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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;
using Microsoft.VisualBasic;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class Compiler : ICompiler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
// * Returns assembly name ready for AppDomain load.
//
// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
//
internal enum enumCompileType
{
lsl = 0,
cs = 1,
vb = 2
}
/// <summary>
/// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
/// </summary>
public int LinesToRemoveOnError = 3;
private enumCompileType DefaultCompileLanguage;
private bool WriteScriptSourceToDebugFile;
private bool CompileWithDebugInformation;
private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
private bool m_insertCoopTerminationCalls;
private string FilePrefix;
private string ScriptEnginesPath = null;
// mapping between LSL and C# line/column numbers
private ICodeConverter LSL_Converter;
private List<string> m_warnings = new List<string>();
private static UInt64 scriptCompileCounter = 0; // And a counter
public IScriptEngine m_scriptEngine;
private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
public bool in_startup = true;
public Compiler(IScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
ScriptEnginesPath = scriptEngine.ScriptEnginePath;
ReadConfig();
}
public void ReadConfig()
{
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
m_insertCoopTerminationCalls = m_scriptEngine.Config.GetString("ScriptStopStrategy", "abort") == "co-op";
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
foreach (char c in Path.GetInvalidFileNameChars())
{
FilePrefix = FilePrefix.Replace(c, '_');
}
if (in_startup)
{
in_startup = false;
CheckOrCreateScriptsDirectory();
// First time we start? Delete old files
if (DeleteScriptsOnStartup)
DeleteOldFiles();
}
// Map name and enum type of our supported languages
LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
// Allowed compilers
string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
AllowedCompilers.Clear();
#if DEBUG
m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
#endif
foreach (string strl in allowComp.Split(','))
{
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
}
if (AllowedCompilers.Count == 0)
m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
// Default language
string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
// Is this language recognized at all?
if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
defaultCompileLanguage = "lsl";
}
// Is this language in allow-list?
if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
}
else
{
#if DEBUG
// m_log.Debug("[Compiler]: " +
// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
#endif
// LANGUAGE IS IN ALLOW-LIST
DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
}
// We now have an allow-list, a mapping list, and a default language
}
/// <summary>
/// Create the directory where compiled scripts are stored if it does not already exist.
/// </summary>
private void CheckOrCreateScriptsDirectory()
{
if (!Directory.Exists(ScriptEnginesPath))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
}
}
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
try
{
Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()));
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
}
}
}
/// <summary>
/// Delete old script files
/// </summary>
private void DeleteOldFiles()
{
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
}
public string GetCompilerOutput(string assetID)
{
return Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + assetID + ".dll"));
}
public string GetCompilerOutput(UUID assetID)
{
return GetCompilerOutput(assetID.ToString());
}
public void PerformScriptCompile(
string source, string asset, UUID ownerUUID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
PerformScriptCompile(source, asset, ownerUUID, false, out assembly, out linemap);
}
public void PerformScriptCompile(
string source, string asset, UUID ownerUUID, bool alwaysRecompile,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
// m_log.DebugFormat("[Compiler]: Checking script for asset {0} in {1}\n{2}", asset, m_scriptEngine.World.Name, source);
IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
linemap = null;
m_warnings.Clear();
assembly = GetCompilerOutput(asset);
// m_log.DebugFormat("[Compiler]: Retrieved assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
CheckOrCreateScriptsDirectory();
// Don't recompile if we're not forced to and we already have it
// Performing 3 file exists tests for every script can still be slow
if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
{
// m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
// If we have already read this linemap file, then it will be in our dictionary.
// Don't build another copy of the dictionary (saves memory) and certainly
// don't keep reading the same file from disk multiple times.
if (!m_lineMaps.ContainsKey(assembly))
m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
linemap = m_lineMaps[assembly];
return;
}
// m_log.DebugFormat("[Compiler]: Compiling assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
if (source == String.Empty)
throw new Exception("Cannot find script assembly and no script text present");
enumCompileType language = DefaultCompileLanguage;
if (source.StartsWith("//c#", true, CultureInfo.InvariantCulture))
language = enumCompileType.cs;
if (source.StartsWith("//vb", true, CultureInfo.InvariantCulture))
{
language = enumCompileType.vb;
// We need to remove //vb, it won't compile with that
source = source.Substring(4, source.Length - 4);
}
if (source.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
language = enumCompileType.lsl;
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
throw new Exception(errtext);
}
if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
throw new Exception(errtext);
}
string compileScript = string.Empty;
if (language == enumCompileType.lsl)
{
// Its LSL, convert it to C#
StringBuilder sb = new StringBuilder(16394);
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
AddCSScriptHeader(
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters,
sb);
LSL_Converter.Convert(source,sb);
AddCSScriptTail(sb);
compileScript = sb.ToString();
// copy converter warnings into our warnings.
foreach (string warning in LSL_Converter.GetWarnings())
{
AddWarning(warning);
}
linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
// Write the linemap to a file and save it in our dictionary for next time.
