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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string Compile(string LSOFileName)
{
// Output assembly name
string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll";
// TODO: Add error handling
string CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
parameters.ReferencedAssemblies.Add(asm.Location);
}
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
Console.WriteLine("Line number " + CompErr.Line +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + ";");
}
}
return OutFile;
}
}
}
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