1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Services.InventoryService;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Server.Base;
namespace OpenSim.Services.HypergridService
{
/// <summary>
/// Hypergrid inventory service. It serves the IInventoryService interface,
/// but implements it in ways that are appropriate for inter-grid
/// inventory exchanges. Specifically, it does not performs deletions
/// and it responds to GetRootFolder requests with the ID of the
/// Suitcase folder, not the actual "My Inventory" folder.
/// </summary>
public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private string m_HomeURL;
private IUserAccountService m_UserAccountService;
private IAvatarService m_AvatarService;
// private UserAccountCache m_Cache;
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>();
public HGSuitcaseInventoryService(IConfigSource config, string configName)
: base(config, configName)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
if (configName != string.Empty)
m_ConfigName = configName;
if (m_Database == null)
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: m_Database is null!");
//
// Try reading the [InventoryService] section, if it exists
//
IConfig invConfig = config.Configs[m_ConfigName];
if (invConfig != null)
{
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
if (userAccountsDll == string.Empty)
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
Object[] args = new Object[] { config };
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
if (m_UserAccountService == null)
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
string avatarDll = invConfig.GetString("AvatarService", string.Empty);
if (avatarDll == string.Empty)
throw new Exception("Please specify AvatarService in HGInventoryService configuration");
m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args);
if (m_AvatarService == null)
throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
// m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
// new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty);
// m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
}
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
}
public override bool CreateUserInventory(UUID principalID)
{
// NOGO
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for inventory skeleton", principalID);
return null;
}
List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID);
if (tree.Count == 0)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in tree)
{
folders.Add(ConvertToOpenSim(x));
}
SetAsNormalFolder(suitcase);
folders.Add(ConvertToOpenSim(suitcase));
return folders;
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
// Let's find out the local root folder
XInventoryFolder root = GetRootXFolder(principalID);
if (root == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
return null;
}
// Warp! Root folder for travelers is the suitcase folder
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
// Create the My Suitcase folder under the user's root folder.
// In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order.
suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME);
if (suitcase == null)
{
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
return null;
}
m_Database.StoreFolder(suitcase);
CreateSystemFolders(principalID, suitcase.folderID);
}
SetAsNormalFolder(suitcase);
return ConvertToOpenSim(suitcase);
}
protected void CreateSystemFolders(UUID principalID, UUID rootID)
{
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for child type folder {1}", principalID, type);
return null;
}
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type", "parentFolderID" },
new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
if (folders.Length == 0)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
m_log.DebugFormat(
"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
InventoryCollection coll = null;
if (!IsWithinSuitcaseTree(principalID, folderID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent: folder {0} is not within Suitcase tree", folderID);
return new InventoryCollection();
}
coll = base.GetFolderContent(principalID, folderID);
if (coll == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
coll = new InventoryCollection();
}
return coll;
}
public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(principalID, folderID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderItems: folder {0} is not within Suitcase tree", folderID);
return new List<InventoryItemBase>();
}
return base.GetFolderItems(principalID, folderID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
//m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder: folder {0} is not within Suitcase tree", folder.ParentID);
return false;
}
// OK, it's legit
if (base.AddFolder(folder))
{
List<XInventoryFolder> tree;
if (m_SuitcaseTrees.TryGetValue(folder.Owner, out tree))
tree.Add(ConvertFromOpenSim(folder));
return true;
}
return false;
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateFolder: folder {0}/{1} is not within Suitcase tree", folder.Name, folder.ID);
return false;
}
// For all others
return base.UpdateFolder(folder);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (!IsWithinSuitcaseTree(folder.Owner, folder.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} is not within Suitcase tree", folder.ID);
return false;
}
if (!IsWithinSuitcaseTree(folder.Owner, folder.ParentID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder: folder {0} is not within Suitcase tree", folder.ParentID);
return false;
}
return base.MoveFolder(folder);
}
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// NOGO
return false;
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
// NOGO
return false;
}
public override bool AddItem(InventoryItemBase item)
{
// Let's do a bit of sanity checking, more than the base service does
// make sure the given folder's parent folder exists under the suitcase tree of this user
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
// OK, it's legit
return base.AddItem(item);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: UpdateItem: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
