aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
blob: feca7d3ff041dc56af5c6179662774b125f21cea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

using System.Xml;
using System.Xml.Serialization;
using System.IO;

namespace OpenSim.Region.OptionalModules.World.TreePopulator
{
    /// <summary>
    /// Version 2.02 - Still hacky 
    /// </summary>
    public class TreePopulatorModule : IRegionModule, ICommandableModule, IVegetationModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private readonly Commander m_commander = new Commander("tree");
        private Scene m_scene;

        [XmlRootAttribute(ElementName = "Copse", IsNullable = false)]
        public class Copse
        {
            public string m_name;
            public Boolean m_frozen;
            public Tree m_tree_type;
            public int m_tree_quantity; 
            public float m_treeline_low;
            public float m_treeline_high;
            public Vector3 m_seed_point;
            public double m_range;
            public Vector3 m_initial_scale;
            public Vector3 m_maximum_scale;
            public Vector3 m_rate;

            [XmlIgnore]
            public Boolean m_planted;
            [XmlIgnore]
            public List<UUID> m_trees;

            public Copse()
            {
            }

            public Copse(string fileName, Boolean planted) 
            {
                Copse cp = (Copse)DeserializeObject(fileName);

                this.m_name = cp.m_name;
                this.m_frozen = cp.m_frozen;
                this.m_tree_quantity = cp.m_tree_quantity;
                this.m_treeline_high = cp.m_treeline_high;
                this.m_treeline_low = cp.m_treeline_low;
                this.m_range = cp.m_range;
                this.m_tree_type = cp.m_tree_type;
                this.m_seed_point = cp.m_seed_point;
                this.m_initial_scale = cp.m_initial_scale;
                this.m_maximum_scale = cp.m_maximum_scale;
                this.m_initial_scale = cp.m_initial_scale;
                this.m_rate = cp.m_rate;
                this.m_planted = planted;
                this.m_trees = new List<UUID>();
            }

            public Copse(string copsedef)
            {
                char[] delimiterChars = {':', ';'};
                string[] field = copsedef.Split(delimiterChars);

                this.m_name = field[1].Trim();
                this.m_frozen = (copsedef[0] == 'F');
                this.m_tree_quantity = int.Parse(field[2]);
                this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
                this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
                this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
                this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
                this.m_seed_point = Vector3.Parse(field[7]);
                this.m_initial_scale = Vector3.Parse(field[8]);
                this.m_maximum_scale = Vector3.Parse(field[9]);
                this.m_rate = Vector3.Parse(field[10]);
                this.m_planted = true;
                this.m_trees = new List<UUID>();
            }

            public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees)
            {
                this.m_name = name;
                this.m_frozen = false;
                this.m_tree_quantity = quantity;
                this.m_treeline_high = high;
                this.m_treeline_low = low;
                this.m_range = range;
                this.m_tree_type = type;
                this.m_seed_point = point;
                this.m_initial_scale = scale;
                this.m_maximum_scale = max_scale;
                this.m_rate = rate;
                this.m_planted = false;
                this.m_trees = trees;
            }

            public override string ToString()
            {
                string frozen = (this.m_frozen ? "F" : "A");

                return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", 
                    frozen,
                    this.m_name,
                    this.m_tree_quantity,
                    this.m_treeline_high,
                    this.m_treeline_low,
                    this.m_range,
                    this.m_tree_type,
                    this.m_seed_point.ToString(),
                    this.m_initial_scale.ToString(),
                    this.m_maximum_scale.ToString(),
                    this.m_rate.ToString());
            }
        }

        private List<Copse> m_copse;

        private double m_update_ms = 1000.0; // msec between updates 
        private bool m_active_trees = false;

        Timer CalculateTrees;

        #region ICommandableModule Members

        public ICommander CommandInterface
        {
            get { return m_commander; }
        }

        #endregion

        #region IRegionModule Members

        public void Initialise(Scene scene, IConfigSource config)
        {
            
            m_scene = scene;
            m_scene.RegisterModuleInterface<IRegionModule>(this);
            m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;

            // ini file settings
            try
            {
                m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees);
            }
            catch (Exception)
            {
                m_log.Debug("[TREES]: ini failure for active_trees - using default");
            }

            try
            {
                m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms);
            }
            catch (Exception)
            {
                m_log.Debug("[TREES]: ini failure for update_rate - using default");
            }

