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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
// This class exists in the main app domain
//
namespace OpenSim.Region.ScriptEngine.Yengine
{
/**
* @brief Array objects.
*/
public class XMR_Array
{
private const int EMPTYHEAP = 64;
private const int ENTRYHEAP = 24;
private bool enumrValid; // true: enumr set to return array[arrayValid]
// false: array[0..arrayValid-1] is all there is
private SortedDictionary<object, object> dnary;
private SortedDictionary<object, object>.Enumerator enumr;
// enumerator used to fill 'array' past arrayValid to end of dictionary
private int arrayValid; // number of elements in 'array' that have been filled in
private KeyValuePair<object, object>[] array; // list of kvp's that have been returned by ForEach() since last modification
private XMRInstAbstract inst; // script instance debited with heap use
private int heapUse; // current heap use debit amount
public static TokenTypeSDTypeDelegate countDelegate = new TokenTypeSDTypeDelegate(new TokenTypeInt(null), new TokenType[0]);
public static TokenTypeSDTypeDelegate clearDelegate = new TokenTypeSDTypeDelegate(new TokenTypeVoid(null), new TokenType[0]);
public static TokenTypeSDTypeDelegate indexDelegate = new TokenTypeSDTypeDelegate(new TokenTypeObject(null), new TokenType[] { new TokenTypeInt(null) });
public static TokenTypeSDTypeDelegate valueDelegate = new TokenTypeSDTypeDelegate(new TokenTypeObject(null), new TokenType[] { new TokenTypeInt(null) });
public XMR_Array(XMRInstAbstract inst)
{
this.inst = inst;
dnary = new SortedDictionary<object, object>(XMRArrayKeyComparer.singleton);
heapUse = inst.UpdateHeapUse(0, EMPTYHEAP);
}
~XMR_Array()
{
heapUse = inst.UpdateHeapUse(heapUse, 0);
}
public static TokenType GetRValType(TokenName name)
{
if(name.val == "count")
return new TokenTypeInt(name);
if(name.val == "clear")
return clearDelegate;
if(name.val == "index")
return indexDelegate;
if(name.val == "value")
return valueDelegate;
return new TokenTypeVoid(name);
}
/**
* @brief Handle 'array[index]' syntax to get or set an element of the dictionary.
* Get returns null if element not defined, script sees type 'undef'.
* Setting an element to null removes it.
*/
public object GetByKey(object key)
{
object val;
key = FixKey(key);
if(!dnary.TryGetValue(key, out val))
val = null;
return val;
}
public void SetByKey(object key, object value)
{
key = FixKey(key);
// Update heap use throwing an exception on failure
// before making any changes to the array.
int keysize = HeapTrackerObject.Size(key);
int newheapuse = heapUse;
object oldval;
if(dnary.TryGetValue(key, out oldval))
{
newheapuse -= keysize + HeapTrackerObject.Size(oldval);
}
if(value != null)
{
newheapuse += keysize + HeapTrackerObject.Size(value);
}
heapUse = inst.UpdateHeapUse(heapUse, newheapuse);
// Save new value in array, replacing one of same key if there.
// null means remove the value, ie, script did array[key] = undef.
if(value != null)
{
dnary[key] = value;
}
else
{
dnary.Remove(key);
// Shrink the enumeration array, but always leave at least one element.
if((array != null) && (dnary.Count < array.Length / 2))
{
Array.Resize<KeyValuePair<object, object>>(ref array, array.Length / 2);
}
}
// The enumeration array is invalid because the dictionary has been modified.
// Next time a ForEach() call happens, it will repopulate 'array' as elements are retrieved.
arrayValid = 0;
}
/**
* @brief Converts an 'object' type to array, key, list, string, but disallows null,
* as our language doesn't allow types other than 'object' to be null.
* Value types (float, rotation, etc) don't need explicit check for null as
* the C# runtime can't convert a null to a value type, and throws an exception.
* But for any reference type (array, key, etc) we must manually check for null.
*/
public static XMR_Array Obj2Array(object obj)
{
if(obj == null)
throw new NullReferenceException();
return (XMR_Array)obj;
}
public static LSL_Key Obj2Key(object obj)
{
if(obj == null)
throw new NullReferenceException();
return (LSL_Key)obj;
}
public static LSL_List Obj2List(object obj)
{
if(obj == null)
throw new NullReferenceException();
return (LSL_List)obj;
}
public static LSL_String Obj2String(object obj)
{
if(obj == null)
throw new NullReferenceException();
return obj.ToString();
}
/**
* @brief remove all elements from the array.
* sets everything to its 'just constructed' state.
*/
public void __pub_clear()
{
heapUse = inst.UpdateHeapUse(heapUse, EMPTYHEAP);
dnary.Clear();
enumrValid = false;
arrayValid = 0;
array = null;
}
/**
* @brief return number of elements in the array.
*/
public int __pub_count()
{
return dnary.Count;
}
/**
* @brief Retrieve index (key) of an arbitrary element.