m_lineMaps[assembly] = linemap;
WriteMapFile(assembly + ".map", linemap);
LSL_Converter.Clear();
}
else
{
switch (language)
{
case enumCompileType.cs:
compileScript = CreateCSCompilerScript(
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
}
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
}
public string[] GetWarnings()
{
return m_warnings.ToArray();
}
private void AddWarning(string warning)
{
if (!m_warnings.Contains(warning))
{
m_warnings.Add(warning);
}
}
// private static string CreateJSCompilerScript(string compileScript)
// {
// compileScript = String.Empty +
// "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
// "package SecondLife {\r\n" +
// "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
// compileScript +
// "} }\r\n";
// return compileScript;
// }
public static void AddCSScriptHeader(string className, string baseClassName, ParameterInfo[] constructorParameters, StringBuilder sb)
{
sb.Append(string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{{
public class {0} : {1}
{{
public {0}({2}) : base({3}) {{}}
",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: ""
));
}
public static void AddCSScriptTail(StringBuilder sb)
{
sb.Append(string.Format(" }}\n}}\n"));
}
public static string CreateCSCompilerScript(
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{{
public class {0} : {1}
{{
public {0}({2}) : base({3}) {{}}
{4}
}}
}}",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: "",
compileScript);
return compileScript;
}
public static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
return compileScript;
}
/// <summary>
/// Compile .NET script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
scriptCompileCounter++;
try
{
if (File.Exists(assembly))
{
File.SetAttributes(assembly, FileAttributes.Normal);
File.Delete(assembly);
}
}
catch (Exception e) // NOTLEGIT - Should be just FileIOException
{
throw new Exception("Unable to delete old existing " +
"script-file before writing new. Compile aborted: " +
e.ToString());
}
// DEBUG - write source to disk
if (WriteScriptSourceToDebugFile)
{
string srcFileName = FilePrefix + "_source_" +
Path.GetFileNameWithoutExtension(assembly) + ext;
try
{
File.WriteAllText(Path.Combine(Path.Combine(
ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()),
srcFileName), Script);
}
catch (Exception ex) //NOTLEGIT - Should be just FileIOException
{
m_log.Error("[Compiler]: Exception while " +
"trying to write script source to file \"" +
srcFileName + "\": " + ex.ToString());
}
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenMetaverseTypes.dll"));
if (m_scriptEngine.ScriptReferencedAssemblies != null)
Array.ForEach<string>(
m_scriptEngine.ScriptReferencedAssemblies,
a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
parameters.GenerateExecutable = false;
parameters.OutputAssembly = assembly;
parameters.IncludeDebugInformation = CompileWithDebugInformation;
//parameters.WarningLevel = 1; // Should be 4?
parameters.TreatWarningsAsErrors = false;
parameters.GenerateInMemory = false;
CompilerResults results;
CodeDomProvider provider;
switch (lang)
{
case enumCompileType.vb:
provider = CodeDomProvider.CreateProvider("VisualBasic");
break;
case enumCompileType.cs:
case enumCompileType.lsl:
provider = CodeDomProvider.CreateProvider("CSharp");
break;
default:
throw new Exception("Compiler is not able to recongnize " +
"language type \"" + lang.ToString() + "\"");
}
if(provider == null)
throw new Exception("Compiler failed to load ");
bool complete = false;
bool retried = false;
do
{
results = provider.CompileAssemblyFromSource(
parameters, Script);
// Deal with an occasional segv in the compiler.
// Rarely, if ever, occurs twice in succession.
// Line # == 0 and no file name are indications that
// this is a native stack trace rather than a normal
// error log.
if (results.Errors.Count > 0)
{
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
results.Errors[0].Line == 0)
{
// System.Console.WriteLine("retrying failed compilation");
retried = true;
}
else
{
complete = true;
}
}
else
{
complete = true;
}
} while (!complete);
//
// WARNINGS AND ERRORS
//
bool hadErrors = false;
string errtext = String.Empty;
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
string severity = CompErr.IsWarning ? "Warning" : "Error";
KeyValuePair<int, int> errorPos;
// Show 5 errors max, but check entire list for errors
if (severity == "Error")
{
// C# scripts will not have a linemap since theres no line translation involved.
if (!m_lineMaps.ContainsKey(assembly))
errorPos = new KeyValuePair<int, int>(CompErr.Line, CompErr.Column);
else
errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
string text = CompErr.ErrorText;
// Use LSL type names
if (lang == enumCompileType.lsl)
text = ReplaceTypes(CompErr.ErrorText);
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
errorPos.Key - 1, errorPos.Value - 1,
CompErr.ErrorNumber, text, severity);
hadErrors = true;
}
}
}
provider.Dispose();
if (hadErrors)
{
throw new Exception(errtext);
}
// On today's highly asynchronous systems, the result of
// the compile may not be immediately apparent. Wait a
// reasonable amount of time before giving up on it.
