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<?xml version="1.0" ?>
<project name="OpenSim.Region.Storage.LocalStorageDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region.Storage.LocalStorageDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="MapStorage.cs" />
<include name="UUIDParcelQuery.cs" />
<include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../../bin/Db4objects.Db4o.dll" />
<include name="../../../../bin/libsecondlife.dll" />
<include name="../../../../bin/OpenSim.Framework.dll" />
<include name="../../../../bin/OpenSim.Framework.Console.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
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