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path: root/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

// BDB Support
// Apparently broken on Mono

using BerkeleyDb;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;

namespace OpenSim.Region.Storage.LocalStorageBDB
{
    public class BDBLocalStorage : ILocalStorage
    {
        const string simDbName = "localsim.db";

        DbHash sim;
        Db DB;
        //BEFormatter formatter;

        public BDBLocalStorage()
        {
            DB = new Db(DbCreateFlags.None);
            sim = (DbHash)DB.Open(null, simDbName, null, DbType.Hash, Db.OpenFlags.Create, 0);
            //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
        }

        public void Initialise(string file)
        {
            // Blank
        }

        public void StorePrim(PrimData prim)
        {
            DbEntry key = new DbEntry();
            DbEntry data = new DbEntry();
            lock (sim)
            {
                sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
            }
        }
        public void RemovePrim(LLUUID primID)
        {

        }
        public void LoadPrimitives(ILocalStorageReceiver receiver)
        {

        }
        public float[] LoadWorld()
        {
            return new float[65536];
        }
        public void SaveMap(float[] heightmap)
        {

        }

        public void SaveParcels(ParcelData[] parcel_data)
        {
        }

        public void SaveParcel(ParcelData parcel)
        {
        }

        public void RemoveParcel(ParcelData parcel)
        {
        }

        public void RemoveAllParcels()
        {
        }

        public void LoadParcels(ILocalStorageParcelReceiver recv)
        {
            recv.NoParcelDataFromStorage();
        }

        public void ShutDown()
        {
            sim.GetDb().Close();
            DB.Close();
        }
    }
}