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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
public interface IGatekeeperService
{
bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string externalName, out string imageURL, out string reason);
/// <summary>
/// Returns the region a Hypergrid visitor should enter.
/// </summary>
/// <remarks>
/// Usually the returned region will be the requested region. But the grid can choose to
/// redirect the user to another region: e.g., a default gateway region.
/// </remarks>
/// <param name="regionID">The region the visitor *wants* to enter</param>
/// <param name="agentID">The visitor's User ID. Will be missing (UUID.Zero) in older OpenSims.</param>
/// <param name="agentHomeURI">The visitor's Home URI. Will be missing (null) in older OpenSims.</param>
/// <param name="message">[out] A message to show to the user (optional, may be null)</param>
/// <returns>The region the visitor should enter, or null if no region can be found / is allowed</returns>
GridRegion GetHyperlinkRegion(UUID regionID, UUID agentID, string agentHomeURI, out string message);
bool LoginAgent(GridRegion source, AgentCircuitData aCircuit, GridRegion destination, out string reason);
}
public interface IUserAgentService
{
bool LoginAgentToGrid(GridRegion source, AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, bool fromLogin, out string reason);
void LogoutAgent(UUID userID, UUID sessionID);
/// <summary>
/// Returns the home region of a remote user.
/// </summary>
/// <returns>On success: the user's home region. If the user doesn't exist: null.</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
/// <summary>
/// Returns the Server URLs of a remote user.
/// </summary>
/// <returns>On success: the user's Server URLs. If the user doesn't exist: an empty dictionary.</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
Dictionary<string, object> GetServerURLs(UUID userID);
/// <summary>
/// Returns the UserInfo of a remote user.
/// </summary>
/// <returns>On success: the user's UserInfo. If the user doesn't exist: an empty dictionary.</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
Dictionary<string, object> GetUserInfo(UUID userID);
/// <summary>
/// Returns the current location of a remote user.
/// </summary>
/// <returns>On success: the user's Server URLs. If the user doesn't exist: "".</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
string LocateUser(UUID userID);
/// <summary>
/// Returns the Universal User Identifier for 'targetUserID' on behalf of 'userID'.
/// </summary>
/// <returns>On success: the user's UUI. If the user doesn't exist: "".</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
string GetUUI(UUID userID, UUID targetUserID);
/// <summary>
/// Returns the remote user that has the given name.
/// </summary>
/// <returns>On success: the user's UUID. If the user doesn't exist: UUID.Zero.</returns>
/// <remarks>Throws an exception if an error occurs (e.g., can't contact the server).</remarks>
UUID GetUUID(String first, String last);
// Returns the local friends online
[Obsolete]
List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
bool IsAgentComingHome(UUID sessionID, string thisGridExternalName);
bool VerifyAgent(UUID sessionID, string token);
bool VerifyClient(UUID sessionID, string reportedIP);
}
public interface IInstantMessage
{
bool IncomingInstantMessage(GridInstantMessage im);
bool OutgoingInstantMessage(GridInstantMessage im, string url, bool foreigner);
}
public interface IFriendsSimConnector
{
bool StatusNotify(UUID userID, UUID friendID, bool online);
bool LocalFriendshipOffered(UUID toID, GridInstantMessage im);
bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID);
}
public interface IHGFriendsService
{
int GetFriendPerms(UUID userID, UUID friendID);
bool NewFriendship(FriendInfo finfo, bool verified);
bool DeleteFriendship(FriendInfo finfo, string secret);
bool FriendshipOffered(UUID from, string fromName, UUID to, string message);
bool ValidateFriendshipOffered(UUID fromID, UUID toID);
// Returns the local friends online
List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
}
public interface IInstantMessageSimConnector
{
bool SendInstantMessage(GridInstantMessage im);
}
}
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