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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.PhysicsModule.ODE;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using log4net;
using System.Reflection;
namespace OpenSim.Region.PhysicsModule.ODE.Tests
{
[TestFixture]
public class ODETestClass : OpenSimTestCase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
private PhysicsScene pScene;
[SetUp]
public void Initialize()
{
IConfigSource openSimINI = new IniConfigSource();
IConfig startupConfig = openSimINI.AddConfig("Startup");
startupConfig.Set("physics", "OpenDynamicsEngine");
startupConfig.Set("DecodedSculptMapPath", "j2kDecodeCache");
Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
//PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
// "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
RegionInfo info = new RegionInfo();
info.RegionName = "ODETestRegion";
info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
//IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
//INonSharedRegionModule mod = mesher as INonSharedRegionModule;
//mod.Initialise(openSimINI);
//mod.AddRegion(scene);
//mod.RegionLoaded(scene);
pScene = new OdeScene();
Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null"));
INonSharedRegionModule mod = (pScene as INonSharedRegionModule);
Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null"));
mod.Initialise(openSimINI);
mod.AddRegion(scene);
mod.RegionLoaded(scene);
// Loading ODEPlugin
//cbt = new OdePlugin();
// Getting Physics Scene
//ps = cbt.GetScene("test");
// Initializing Physics Scene.
//ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
{
_heightmap[i] = 21f;
}
pScene.SetTerrain(_heightmap);
}
[TearDown]
public void Terminate()
{
pScene.DeleteTerrain();
pScene.Dispose();
}
[Test]
public void CreateAndDropPhysicalCube()
{
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
Quaternion rot = Quaternion.Identity;
PhysicsActor prim = pScene.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
OdePrim oprim = (OdePrim)prim;
OdeScene pscene = (OdeScene)pScene;
Assert.That(oprim.m_taintadd);
prim.LocalID = 5;
for (int i = 0; i < 58; i++)
{
pScene.Simulate(0.133f);
Assert.That(oprim.prim_geom != (IntPtr)0);
Assert.That(oprim.m_targetSpace != (IntPtr)0);
//Assert.That(oprim.m_targetSpace == pscene.space);
m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
Assert.That(!oprim.m_taintadd);
m_log.Info("Prim Position (" + oprim.LocalID + "): " + prim.Position);
// Make sure we're above the ground
//Assert.That(prim.Position.Z > 20f);
//m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
// Make sure we've got a Body
Assert.That(oprim.Body != (IntPtr)0);
//m_log.Info(
}
// Make sure we're not somewhere above the ground
Assert.That(prim.Position.Z < 21.5f);
pScene.RemovePrim(prim);
Assert.That(oprim.m_taintremove);
pScene.Simulate(0.133f);
Assert.That(oprim.Body == (IntPtr)0);
}
}
}
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