            InstallCommands();

            m_log.Debug("[TREES]: Initialised tree module");
        }

        public void PostInitialise()
        {
            ReloadCopse();
            if (m_copse.Count > 0)
                m_log.Info("[TREES]: Copse load complete");

            if (m_active_trees)
                activeizeTreeze(true);
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "TreePopulatorModule"; }
        }

        public bool IsSharedModule
        {
            get { return false; }
        }

        #endregion

        //--------------------------------------------------------------

        #region ICommandableModule Members

        private void HandleTreeActive(Object[] args)
        {
            if ((Boolean)args[0] && !m_active_trees)
            {
                m_log.InfoFormat("[TREES]: Activating Trees");
                m_active_trees = true;
                activeizeTreeze(m_active_trees);
            }
            else if (!(Boolean)args[0] && m_active_trees)
            {
                m_log.InfoFormat("[TREES]: Trees module is no longer active");
                m_active_trees = false;
                activeizeTreeze(m_active_trees);
            }
            else
            {
                m_log.InfoFormat("[TREES]: Trees module is already in the required state");
            }
        }

        private void HandleTreeFreeze(Object[] args)
        {
            string copsename = ((string)args[0]).Trim();
            Boolean freezeState = (Boolean) args[1];

            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState))
                {
                    cp.m_frozen = freezeState;
                    foreach (UUID tree in cp.m_trees)
                    {
                        SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
                        sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM"));
                        sop.ParentGroup.HasGroupChanged = true;
                    }

                    m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState);
                    return;
                }
                else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState))
                {
                    m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename);
                    return;
                }
            }
            m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
        }

        private void HandleTreeLoad(Object[] args)
        {
            Copse copse;

            m_log.InfoFormat("[TREES]: Loading copse definition....");

            copse = new Copse(((string)args[0]), false);
            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copse.m_name)
                {
                    m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
                    return;
                }
            }

            m_copse.Add(copse);
            m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
        }

        private void HandleTreePlant(Object[] args)
        {
            string copsename = ((string)args[0]).Trim();

            m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
            UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;

            foreach (Copse copse in m_copse)
            {
                if (copse.m_name == copsename)
                {
                    if (!copse.m_planted)
                    {
                        // The first tree for a copse is created here
                        CreateTree(uuid, copse, copse.m_seed_point);
                        copse.m_planted = true;
                        return;
                    }
                    else
                    {
                        m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
                    }
                }
            }
            m_log.InfoFormat("[TREES]: Copse {0} not found for planting", copsename);
        }

        private void HandleTreeRate(Object[] args)
        {
            m_update_ms = (double)args[0];
            if (m_update_ms >= 1000.0)
            {
                if (m_active_trees)
                {
                    activeizeTreeze(false);
                    activeizeTreeze(true);
                }
                m_log.InfoFormat("[TREES]: Update rate set to {0} mSec", m_update_ms);
            }
            else
            {
                m_log.InfoFormat("[TREES]: minimum rate is 1000.0 mSec - command failed");
            }
        }

        private void HandleTreeReload(Object[] args)
        {
            if (m_active_trees)
            {
                CalculateTrees.Stop();
            }

            ReloadCopse();

            if (m_active_trees)
            {
                CalculateTrees.Start();
            }
        }

        private void HandleTreeRemove(Object[] args)
        {
            string copsename = ((string)args[0]).Trim();
            Copse copseIdentity = null;

            foreach (Copse cp in m_copse)
            {
                if (cp.m_name == copsename)
                {
                    copseIdentity = cp;
                }
            }

            if (copseIdentity != null)
            {
                foreach (UUID tree in copseIdentity.m_trees)
                {
                    if (m_scene.Entities.ContainsKey(tree))
                    {
                        SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;

                        m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
                        m_scene.ForEachClient(delegate(IClientAPI controller)
                        {
                            controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
                                                      selectedTree.LocalId);
                        });
                    }
                    else
                    {
                        m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
                    }
                }
                copseIdentity.m_trees = new List<UUID>();
                m_copse.Remove(copseIdentity);
                m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
            }
            else
            {
                m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
            }
        }

        private void HandleTreeStatistics(Object[] args)
        {
            m_log.InfoFormat("[TREES]: Activity State: {0};  Update Rate: {1}", m_active_trees, m_update_ms);
            foreach (Copse cp in m_copse)
            {
                m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen);
            }
        }

        private void InstallCommands()
        {
            Command treeActiveCommand =
                new Command("active", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeActive, "Change activity state for the trees module");
            treeActiveCommand.AddArgument("activeTF", "The required activity state", "Boolean");