* @param number = number of the element (0 based)
* @returns null: array doesn't have that many elements
* else: index (key) for that element
*/
public object __pub_index(int number)
{
return ForEach(number) ? UnfixKey(array[number].Key) : null;
}
/**
* @brief Retrieve value of an arbitrary element.
* @param number = number of the element (0 based)
* @returns null: array doesn't have that many elements
* else: value for that element
*/
public object __pub_value(int number)
{
return ForEach(number) ? array[number].Value : null;
}
/**
* @brief Called in each iteration of a 'foreach' statement.
* @param number = index of element to retrieve (0 = first one)
* @returns false: element does not exist
* true: element exists
*/
private bool ForEach(int number)
{
// If we don't have any array, we can't have ever done
// any calls here before, so allocate an array big enough
// and set everything else to the beginning.
if(array == null)
{
array = new KeyValuePair<object, object>[dnary.Count];
arrayValid = 0;
}
// If dictionary modified since last enumeration, get a new enumerator.
if(arrayValid == 0)
{
enumr = dnary.GetEnumerator();
enumrValid = true;
}
// Make sure we have filled the array up enough for requested element.
while((arrayValid <= number) && enumrValid && enumr.MoveNext())
{
if(arrayValid >= array.Length)
{
Array.Resize<KeyValuePair<object, object>>(ref array, dnary.Count);
}
array[arrayValid++] = enumr.Current;
}
// If we don't have that many elements, return end-of-array status.
return number < arrayValid;
}
/**
* @brief Transmit array out in such a way that it can be reconstructed,
* including any in-progress ForEach() enumerations.
*/
public delegate void SendArrayObjDelegate(object graph);
public void SendArrayObj(SendArrayObjDelegate sendObj)
{
// Set the count then the elements themselves.
// UnfixKey() because sendObj doesn't handle XMRArrayListKeys.
sendObj(dnary.Count);
foreach(KeyValuePair<object, object> kvp in dnary)
{
sendObj(UnfixKey(kvp.Key));
sendObj(kvp.Value);
}
}
/**
* @brief Receive array in. Any previous contents are erased.
* Set up such that any enumeration in progress will resume
* at the exact spot and in the exact same order as they
* were in on the sending side.
*/
public delegate object RecvArrayObjDelegate();
public void RecvArrayObj(RecvArrayObjDelegate recvObj)
{
heapUse = inst.UpdateHeapUse(heapUse, EMPTYHEAP);
// Cause any enumeration to refill the array from the sorted dictionary.
// Since it is a sorted dictionary, any enumerations will be in the same
// order as on the sending side.
arrayValid = 0;
enumrValid = false;
// Fill dictionary.
dnary.Clear();
int count = (int)recvObj();
while(--count >= 0)
{
object key = FixKey(recvObj());
object val = recvObj();
int htuse = HeapTrackerObject.Size(key) + HeapTrackerObject.Size(val);
heapUse = inst.UpdateHeapUse(heapUse, heapUse + htuse);
dnary.Add(key, val);
}
}
/**
* We want our index values to be of consistent type, otherwise we get things like (LSL_Integer)1 != (int)1.
* So strip off any LSL-ness from the types.
* We also deep-strip any given lists used as keys (multi-dimensional arrays).
*/
public static object FixKey(object key)
{
if(key is LSL_Integer)
return (int)(LSL_Integer)key;
if(key is LSL_Float)
return (double)(LSL_Float)key;
if(key is LSL_Key)
return (string)(LSL_Key)key;
if(key is LSL_String)
return (string)(LSL_String)key;
if(key is LSL_List)
{
object[] data = ((LSL_List)key).Data;
if(data.Length == 1)
return FixKey(data[0]);
return new XMRArrayListKey((LSL_List)key);
}
return key; // int, double, string, LSL_Vector, LSL_Rotation, etc are ok as is
}
/**
* @brief When returning a key, such as for array.index(), we want to return the original
* LSL_List, not the sanitized one, as the script compiler expects an LSL_List.
* Any other sanitized types can remain as is (int, string, etc).
*/
private static object UnfixKey(object key)
{
if(key is XMRArrayListKey)
key = ((XMRArrayListKey)key).GetOriginal();
return key;
}
}
public class XMRArrayKeyComparer: IComparer<object>
{
public static XMRArrayKeyComparer singleton = new XMRArrayKeyComparer();
/**
* @brief Compare two keys
*/
public int Compare(object x, object y) // IComparer<object>
{
// Use short type name (eg, String, Int32, XMRArrayListKey) as most significant part of key.