return base.UpdateItem(item);
}
public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
// Check the items' destination folders
foreach (InventoryItemBase item in items)
{
if (!IsWithinSuitcaseTree(item.Owner, item.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} is not within Suitcase tree", item.Folder);
return false;
}
}
// Check the items' current folders
foreach (InventoryItemBase item in items)
{
InventoryItemBase originalItem = base.GetItem(item);
if (!IsWithinSuitcaseTree(originalItem.Owner, originalItem.Folder))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} is not within Suitcase tree", originalItem.Folder);
return false;
}
}
return base.MoveItems(principalID, items);
}
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
return false;
}
public new InventoryItemBase GetItem(InventoryItemBase item)
{
InventoryItemBase it = base.GetItem(item);
if (it == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
item.Name, item.ID, item.Folder);
return null;
}
if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0}/{1} (folder {2}) is not within Suitcase tree or Appearance",
it.Name, it.ID, it.Folder);
return null;
}
// UserAccount user = m_Cache.GetUser(it.CreatorId);
// // Adjust the creator data
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
//}
return it;
}
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
InventoryFolderBase f = base.GetFolder(folder);
if (f != null)
{
if (!IsWithinSuitcaseTree(f.Owner, f.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Folder {0}/{1} is not within Suitcase tree",
f.Name, f.ID);
return null;
}
}
return f;
}
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
//{
//}
//public int GetAssetPermissions(UUID principalID, UUID assetID)
//{
//}
#region Auxiliary functions
private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderID" },
new string[] { userID.ToString(), folderID.ToString() });
if (folders.Length == 0)
return null;
return folders[0];
}
private XInventoryFolder GetRootXFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "type" },
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
if (folders != null && folders.Length > 0)
return folders[0];
// OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "parentFolderID" },
new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() });
if (folders != null && folders.Length > 0)
return folders[0];
return null;
}
private XInventoryFolder GetCurrentOutfitXFolder(UUID userID)
{
XInventoryFolder root = GetRootXFolder(userID);
if (root == null)
return null;
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type", "parentFolderID" },
new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() });
if (folders.Length == 0)
return null;
return folders[0];
}
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
{
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type" },
new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type...
if (folders != null && folders.Length > 0)
return folders[0];
// check to see if we have the old Suitcase folder
folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "parentFolderID" },
new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
if (folders != null && folders.Length > 0)
{
// Move it to under the root folder
XInventoryFolder root = GetRootXFolder(principalID);
folders[0].parentFolderID = root.folderID;
folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE;
m_Database.StoreFolder(folders[0]);
return folders[0];
}
return null;
}
private void SetAsNormalFolder(XInventoryFolder suitcase)
{
suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
}
private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
{
List<XInventoryFolder> t;
if (m_SuitcaseTrees.TryGetValue(principalID, out t))
return t;
// Get the tree of the suitcase folder
t = GetFolderTreeRecursive(folder);
m_SuitcaseTrees.AddOrUpdate(principalID, t, 5*60); // 5 minutes
return t;
}
private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
{
List<XInventoryFolder> tree = new List<XInventoryFolder>();
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { root.ToString() });
if (folders == null || folders.Length == 0)
{
return tree; // empty tree
}
else
{
foreach (XInventoryFolder f in folders)
{
tree.Add(f);
tree.AddRange(GetFolderTreeRecursive(f.folderID));
}
return tree;
}
}
/// <summary>
/// Return true if the folderID is a subfolder of the Suitcase or the suitcase folder itself
/// </summary>
/// <param name="folderID"></param>
/// <param name="root"></param>
/// <param name="suitcase"></param>
/// <returns></returns>
private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID)
{
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID);
return false;
}
List<XInventoryFolder> tree = new List<XInventoryFolder>();
tree.Add(suitcase); // Warp! the tree is the real root folder plus the children of the suitcase folder
tree.AddRange(GetFolderTree(principalID, suitcase.folderID));
// Also add the Current Outfit folder to the list of available folders
XInventoryFolder folder = GetCurrentOutfitXFolder(principalID);
if (folder != null)
tree.Add(folder);
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
{
return (fl.folderID == folderID);
});
return (f != null);
}
#endregion
#region Avatar Appearance
private AvatarAppearance GetAppearance(UUID principalID)
{
AvatarAppearance a = null;
if (m_Appearances.TryGetValue(principalID, out a))
return a;
a = m_AvatarService.GetAppearance(principalID);
m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
return a;
}
private bool IsPartOfAppearance(UUID principalID, UUID itemID)
{
AvatarAppearance a = GetAppearance(principalID);
if (a == null)
return false;
// Check wearables (body parts and clothes)
for (int i = 0; i < a.Wearables.Length; i++)
{
for (int j = 0; j < a.Wearables[i].Count; j++)
{
if (a.Wearables[i][j].ItemID == itemID)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
return true;
}
}
}
// Check attachments
if (a.GetAttachmentForItem(itemID) != null)
{
//m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
return true;
}
return false;
}
#endregion
}
}
|