
destinationAgent, e.Message);
}
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
destinationAgent.ToString());
}
/// <summary>
/// This method is called by EstablishAppearance to do a copy all inventory items
/// worn or attached to the Clothing inventory folder of the receiving avatar.
/// In parallel the avatar wearables and attachments are updated.
/// </summary>
private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
{
// Get Clothing folder of receiver
InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);
// Get Current Outfit folder
InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(destination, FolderType.CurrentOutfit);
if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)FolderType.Clothing)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination;
destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
m_InventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
}
// Wearables
AvatarWearable[] wearables = avatarAppearance.Wearables;
AvatarWearable wearable;
for (int i = 0; i < wearables.Length; i++)
{
wearable = wearables[i];
m_log.DebugFormat("[XXX]: Getting item {0} from avie {1}", wearable[0].ItemID, source);
if (wearable[0].ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_InventoryService.AddItem(destinationItem);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
// Add to Current Outfit
CreateCurrentOutfitLink((int)InventoryType.Wearable, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
// Attachments
List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (AvatarAttachment attachment in attachments)
{
int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = m_InventoryService.GetItem(source, itemID);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_InventoryService.AddItem(destinationItem);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Attach item
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
// Add to Current Outfit
CreateCurrentOutfitLink(destinationItem.InvType, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
}
}
}
}
protected void CreateCurrentOutfitLink(int invType, uint itemType, string name, UUID itemID, UUID userID, UUID currentOutfitFolderUUID)
{
UUID LinkInvItem = UUID.Random();
InventoryItemBase itembase = new InventoryItemBase(LinkInvItem, userID)
{
AssetID = itemID,
AssetType = (int)AssetType.Link,
CreatorId = userID.ToString(),
InvType = invType,
Description = "",
//Folder = m_InventoryService.GetFolderForType(userID, FolderType.CurrentOutfit).ID,
Folder = currentOutfitFolderUUID,
Flags = itemType,
Name = name,
BasePermissions = (uint)PermissionMask.Copy,
CurrentPermissions = (uint)PermissionMask.Copy,
EveryOnePermissions = (uint)PermissionMask.Copy,
GroupPermissions = (uint)PermissionMask.Copy,
NextPermissions = (uint)PermissionMask.Copy
};
m_InventoryService.AddItem(itembase);
}
/// <summary>
/// Apply next owner permissions.
/// </summary>
private void ApplyNextOwnerPermissions(InventoryItemBase item)
{
if (item.InvType == (int)InventoryType.Object)
{
uint perms = item.CurrentPermissions;
item.CurrentPermissions = perms;
}
item.CurrentPermissions &= item.NextPermissions;
item.BasePermissions &= item.NextPermissions;
item.EveryOnePermissions &= item.NextPermissions;
}
}
}
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