string xtn = x.GetType().Name;
string ytn = y.GetType().Name;
int ctn = String.CompareOrdinal(xtn, ytn);
if(ctn != 0)
return ctn;
ComparerDelegate cd;
if(!comparers.TryGetValue(xtn, out cd))
{
throw new Exception("unsupported key type " + xtn);
}
return cd(x, y);
}
private delegate int ComparerDelegate(object a, object b);
private static Dictionary<string, ComparerDelegate> comparers = BuildComparers();
private static Dictionary<string, ComparerDelegate> BuildComparers()
{
Dictionary<string, ComparerDelegate> cmps = new Dictionary<string, ComparerDelegate>();
cmps.Add(typeof(double).Name, MyFloatComparer);
cmps.Add(typeof(int).Name, MyIntComparer);
cmps.Add(typeof(XMRArrayListKey).Name, MyListKeyComparer);
cmps.Add(typeof(LSL_Rotation).Name, MyRotationComparer);
cmps.Add(typeof(string).Name, MyStringComparer);
cmps.Add(typeof(LSL_Vector).Name, MyVectorComparer);
return cmps;
}
private static int MyFloatComparer(object a, object b)
{
double af = (double)a;
double bf = (double)b;
if(af < bf)
return -1;
if(af > bf)
return 1;
return 0;
}
private static int MyIntComparer(object a, object b)
{
return (int)a - (int)b;
}
private static int MyListKeyComparer(object a, object b)
{
XMRArrayListKey alk = (XMRArrayListKey)a;
XMRArrayListKey blk = (XMRArrayListKey)b;
return XMRArrayListKey.Compare(alk, blk);
}
private static int MyRotationComparer(object a, object b)
{
LSL_Rotation ar = (LSL_Rotation)a;
LSL_Rotation br = (LSL_Rotation)b;
if(ar.x < br.x)
return -1;
if(ar.x > br.x)
return 1;
if(ar.y < br.y)
return -1;
if(ar.y > br.y)
return 1;
if(ar.z < br.z)
return -1;
if(ar.z > br.z)
return 1;
if(ar.s < br.s)
return -1;
if(ar.s > br.s)
return 1;
return 0;
}
private static int MyStringComparer(object a, object b)
{
return String.CompareOrdinal((string)a, (string)b);
}
private static int MyVectorComparer(object a, object b)
{
LSL_Vector av = (LSL_Vector)a;
LSL_Vector bv = (LSL_Vector)b;
if(av.x < bv.x)
return -1;
if(av.x > bv.x)
return 1;
if(av.y < bv.y)
return -1;
if(av.y > bv.y)
return 1;
if(av.z < bv.z)
return -1;
if(av.z > bv.z)
return 1;
return 0;
}
}
/**
* @brief Lists used as keys must be sanitized first.
* List gets converted to an object[] and each element is converted from LSL_ types to system types where possible.
* And we also need an equality operator that compares the values of all elements of the list, not just the lengths.
* Note that just like LSL_Lists, we consider these objects to be immutable, so they can be directly used as keys in
* the dictionary as they don't ever change.
*/
public class XMRArrayListKey
{
private LSL_List original;
private object[] cleaned;
private int length;
private int hashCode;
/**
* @brief Construct a sanitized object[] from a list.
* Also save the original list in case we need it later.
*/
public XMRArrayListKey(LSL_List key)
{
original = key;
object[] given = key.Data;
int len = given.Length;
length = len;
cleaned = new object[len];
int hc = len;
for(int i = 0; i < len; i++)
{
object v = XMR_Array.FixKey(given[i]);
hc += hc + ((hc < 0) ? 1 : 0);
hc ^= v.GetHashCode();
cleaned[i] = v;
}
hashCode = hc;
}
/**
* @brief Get heap tracking size.
*/
public int Size
{
get
{
return original.Size;
}
}
/**
* @brief See if the given object is an XMRArrayListKey and every value is equal to our own.
*/
public override bool Equals(object o)
{
if(!(o is XMRArrayListKey))
return false;
XMRArrayListKey a = (XMRArrayListKey)o;
int len = a.length;
if(len != length)
return false;
if(a.hashCode != hashCode)
return false;
for(int i = 0; i < len; i++)
{
if(!cleaned[i].Equals(a.cleaned[i]))
return false;
}
return true;
}
/**
* @brief Get an hash code.
*/
public override int GetHashCode()
{
return hashCode;
}
/**
* @brief Compare for key sorting.
*/
public static int Compare(XMRArrayListKey x, XMRArrayListKey y)
{
int j = x.length - y.length;
if(j == 0)
{
for(int i = 0; i < x.length; i++)
{
object xo = x.cleaned[i];
object yo = y.cleaned[i];
j = XMRArrayKeyComparer.singleton.Compare(xo, yo);
if(j != 0)
break;
}
}
return j;
}
/**
* @brief Get the original LSL_List we were built from.
*/
public LSL_List GetOriginal()
{
return original;
}
/**
* @brief Debugging
*/
public override string ToString()
{
StringBuilder sb = new StringBuilder();
for(int i = 0; i < length; i++)
{
if(i > 0)
sb.Append(',');
sb.Append(cleaned[i].ToString());
}
return sb.ToString();
}
}
}
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