            Command treeFreezeCommand =
                new Command("freeze", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeFreeze, "Freeze/Unfreeze activity for a defined copse");
            treeFreezeCommand.AddArgument("copse", "The required copse", "String");
            treeFreezeCommand.AddArgument("freezeTF", "The required freeze state", "Boolean");

            Command treeLoadCommand =
                new Command("load", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeLoad, "Load a copse definition from an xml file");
            treeLoadCommand.AddArgument("filename", "The (xml) file you wish to load", "String");

            Command treePlantCommand =
                new Command("plant", CommandIntentions.COMMAND_HAZARDOUS, HandleTreePlant, "Start the planting on a copse");
            treePlantCommand.AddArgument("copse", "The required copse", "String");

            Command treeRateCommand =
                new Command("rate", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRate, "Reset the tree update rate (mSec)");
            treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double");

            Command treeReloadCommand =
                new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees");

            Command treeRemoveCommand =
                new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees");
            treeRemoveCommand.AddArgument("copse", "The required copse", "String");

            Command treeStatisticsCommand =
                new Command("statistics", CommandIntentions.COMMAND_STATISTICAL, HandleTreeStatistics, "Log statistics about the trees");

            m_commander.RegisterCommand("active", treeActiveCommand);
            m_commander.RegisterCommand("freeze", treeFreezeCommand);
            m_commander.RegisterCommand("load", treeLoadCommand);
            m_commander.RegisterCommand("plant", treePlantCommand);
            m_commander.RegisterCommand("rate", treeRateCommand);
            m_commander.RegisterCommand("reload", treeReloadCommand);
            m_commander.RegisterCommand("remove", treeRemoveCommand);
            m_commander.RegisterCommand("statistics", treeStatisticsCommand);

            m_scene.RegisterModuleCommander(m_commander);
        }

        /// <summary>
        /// Processes commandline input. Do not call directly.
        /// </summary>
        /// <param name="args">Commandline arguments</param>
        private void EventManager_OnPluginConsole(string[] args)
        {
            if (args[0] == "tree")
            {
                if (args.Length == 1)
                {
                    m_commander.ProcessConsoleCommand("help", new string[0]);
                    return;
                }

                string[] tmpArgs = new string[args.Length - 2];
                int i;
                for (i = 2; i < args.Length; i++)
                {
                    tmpArgs[i - 2] = args[i];
                }

                m_commander.ProcessConsoleCommand(args[1], tmpArgs);
            }
        }
        #endregion

        #region IVegetationModule Members

        public SceneObjectGroup AddTree(
            UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
        {
            PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
            treeShape.PathCurve = 16;
            treeShape.PathEnd = 49900;
            treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
            treeShape.Scale = scale;
            treeShape.State = (byte)treeType;

            return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
        }

        #endregion

        #region IEntityCreator Members

        protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree };
        public PCode[] CreationCapabilities { get { return creationCapabilities; } }

        public SceneObjectGroup CreateEntity(
            UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
        {
            if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
            {
                m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
                return null;
            }

            SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
            SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);

            rootPart.AddFlag(PrimFlags.Phantom);

            m_scene.AddNewSceneObject(sceneObject, true);
            sceneObject.SetGroup(groupID, null);

            return sceneObject;
        }

        #endregion

        //--------------------------------------------------------------

        #region Tree Utilities
        static public void SerializeObject(string fileName, Object obj)
        {
            try
            {
                XmlSerializer xs = new XmlSerializer(typeof(Copse));

                using (XmlTextWriter writer = new XmlTextWriter(fileName, Util.UTF8))
                {
                    writer.Formatting = Formatting.Indented;
                    xs.Serialize(writer, obj);
                }
            }
            catch (SystemException ex)
            {
                throw new ApplicationException("Unexpected failure in Tree serialization", ex);
            }
        }

        static public object DeserializeObject(string fileName)
        {
            try
            {
                XmlSerializer xs = new XmlSerializer(typeof(Copse));

                using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
                    return xs.Deserialize(fs);
            }
            catch (SystemException ex)
            {
                throw new ApplicationException("Unexpected failure in Tree de-serialization", ex);
            }
        }

        private void ReloadCopse()
        {
            m_copse = new List<Copse>();