if (!File.Exists(assembly))
{
for (int i = 0; i < 20 && !File.Exists(assembly); i++)
{
System.Threading.Thread.Sleep(250);
}
// One final chance...
if (!File.Exists(assembly))
{
errtext = String.Empty;
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
}
// m_log.DebugFormat("[Compiler] Compiled new assembly "+
// "for {0}", asset);
// Because windows likes to perform exclusive locks, we simply
// write out a textual representation of the file here
//
// Read the binary file into a buffer
//
FileInfo fi = new FileInfo(assembly);
if (fi == null)
{
errtext = String.Empty;
errtext += "No compile error. But not able to stat file.";
throw new Exception(errtext);
}
Byte[] data = new Byte[fi.Length];
try
{
using (FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read))
fs.Read(data, 0, data.Length);
}
catch (Exception)
{
errtext = String.Empty;
errtext += "No compile error. But not able to open file.";
throw new Exception(errtext);
}
// Convert to base64
//
string filetext = System.Convert.ToBase64String(data);
Byte[] buf = Encoding.ASCII.GetBytes(filetext);
using (FileStream sfs = File.Create(assembly + ".text"))
sfs.Write(buf, 0, buf.Length);
return assembly;
}
private class kvpSorter : IComparer<KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>>>
{
public int Compare(KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> a,
KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> b)
{
int kc = a.Key.Key.CompareTo(b.Key.Key);
return (kc != 0) ? kc : a.Key.Value.CompareTo(b.Key.Value);
}
}
public static KeyValuePair<int, int> FindErrorPosition(int line,
int col, Dictionary<KeyValuePair<int, int>,
KeyValuePair<int, int>> positionMap)
{
if (positionMap == null || positionMap.Count == 0)
return new KeyValuePair<int, int>(line, col);
KeyValuePair<int, int> ret = new KeyValuePair<int, int>();
if (positionMap.TryGetValue(new KeyValuePair<int, int>(line, col),
out ret))
return ret;
var sorted = new List<KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>>>(positionMap);
sorted.Sort(new kvpSorter());
int l = 1;
int c = 1;
int pl = 1;
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> posmap in sorted)
{
//m_log.DebugFormat("[Compiler]: Scanning line map {0},{1} --> {2},{3}", posmap.Key.Key, posmap.Key.Value, posmap.Value.Key, posmap.Value.Value);
int nl = posmap.Value.Key + line - posmap.Key.Key; // New, translated LSL line and column.
int nc = posmap.Value.Value + col - posmap.Key.Value;
// Keep going until we find the first point passed line,col.
if (posmap.Key.Key > line)
{
//m_log.DebugFormat("[Compiler]: Line is larger than requested {0},{1}, returning {2},{3}", line, col, l, c);
if (pl < line)
{
//m_log.DebugFormat("[Compiler]: Previous line ({0}) is less than requested line ({1}), setting column to 1.", pl, line);
c = 1;
}
break;
}
if (posmap.Key.Key == line && posmap.Key.Value > col)
{
// Never move l,c backwards.
if (nl > l || (nl == l && nc > c))
{
//m_log.DebugFormat("[Compiler]: Using offset relative to this: {0} + {1} - {2}, {3} + {4} - {5} = {6}, {7}",
// posmap.Value.Key, line, posmap.Key.Key, posmap.Value.Value, col, posmap.Key.Value, nl, nc);
l = nl;
c = nc;
}
//m_log.DebugFormat("[Compiler]: Column is larger than requested {0},{1}, returning {2},{3}", line, col, l, c);
break;
}
pl = posmap.Key.Key;
l = posmap.Value.Key;
c = posmap.Value.Value;
}
return new KeyValuePair<int, int>(l, c);
}
string ReplaceTypes(string message)
{
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
"string");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
"integer");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
"float");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
"list");
return message;
}
private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
StringBuilder mapbuilder = new StringBuilder(1024);
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
{
KeyValuePair<int, int> k = kvp.Key;
KeyValuePair<int, int> v = kvp.Value;
mapbuilder.Append(String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value));
}
Byte[] mapbytes = Encoding.ASCII.GetBytes(mapbuilder.ToString());
using (FileStream mfs = File.Create(filename))
mfs.Write(mapbytes, 0, mapbytes.Length);
}
private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename)
{
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
try
{
using (StreamReader r = File.OpenText(filename))
{
linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
string line;
while ((line = r.ReadLine()) != null)
{
String[] parts = line.Split(new Char[] { ',' });
int kk = System.Convert.ToInt32(parts[0]);
int kv = System.Convert.ToInt32(parts[1]);
int vk = System.Convert.ToInt32(parts[2]);
int vv = System.Convert.ToInt32(parts[3]);
KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
linemap[k] = v;
}
}
}
catch
{
linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
}
return linemap;
}
}
}
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