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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.LightShare;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
[Serializable]
public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_LSFunctionsEnabled = false;
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
/// <summary>
/// Dumps an error message on the debug console.
/// </summary>
internal void LSShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
/// <summary>
/// Get the current Windlight scene
/// </summary>
/// <returns>List of windlight parameters</returns>
public LSL_List lsGetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
LSL_Integer ruleInt = rules.GetLSLIntegerItem(idx);
uint rule = (uint)ruleInt;
LSL_List toadd = new LSL_List();
switch (rule)
{
case (int)ScriptBaseClass.WL_AMBIENT:
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
toadd.Add(new LSL_Float(wl.blurMultiplier));
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
toadd.Add(new LSL_Float(wl.cloudCoverage));
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
toadd.Add(new LSL_Float(wl.cloudScale));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
toadd.Add(new LSL_Float(wl.cloudScrollX));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
toadd.Add(new LSL_Float(wl.cloudScrollY));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
toadd.Add(new LSL_Float(wl.densityMultiplier));
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
toadd.Add(new LSL_Float(wl.distanceMultiplier));
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
toadd.Add(new LSL_Float(wl.eastAngle));
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
toadd.Add(new LSL_Float(wl.fresnelOffset));
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
toadd.Add(new LSL_Float(wl.fresnelScale));
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
toadd.Add(new LSL_Float(wl.hazeDensity));
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
toadd.Add(new LSL_Float(wl.hazeHorizon));
break;
case (int)ScriptBaseClass.WL_HORIZON:
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
toadd.Add(new LSL_Integer(wl.maxAltitude));
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
toadd.Add(new LSL_Float(wl.refractScaleAbove));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
toadd.Add(new LSL_Float(wl.refractScaleBelow));
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
toadd.Add(new LSL_Float(wl.sceneGamma));
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
toadd.Add(new LSL_Float(wl.starBrightness));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
toadd.Add(new LSL_Float(wl.sunGlowFocus));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
toadd.Add(new LSL_Float(wl.sunGlowSize));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
toadd.Add(new LSL_Float(wl.sunMoonPosition));
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
break;
}
if (toadd.Length > 0)
{
values.Add(ruleInt);
values.Add(toadd.Data[0]);
}
idx++;
}
return values;
}
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
{
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
// LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_Types.Quaternion iQ;
LSL_Types.Vector3 iV;
switch (rule)
{
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_AMBIENT:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
idx++;
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
idx++;
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudDetailXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
idx++;
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
idx++;
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
idx++;
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
idx++;
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
idx++;
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
idx++;
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
idx++;
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
idx++;
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
idx++;
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
idx++;
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
idx++;
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
idx++;
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
idx++;
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HORIZON:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
idx++;
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
idx++;
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
idx++;
iV = rules.GetVector3Item(idx);
wl.reflectionWaveletScale = iV;
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
idx++;
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
idx++;
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
idx++;
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
idx++;
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
idx++;
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
idx++;
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
idx++;
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
idx++;
iV = rules.GetVector3Item(idx);
wl.waterColor = iV;
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
idx++;
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
break;
}
idx++;
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
wl.valid = true;
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return;
}
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}
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