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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenMetaverse;
using OpenSim.Tests.Common.Mock;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_ApiListTests : OpenSimTestCase
{
private LSL_Api m_lslApi;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(initConfigSource);
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null);
}
[Test]
public void TestllListFindList()
{
TestHelpers.InMethod();
LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
{
// Test for a single item that should be found
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
Assert.That(result, Is.EqualTo(-1));
}
{
// Test for a single item that should be found
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
Assert.That(result, Is.EqualTo(1));
}
{
// Test for a constant that should be found
int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
Assert.That(result, Is.EqualTo(0));
}
{
// Test for a list that should be found
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
Assert.That(result, Is.EqualTo(1));
}
{
// Test for a single item not in the list
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
Assert.That(result, Is.EqualTo(-1));
}
{
// Test for something that should not be cast
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
Assert.That(result, Is.EqualTo(-1));
}
{
// Test for a list not in the list
int result
= m_lslApi.llListFindList(
src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
Assert.That(result, Is.EqualTo(-1));
}
{
LSL_List srcWithConstants
= new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
// Test for constants that appears in the source list that should be found
int result
= m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
Assert.That(result, Is.EqualTo(1));
}
}
}
}
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