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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.World.WorldView
{
public class WorldViewModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IMapImageGenerator m_Generator;
public void Initialise(IConfigSource config)
{
IConfig moduleConfig = config.Configs["Modules"];
if (moduleConfig == null)
return;
if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
if (m_Generator == null)
{
m_Enabled = false;
return;
}
m_log.Info("[WORLDVIEW]: Configured and enabled");
IHttpServer server = MainServer.GetHttpServer(0);
server.AddStreamHandler(new WorldViewRequestHandler(this,
scene.RegionInfo.RegionID.ToString()));
}
public void RemoveRegion(Scene scene)
{
}
public string Name
{
get { return "WorldViewModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Close()
{
}
public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
int width, int height, bool usetex)
{
if (!m_Enabled)
return new Byte[0];
Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
height, usetex);
MemoryStream str = new MemoryStream();
bmp.Save(str, ImageFormat.Jpeg);
return str.ToArray();
}
}
}
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