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using System;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.ubOde
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
class ubOdeModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IConfigSource m_config;
private ODEScene m_scene;
private bool ubOdeLib;
#region INonSharedRegionModule
public string Name
{
get { return "ubODE"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_config = source;
m_Enabled = true;
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
string ode_config = d.GetConfiguration();
if (ode_config != null && ode_config != "")
{
m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
// ubODE still not avaiable
if (ode_config.Contains("ubODE"))
{
ubOdeLib = true;
}
}
m_scene = new ODEScene(scene, m_config, Name, ubOdeLib);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled || m_scene == null)
return;
m_scene.Dispose();
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled || m_scene == null)
return;
m_scene.RegionLoaded();
}
#endregion
}
}
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