            EntityBase[] objs = m_scene.GetEntities();
            foreach (EntityBase obj in objs)
            {
                if (obj is SceneObjectGroup)
                {
                    SceneObjectGroup grp = (SceneObjectGroup)obj;

                    if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
                    {
                        // Create a new copse definition or add uuid to an existing definition
                        try
                        {
                            Boolean copsefound = false;
                            Copse copse = new Copse(grp.Name);

                            foreach (Copse cp in m_copse)
                            {
                                if (cp.m_name == copse.m_name)
                                {
                                    copsefound = true;
                                    cp.m_trees.Add(grp.UUID);
                                    //m_log.DebugFormat("[TREES]: Found tree {0}", grp.UUID);
                                }
                            }

                            if (!copsefound)
                            {
                                m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name);
                                m_copse.Add(copse);
                                copse.m_trees.Add(grp.UUID);
                            }
                        }
                        catch
                        {
                            m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
                        }
                    }
                }
            }
        }
        #endregion

        private void activeizeTreeze(bool activeYN)
        {
            if (activeYN)
            {
                CalculateTrees = new Timer(m_update_ms);
                CalculateTrees.Elapsed += CalculateTrees_Elapsed;
                CalculateTrees.Start();
            }
            else 
            {
                 CalculateTrees.Stop();
            }
        } 

        private void growTrees()
        {
            foreach (Copse copse in m_copse)
            {
                if (!copse.m_frozen)
                {
                    foreach (UUID tree in copse.m_trees)
                    {
                        if (m_scene.Entities.ContainsKey(tree))
                        {
                            SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;

                            if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z)
                            {
                                s_tree.Scale += copse.m_rate;
                                s_tree.ParentGroup.HasGroupChanged = true;
                                s_tree.ScheduleFullUpdate();
                            }
                        }
                        else
                        {
                            m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
                        }
                    }
                }
            }
        }

        private void seedTrees()
        {
            foreach (Copse copse in m_copse)
            {
                if (!copse.m_frozen)
                {
                    foreach (UUID tree in copse.m_trees)
                    {
                        if (m_scene.Entities.ContainsKey(tree))
                        {
                            SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;

                            if (copse.m_trees.Count < copse.m_tree_quantity)
                            {
                                // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
                                if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0) 
                                {
                                    if (Util.RandomClass.NextDouble() > 0.75)
                                    {
                                        SpawnChild(copse, s_tree);
                                    }
                                }
                            }
                        }
                        else
                        {
                            m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
                        }
                    }
                }
            }
        }

        private void killTrees()
        {
            foreach (Copse copse in m_copse)
            {
                if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity)
                {
                    foreach (UUID tree in copse.m_trees)
                    {
                        double killLikelyhood = 0.0;

                        if (m_scene.Entities.ContainsKey(tree))
                        {
                            SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
                            double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
                                                                 Math.Pow(selectedTree.Scale.Y, 2) +
                                                                 Math.Pow(selectedTree.Scale.Z, 2));

                            foreach (UUID picktree in copse.m_trees)
                            {
                                if (picktree != tree)
                                {
                                    SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;

                                    double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
                                                                       Math.Pow(pickedTree.Scale.Y, 2) +
                                                                       Math.Pow(pickedTree.Scale.Z, 2));

                                    double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition);

                                    killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
                                }
                            }

                            if (Util.RandomClass.NextDouble() < killLikelyhood)
                            {

                                m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
                                copse.m_trees.Remove(selectedTree.ParentGroup.UUID);

                                m_scene.ForEachClient(delegate(IClientAPI controller)
                                                          {
                                                              controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
                                                                                        selectedTree.LocalId);
                                                          });

                                break;
                            }
                        }
                        else
                        {
                            m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
                        }
                    }
                }
            }
        }

        private void SpawnChild(Copse copse, SceneObjectPart s_tree)
        {
            Vector3 position = new Vector3();

            double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
            double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);

            position.X = s_tree.AbsolutePosition.X + (float)randX;
            position.Y = s_tree.AbsolutePosition.Y + (float)randY;

            if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
                position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
                Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
            {
                UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;

                CreateTree(uuid, copse, position);
            }
        }

        private void CreateTree(UUID uuid, Copse copse, Vector3 position)
        {

            position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
            if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
            {
                SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);

                tree.Name = copse.ToString();
                copse.m_trees.Add(tree.UUID);
                tree.SendGroupFullUpdate();
            }
        }

        private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
        {
            growTrees();
            seedTrees();
            killTrees();
        }
    }
}