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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.XMREngine
{
public interface IEventHandlers {
void at_rot_target (int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
void at_target (int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
void attach (string id);
void changed (int change);
void collision (int num_detected);
void collision_end (int num_detected);
void collision_start (int num_detected);
void control (string id, int held, int change);
void dataserver (string queryid, string data);
void email (string time, string address, string subj, string message, int num_left);
void http_request (string request_id, string method, string body);
void http_response (string request_id, int status, LSL_List metadata, string body);
void land_collision (LSL_Vector pos);
void land_collision_end (LSL_Vector pos);
void land_collision_start (LSL_Vector pos);
void link_message (int sender_num, int num, string str, string id);
void listen (int channel, string name, string id, string message);
void money (string id, int amount);
void moving_end ();
void moving_start ();
void no_sensor ();
void not_at_rot_target ();
void not_at_target ();
void object_rez (string id);
void on_rez (int start_param);
void remote_data (int event_type, string channel, string message_id, string sender, int idata, string sdata);
void run_time_permissions (int perm);
void sensor (int num_detected);
void state_entry ();
void state_exit ();
void timer ();
void touch (int num_detected);
void touch_start (int num_detected);
void touch_end (int num_detected);
void transaction_result(string id, int success, string data);
void path_update(int type, LSL_List data);
void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
}
}
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